Page 32 of 52
Posted: Wed Jul 12, 2006 3:47 am
by Korwin
Pop quiz! Has anyone taught a rune to another character in the last three weeks? We seem to be rather low on teachers, but that could just be from my perspective.
Posted: Wed Jul 12, 2006 3:52 am
by Samantha Meryadeles
I taught one of my students orl and kah. after that my pervestigatio was too low again to teach the other 2 runes i am able to teach.
noone teaches because teaching magic sucks. just those can teach who has pushed skills and have the minimum needed skills to do so. normal playerchars can't teach more than a few runes. athian can teach two damage spells. samantha can teach easy food spell and light healing. nothing more
Posted: Wed Jul 12, 2006 4:18 am
by Athian
i could teach any spell commotio two runed spell. a total of about five runes.
RA
KEL
HEPT
PHERC
YEG
which means a total of four spells i think
fireball
iceball
posionball
poisoning (yes there different)
and mind you the last two are useless. as of this moment i can't teach anything. last i logged in i could have tranfers at least two runes at a time. now i can't at all... every time we start teaching someone does something to the magic system. then we have people complaining that the teachers aren't teaching ebough or are being to selective or what not. only reason this happens is because we keep getting hindered everytime we get going and have to work thourhg a new set of problems.
personally i'm tired of even trying. if this is how it will be constantly just impliment some easy to gain rune system and to hell with any rp. i can't keep up with the constant changes, since i don't play a maxed magic character and i doubt even those character s can keep up very well.
Edit:
i'd like to also note in addition that i am UNABLE tpo teach runes now. before it was a matter of experience. now it's impossible for halfers it seems.
Posted: Wed Jul 12, 2006 4:21 am
by Samantha Meryadeles
last i logged in i could have tranfers at least two runes at a time. now i can't at all...
No, that is because you lose 1 % skill with every rune you teach. when you taught several runes your skill could have lowered enough so that you have not anymore the minimum skill to be able to teach a rune
Posted: Wed Jul 12, 2006 4:22 am
by Athian
the edit is above and i made sure that Athian was able to tranfer two more spells. before i had to leave for a bit. but he's unable now. and i know about skill loss.
Posted: Fri Jul 14, 2006 3:50 pm
by Athian
it seems the new additions to the magic system have yet to be applied to the npc that use magic. or in fact even the basic fixes that they required (non invisable spells for instance). will this be happening any time in the near future?
Posted: Fri Jul 21, 2006 1:16 am
by Athian
i'm not sure if it's everyone. but it seems that RA KEL and HEPT KEL are very weak currently. so weak in fact that i couldn't manage to kill a rabbit with 15 shots.
Posted: Fri Jul 21, 2006 1:20 am
by Taylor
Yes, They are weaker than the weakest Sword if my calculations are right.
Posted: Fri Jul 21, 2006 5:30 am
by Deinarious
Only if there was a way for some players to say, have innate magick, kind of like the sorcerers in Dungeons and Dragons, so that they have magick, but their abilities are limited. By that, they aren't able to know as many runes as a normal mage, but know magick naturally.
I play way too much Neverwinter Nights....
Posted: Fri Jul 21, 2006 9:15 pm
by falco1029
Deinarious wrote:Only if there was a way for some players to say, have innate magick, kind of like the sorcerers in Dungeons and Dragons, so that they have magick, but their abilities are limited. By that, they aren't able to know as many runes as a normal mage, but know magick naturally.
I play way too much Neverwinter Nights....
I think it'd work better if they could only choose a few classes of magic, rather than runes. Like, they can only learn certain magic skills.
Posted: Sat Jul 22, 2006 5:10 pm
by Athian
yea at least the iceball and fireball. whatever was done to them has made them utterly useless, an untrained mage is more likily to do more damage in Melee combat then fully trained with that spell.
also
poison spells ever going to be looked at? it'd be lovely if they actually did something (though i still haven't figured out the difference between the two

