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The Haunting ((QUEST IS OFF))
Posted: Mon May 10, 2004 9:23 pm
by Deies Eldermoore
Sorry guys but going into town after being jailed again and then being blocked all my ways to be put in jail without a chance even to escape isn't too fun. Sorry for any who wants to participate.
Posted: Tue May 11, 2004 11:49 pm
by Neonfire
Let me state my decision to jail you the first time ...
it was a roleplay matter. You were flying around as a cloud and insulting people. You were just talking about how evil you are and how strong, and last but not least that we can't stop you from doing that. Indeed you were deriding us.
What I criticize is the fact that you gave NO HINT on how to handle the situation. I by myself call that forced roleplay. You gave no possibility to solve this. So we (the town guards and me) found a possibility on our own. We took a bottle and jailed you inside with a little magic. The jailing itself was just an effect to make this possible.
I tried to talk to you afterwards, but you just stood idle inside the jail (maybe you were watching TV or something?) ... alright, I thought you learned of it.
So let me state my decision to jail you the second time...
You haven't learned out of this. You came back to town. You insulted us a second time. You tried your forced roleplay again (telling me I couldn't do anything) ...
Short: Ghost --> Bottle --> Jail
Again, I tried to talk to you. But what you did was just logging off. Sad, really sad!
At last, let me state my decision for a possible third time ...
you will be put in a bottle. And I know a nice little island far away from the coasts of our well-known island. I heard ghosts are immortal. I think you will like that place ... you will get enough time to get used to it.
Posted: Wed May 12, 2004 12:07 am
by Deies Eldermoore
What I criticize is the fact that you gave NO HINT on how to handle the situation
No hint...I atleast gave one. Hagen came out with the correct amulet (silver star one). And yet hebrings outa different one. I gave hints the last days for smoke/fire and sibanac leaves... all the items needed. Yet no one really took the hints intot consideration. It won't take an hour to get rid of me. And my ghosts story was built on anger.
telling me I couldn't do anything) ...
That was my character's attitude. I didn't #me "you can't do anything". I just laughed.
Posted: Wed May 12, 2004 12:49 am
by Sherri
It also appeared that the two guard humans trapped you in a vase before that, and tried to send you off, but you merely moved away and ignored it. At least, thats what it looked like.
Posted: Wed May 12, 2004 1:12 am
by Neonfire
It doesn't count when you give hints to different people who won't care for your quest. It counts which hints you give to those playing with you. And it counts if you are able to accept an alternative solution (and don't force your way of solving the quest).
Posted: Wed May 12, 2004 1:16 am
by Deies Eldermoore
Alright but this was an open rp quest. Sherri, ghosts can only whisper so I the #me function was only heard by hagen and john
Posted: Wed May 12, 2004 6:51 am
by Hermie
Quests that are put into action before having any kind of discussion with other people don't work out too well. You should at least have one other person know of this so that they too can give some kind of guidance to other players who chose to involve themselves.
It would be better if the other person knew some of the background to the quest, but perhaps not the answer. At least so they have some idea of what is going on and they know it is a quest and not some guy thinging it's funny to go round annoying people as a spirit.
Posted: Fri May 14, 2004 2:26 am
by Nilo
It DOES get annoying though when you run around town screaming "DEATH! DEATH!" DIE! DEATH GOOD! I WILL REAK MY HAVOC UPON YOU ALL!!"
Posted: Fri May 14, 2004 2:28 am
by Deies Eldermoore
I got some pet peeves on the game too