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				Item Tossing...Ouch!
				Posted: Wed May 05, 2004 4:24 am
				by Dracon
				This maybe difficult to put into the game, but when you toss a large chest or throw a dagger and someone is in it's path, that's gotta be painful!
I think when you toss or throw an item that is sharp or heavy past  or at someone it should hurt the person depend on their attributes (if they dodge or catch it) or if they have armor.
			 
			
					
				
				Posted: Wed May 05, 2004 7:16 am
				by Galdriel
				The question is: can you throw a heavy chest all that far?
			 
			
					
				
				Posted: Wed May 05, 2004 8:45 pm
				by Val De Gausse
				Or if the other person is a reasonable rp, they will act hurt depending on the object or what they did
			 
			
					
				
				Posted: Wed May 12, 2004 6:10 am
				by Hermie
				I bet most players (even those claiming to be/ or having been proclaimed good rpers) would be most likely to simply #me dodges the item. However, they are entitled to as most 'throws' would land the item perfectly spot on the square that player was standing.
			 
			
					
				
				Posted: Fri May 14, 2004 2:24 am
				by Nilo
				Aye, you can't throw 50 coal, for those who think you can. And, as for a chest, or a vase, you definately cant throw it all the way across screen... or even more than 2 spaces most likely.
			 
			
					
				
				Posted: Wed Jun 09, 2004 1:11 am
				by Alakdal Oakenshade
				Anyway, don't you think this will be taken advantage of in game?  I mean, anyone can toss an item, no skill is needed.  Who needs weapons when you can just throw items at someone until they are dead?  No more endless training on fighting skills, now you only need to find an item somewhere and throw it at someone!
			 
			
					
				
				Posted: Wed Jun 09, 2004 1:51 am
				by Vincent-Xavier-Nova
				I think that it being taken advantage of wouldn't be too much of a problem but none the less I don't think it should be implemented.
			 
			
					
				
				Posted: Wed Jun 09, 2004 2:03 am
				by Kasume
				Alakdal Oakenshade wrote:Anyway, don't you think this will be taken advantage of in game?  I mean, anyone can toss an item, no skill is needed.  Who needs weapons when you can just throw items at someone until they are dead?  No more endless training on fighting skills, now you only need to find an item somewhere and throw it at someone!
Why not? Throwing stuff is fun after all!
 
			 
			
					
				
				Posted: Wed Jun 09, 2004 5:48 am
				by Sess'sth
				Because Kasume, then people would get as many items as they can carry and throw the items at people until they are dead.  Some people might just stay by a depot and throw stuff at people until everyone is dead and everyone leaves the game because it has gone to crap....
			 
			
					
				
				Posted: Wed Jun 09, 2004 8:01 pm
				by Cajen Quirtis Severion
				I think thats where stats and skills come in, in real Life, when someone throws something at you... you dont wait for the object to come zooming square at your face, you dodge em, or at least try to dodge at them. Spell-casters can easily cast a spell to impede the thrown object, a halfling can easily dodge them. I think it would be appropriate if thrown objects have small damage. Really small. Of course thrown objects, like throwing axes should have its own damage modifier since it is considered a weapon.
			 
			
					
				
				Posted: Wed Jun 09, 2004 8:20 pm
				by Kasume
				Sess'sth wrote:Because Kasume, then people would get as many items as they can carry and throw the items at people until they are dead.  Some people might just stay by a depot and throw stuff at people until everyone is dead and everyone leaves the game because it has gone to crap....
I was being sarcastic...