)
and i think that the standing flame spell is bugged. not the single ones but the lines.
red flame lines does no damage and poison cloud lines only poison but cause no harm.
end of report. don't shoot me

Posted: Sat Jul 22, 2006 5:19 pm
by Arameh
Well I dont know about the current fireballs or Iceballs, but they were a problem before, because they were easy to learn, did good amount of damages and they could be machinegunned, fireballs are still a basic spell, if very good mages were using it instead of their more advanced spells its because it was too strong for its level.
Posted: Sat Jul 22, 2006 5:38 pm
by Athian
as Xillar said, if you read up through whats been said about the spells currently then you'd know what we're talking about. we aren't asking for opinions right now but talking about problematic issues.
and of course there easy to learn they are the first spell. and they only do a huge amoutn of damage to those with little essence. (even with moderate essence 10-12 it's not that bad)
but a maxed mages with lets say 200 skill in Commotio can't kill a nonresistant target in under 20 shots. thats a definate misbalance. the equivilant of making a two handed sword do as much damage as a common dagger..
Posted: Sat Jul 22, 2006 5:39 pm
by Athian
as Xillar said, if you read up through whats been said about the spells currently then you'd know what we're talking about. we aren't asking for opinions right now but talking about problematic issues.
and of course there easy to learn they are the first spell. and they only do a huge amoutn of damage to those with little essence. (even with moderate essence 10-12 it's not that bad)
but a maxed mages with lets say 200 skill in Commotio can't kill a nonresistant target in under 20 shots. thats a definate misbalance. the equivilant of making a two handed sword do as much damage as a common dagger..
Posted: Sat Jul 22, 2006 6:09 pm
by Arameh
Unbalance in the spells right? Yeah it has already been pointed out that some spells were getting at max damage very quickly and then stopped to get any better when the skill was only half, or things of the sort. I know some spells are either too strong or too weak, many things needs to be balanced, but I do understand why fireballs have been lowered slightly.
Fireballs are the "'first spell" like you said, it should not be used by
archmages, its a basic spell, it should not become stronger than advanced spells. Its like saying "My character is a master with slashing weapons! He should be stronger with a serinjah sword than a 2 handed sword!", it just dosent make sense. The more advanced is the spell, the harder it is to learn it, the stronger it is, thats how I see things.
Posted: Sat Jul 22, 2006 6:28 pm
by Athian
it's not slightly it's immensely. no matter how high your skills are. lets say Arameh has max slashing weapons skill. and wields a fair weapon. combine that with your stats and you expect you'd do a fair amount fo damage. it would be as if for all your stats and skills you did only as much damage as weidling a dagger with zero skill in the weapon.
currently and again we're not asking opinions we're talking possible bugs. that these spells do less then 1/30th of damage, people actually heal faster then the spell can damage. i've experimented this both with common stats and very high stats and skills all the same result. which mean the spell is virtually useless. i don't know how bes to explain it to you because you dont' use the magic system. so please just shut up and stop istagating an argument.
currently and again we're not asking opinions we're talking possible bugs
i hope thats clear enough for you
and for your imformation fireballs have never been stronger then an advanced spell. i know probably better then most players what magic does what.
also
red flames seem fine after testing it a bit more. but defintaly ALL poison based spells are glitched. from the singles to the DUN spells, if it uses poison it's not working.
Posted: Sat Jul 22, 2006 6:34 pm
by Arameh
Well, green skill can be from low to a bit over average, and deers have about the same magic resistance as any non-magic character. I must say, 10 iceballs is pretty harsh, but your skill may not be that high (green isnt very precise...), as well, you can throw them at very high distance and probably can still machinegun them, and thats a GREAT advantage.
For the bad attributes, know thats its pretty much the same for warriors. Take Arameh as example, his fighting skills are VERY high, he probably has one of the highest parry, but since his perception is only 6, any warriors with better fighting attributes could parry more than Arameh at 150 skill (red value). What I want to tell, is that not only mages suffer from bad attributes, think about craftsman that became average before the changes, and now they just figured out their character could NOT learn anything, because it has 3 intelligence.
Edit : Posted after Xalliar..
Posted: Sat Jul 22, 2006 6:56 pm
by Athian
okay Athian level attributes: (obvisously evened, but you don't get to know)
Commotio skill: around 215
number of small spells: 18
Faceless test NPC (you don't need to know his name)
stats: rediculous
Skills: illegal in most states
number of small spells: 14
there isn't enough difference obvisously. Athian becuase he's a warlock is on the low end of magic. with combined stats not ranging over 40. faceless NPC's stats range to points unknown (but there's much higher then any player mage) yet there strenght has such a small margin between them.
just taking stat/skill into account. definate badness going down.
short spells like those shouldn't be that weak they definatly need to be made stronger. or some type of balance
Posted: Sat Jul 22, 2006 11:41 pm
by Arameh
WEll then it got changed maybe, I know that some spells used to be casted in less than a second repeatly.
Posted: Sun Jul 23, 2006 12:08 am
by Samantha Meryadeles
That's our point. They were not lowered slightly, they are absolute crap now!
10 of my iceballs didn't even kill a deer.
maybe the needed amount should be lowered to 6-10.
Samantha needs two ice cubs to kill a deer. and three to kill any char around. i understand when athian cant cast the bigger spells, but silas...i think he should be able to. but maybe he just needs more skill and better items to push his magic
Posted: Sun Jul 23, 2006 12:10 am
by Athian
we're not talking about that Samantha. and i can' but it takes me long to learn them then you. some spells i'll never get but lightning ice bolt and detonations not a problem for me. please read the topic. if any of the other spells we're unbalances such as ice bolts and so on, we'd have mentioned them.
to big spells. they're all right where they should be. Silas probably need s a bit more practise is all. he doesn't have quite as many advantages as our archmagess
Posted: Sun Jul 23, 2006 12:37 am
by Athian
yea the teaching minimum was changed as i said they killed the warlock and battlemage classes becuase we can no longer teach runes. so in essence it's a dying cause, i can't even finish with the students was had started to teach.
the magic system just keeps on getting less and less fun as time goes on.

