Page 1 of 2

Craftmanshipping

Posted: Fri Apr 09, 2004 11:32 pm
by Nilo
Okay, so theres "#me breaks the axe" and "#me breaks the glassblowpipe" well i propose that you can hurt your finger, or something! hurt it, burn it, whatever... "#me jams his finger" "#me accidently burns his finger" "#me cuts his finger"

I think this would be kinda cool :lol: and it would take away a portion of your health.

My second par tof this, is that you cant make anything with craftmanship (or cut, mine or any of that) if you dont have full health. When you hrut your finger/foot/whatever it takes away like 1/3 or 1/4 of your health, and you have to wait for it to "heal" .

Though it would effect few people, it would make it even more realistic. :lol:

Posted: Fri Apr 09, 2004 11:46 pm
by Galim
. When you hrut your finger/foot/whatever it takes away like 1/3 or 1/4 of your health
uhm, that means every craftman who hurt himself with a hammer, knife or scissor do more damage to himself than a fighter with a weapon? ;)

Posted: Fri Apr 09, 2004 11:50 pm
by Nilo
Heh... it hurts when you get your finger jammed in a car door, or under a hammer! (I should know i just did it :wink:)

1/3 HP?

Posted: Sat Apr 10, 2004 12:12 am
by Domitrio
I know it hurts to get slammed ina car door, or having your fingers rolled up in a window..... But wouldn't it logically hurt much more to get bashed in the face with a WAR HAMMER?

Posted: Sat Apr 10, 2004 4:01 am
by Gurik Elvenstar
i kinda like this idea #me accidently cuts his finger.. it might take off a little health

Posted: Sat Apr 10, 2004 10:38 am
by Nartak Ironmaster
You can RP it ;)

Posted: Sat Apr 10, 2004 1:34 pm
by Gro'bul
This is obviously an anti-powergamer measure Nartak. It sounds like a good idea to me, although anyone could easily counter it with a healing spell or potion.

Posted: Sat Apr 10, 2004 4:37 pm
by Alsyth Astha
so if you hit yourself 3 times you can die from a hammer to your hand? and then RP you hammering again. Sorry I don't like this idea.

Posted: Sat Apr 10, 2004 9:59 pm
by Caranthir the great
I say that if you want anti powergaming measures, make the staminaloss bigger while working. Mastercraftsmen dying by hitting their thumb with a hammer or poking it with a needle? Please.

Posted: Sat Apr 10, 2004 10:26 pm
by Drogla
the idea is good..the you accidentaly hurting yourself.but ...loosing 1/4 of yoru health..extreme ya think?

Posted: Sat Apr 10, 2004 10:32 pm
by Hermie
You'd have to be very clumsy to lose a quarter of your health while doing craftsmanship. Remember the health bar represents how close to death you are, not how much something hurts.

Even if you were to lower the pain dramatically, there would still be people who would ignore it and continue to roleplay.

Posted: Sat Apr 10, 2004 10:37 pm
by Nilo
Okay, given, 1/4 or 1/3 is a bit much.... maybe 1/7.

@Hermie:
Even if you were to lower the pain dramatically, there would still be people who would ignore it and continue to roleplay
Um, I already mentioned that.... You cant make anything with craftmanship unless you are full health. :wink:

Posted: Sat Apr 10, 2004 10:52 pm
by Algoran
What about the newcomers though? The ones who don't want to PG but still want to get somewhere. It's hard enough for them already.

Posted: Sat Apr 10, 2004 11:21 pm
by Nilo
What does that have to do with anything? If you hurt yourself, then you wotn beable to make a whole bunch of things in a row in a short period of time... THis would prevent you doing that, if you occasionally hurt yourself and you have to wait for your thealth to return

Posted: Sun Apr 11, 2004 12:29 am
by Gro'bul
Higher the skill = less chance of hurting yourself?

This might also add another level of macro protection and lower server lag due to people racking up commands (performing an action several times then kicking back waiting for it to be executed). I think its a great idea, not to mention making roleplaying work a little more interesting.

Posted: Sun Apr 11, 2004 12:57 am
by Nartak Ironmaster
No need for this,
Sorry if i have to be rude, but the GMs won't use all their small time they have for coding something, that can be RPed by those, who want to and is nothing great at all.
Better let them code the new Client instead of things like this.

Posted: Sun Apr 11, 2004 1:03 am
by Gro'bul
This is a proposal board, you propose things. Its not like were demanding that this be implemented or we will go suicide-bomber on the server. :roll:

Anyway, I think what I said last time is referred to as flooding the server with commands.

Posted: Sun Apr 11, 2004 1:30 am
by Gurik Elvenstar
yes i think you have more chances of hurting yourself when you begin the skill

Posted: Sun Apr 11, 2004 5:57 pm
by Alsyth Astha
and how is it that when you have almost full health you can't smith or anything? "I got a scratch on my foot, I can't smith"

Posted: Sun Apr 11, 2004 6:37 pm
by Gro'bul
It will regenerate in a matter of seconds anyway, so it takes a minute to tend to your stubbed toe or hammered thumb. Is it really so bad that you can't constantly work without having any worries about stopping for a minute or two?

Posted: Sun Apr 11, 2004 6:48 pm
by Alsyth Astha
not really, but the rp is involved. if you can't swing an axe to metla with little health gone, how can you swing a war hammer?

Posted: Sun Apr 11, 2004 7:03 pm
by Gro'bul
Alsyth Astha wrote:not really, but the rp is involved. if you can't swing an axe to metla with little health gone, how can you swing a war hammer?
Uhm, you tending to your wound, in battle you ignore it until the battle is over. :roll:

Posted: Sun Apr 11, 2004 7:20 pm
by Val De Gausse
how can you tend to a bashed thumb? All you can do is let it heal, not eat fruit. So if this is implied you shouldn't be able to smith for a certain amount of time...

Posted: Sun Apr 11, 2004 7:36 pm
by Caranthir the great
Caranthir the great wrote:I say that if you want anti powergaming measures, make the staminaloss bigger while working. Mastercraftsmen dying by hitting their thumb with a hammer or poking it with a needle? Please.
Allow me to quote myself.

Posted: Sun Apr 11, 2004 8:50 pm
by Val De Gausse
Yes...Cara is right.It will obviously take a lot more time to do something new, more time=more energy. If you begin to stitch andn you poke yourself you still going to stick, maybe wipe the blood off and then go. I like cara's idea.

Posted: Sun Apr 11, 2004 11:01 pm
by Gro'bul
Caranthir the great wrote:
Caranthir the great wrote:I say that if you want anti powergaming measures, make the staminaloss bigger while working. Mastercraftsmen dying by hitting their thumb with a hammer or poking it with a needle? Please.
Allow me to quote myself.
El ditto
Gro'bul wrote:Higher the skill = less chance of hurting yourself

Posted: Sun Apr 11, 2004 11:22 pm
by Caranthir the great
You obviously missed my point. Why have the trouble of implementing this when same antipowergaming measures could be taken into use by simply changing a few numbers in a system that already exists? I don't know about you, but I'd much rather see some big changes again.

Posted: Sun Apr 11, 2004 11:42 pm
by Alsyth Astha
Yes gro'bul he means you will just get tired quicker.

Posted: Mon Apr 12, 2004 12:33 am
by Gro'bul
How hard is it to eat a few things and start working again. Anyone heard of food potions or summon food spell? This won't make a pg'er stop.

Posted: Mon Apr 12, 2004 2:28 am
by Derinoar Fallvictor
they just get a chance to pg there food spell!