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LAG_TEST AGAIN / Noch ein LAG-Test

Posted: Sun Jun 06, 2004 3:35 pm
by Falk vom Wald
Achtung: Wir beginnen in Kürze mit einem weiteren LAG-Test. Diesmal wird es richtig radikal. Die Karten, wie ihr sie kennt, sind abgeschaltet. Ebenso alle Gebäude, etc. Ihr findet nur noch nackte, leere Karten vor.

Bitte beteiligt Euch rege an dem Test, bewegt Euch, erzählt, etc.
Umso schneller wir genügend Daten/Eindrücke zusammen haben, umso schneller können wir den Test wieder beenden.

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Attention please! We soon will start another lag-test. This time, we'll make it big. The maps, as you use to know them, are all disabled. Every building, anything else, you will only find pure empty areas.

Please join the test, move, interact, comunicate... The faster we get our datas an your feedback, the faster we can end this test.

Posted: Sun Jun 06, 2004 4:28 pm
by Moathia
Lag is still presant n the enviroment, mostly caused by the number of players moving around, and then number of monsters walking around.

Posted: Sun Jun 06, 2004 5:25 pm
by Val De Gausse
no lag for me, but I am still confused with these lag tests I hardly get any lag.

Posted: Sun Jun 06, 2004 5:31 pm
by GMcFly
So gut wie kein Lag

Selbst beim überqueren von Wasser usw auch wenn mehrere Spieler im Sichtbereich sind.

Posted: Sun Jun 06, 2004 5:43 pm
by Togar Hangar
Konnte auch kein Lag feststellen.
Nur beim Ausloggen kam ich danach schwer wieder rein.
Dauerte ziemlich lange bis der Server merkte das ich garnicht mehr im Spiel bin.

Ich hab mir auchmal so meine Gedanken gemacht nd festgestellt das im Spiel nach einer gewissen Zeit alle Bäume neu nachwachsen und auch jene die stehen neu dargestellt werden- in diesem Augenblick lagt es bei mir öfters mal.

Togar

Posted: Sun Jun 06, 2004 6:34 pm
by Alexana Seferi
Konnte auch kein Lag feststellen aber ich konnte auch später nur schwer wieder ins spiel.


PS. Bin leider bei den Oger Wolke geworden und ist kein kreuz vorhanden. Habe erstmal ausgeloggt. Wäre nett wenn bald ein kreuz wieder käme.

Posted: Sun Jun 06, 2004 6:34 pm
by Alexana Seferi
Konnte auch kein Lag feststellen aber ich konnte auch später nur schwer wieder ins spiel.


PS. Bin leider bei den Oger Wolke geworden und ist kein kreuz vorhanden. Habe erstmal ausgeloggt. Wäre nett wenn bald ein kreuz wieder käme.

Posted: Sun Jun 06, 2004 6:38 pm
by Lennier
Hab auch kein Lag gehabt, was meine eigene Theorie zu der Materie bestätigt. Entweder ist Illa allgemein zu voll geworden oder es liegt an den Bäumen.

Posted: Sun Jun 06, 2004 6:44 pm
by Grunith Shuth
6.6.04
Time: 11:41 Central (17:41 Gmt)

There are 19 players online and all are moving around and fighting. Nothing seems to be lagging and everything is fine and dandy.

Posted: Sun Jun 06, 2004 7:50 pm
by Arkadia Misella
Im not cool like everyne else with numbers, but I can tell you when I started lagging.
It was anytime alot of people were moving and I would try and cast. That and attacking and trying to cast lags the hell outta me. and then when all the monsters came...not the mummies but after them...yeah...I had buttloads of lag...but I am also on a 56k with AOL...so that may have been it.

Posted: Sun Jun 06, 2004 7:55 pm
by Caranthir the great
Everything ran quite smoothly, with only ocassional delay for me. I have a DSL connection. Only a bit better than in normal sitiuation.

Posted: Sun Jun 06, 2004 7:58 pm
by Hermie
Lucky you, I have 56k modem. I got lag during the times magic was cast a lot and at other random points when nothing much was happening on my screen, but perhaps somewhere else in the game.

Posted: Sun Jun 06, 2004 8:23 pm
by paul laffing
I had no lag whatsoever. I have a cable modem.

Posted: Sun Jun 06, 2004 8:26 pm
by ezo
I had no lag on a 56k Tiscali connection.

Posted: Sun Jun 06, 2004 8:27 pm
by Damien
Absolutely no lag today (dsl), but i also tried something else : I ran the client in compatibility mode for win95.
Try this, if you have WinXP, and test the lag in normal server state.

@Ark : Illa is PLAYABLE with AOL ??? WOW. Then, they have improved.
I can remember that, three years ago, it was absolutely IMPOSSIBLE for AOL users to play illarion (every minute, one step, and they flew out every two minutes - that's what i heard).

Posted: Sun Jun 06, 2004 8:37 pm
by Moathia
Well if I try to run in compatibility mode, with win 95-98 it wont even let me open the log in box.

Posted: Sun Jun 06, 2004 8:50 pm
by Brendan Mason
I had no lag, even when there were hundreds of bits of zombies and skeletons strewn about the place. Once every ten minutes I got a big burst of lag, that lasted for about 30 seconds, but other than that it was quite alright.

Edit- tested on Windows Xp with a 56k modem.

Posted: Sun Jun 06, 2004 8:52 pm
by Lennier
@ Damien

3 years ago i played Illarion with Win2000, AOL and a 56-modem too. Never there was a problem (except AOL doesn`t worked :wink: ). The Lag was not so much like now.

And today: Cable Modem, WinXP -> no lag during the test

Posted: Mon Jun 07, 2004 1:44 am
by paul laffing
In case you haven't noticed, all the skills and stuff lost during the test are still, well... lost. Not that that matters much, of course. :wink: Is that permanent?

Posted: Mon Jun 07, 2004 8:51 am
by ezo
Well it didn't actually say we were allowed to randomly kill everyone did it?
Please join the test, move, interact, comunicate..
good fun though...

Posted: Mon Jun 07, 2004 7:34 pm
by Timothius
19:25 - 19:30 - 4 Chars online - Lag minimal (kurzes Stocken beim Laufen)

Gruß

Timmy