Posted: Sun Jul 23, 2006 12:41 am
by Laviath Rathor
Posted: Sun Jul 23, 2006 12:44 am
by Athian
dont' even worry about it, i knew it was coming eventually. the way stats work in this game has always been to benefit those pushed toward one end or the other, the systems have never catered to any type of rp.
now a warlock or a battlemage must learn from a mage, which makes absolutely no sense what so ever.
it's why i hate compliants about the magic system so much, everyone is so busy saying this and thats unfair and the people who get affected the most, those of us in the middle range are those who suffer the most because of it, but the least listened to because we're a player minority. it does suck massively though i agree
Posted: Sun Jul 23, 2006 12:47 am
by Laviath Rathor
uhm, btw. doesn't suit to topic, but are the gms workin on "active magic" for druids, yet?

Posted: Sun Jul 23, 2006 12:49 am
by Laviath Rathor
uhhhh who?
Posted: Sun Jul 23, 2006 12:58 am
by Hu'greu
I bet its you
Posted: Sun Jul 23, 2006 1:00 am
by Laviath Rathor
Nope. Silas is no druid, definetly

Posted: Sun Jul 23, 2006 3:12 pm
by Arameh
Hah 20 iceballs? Maybe they are a bit too weak

. Dont freack out its constantly changing, like the learning system.
Posted: Sun Jul 23, 2006 4:42 pm
by Laviath Rathor
The Iceballs of Silas should be total pwnage! A warrior with the level of the skills, what Silas has in commotio could pwn a troll and silas does hard with a non-skill newbie! thats pretty idiotic man