Posted: Fri Nov 16, 2007 1:27 am
Lol, He's already made like 10 since he got banned.
- Matt
- Matt
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I think the fact that we (now) have 3 general monster ranges is a problem.
Easy(1-20 levels in fighting can beat):
Flies/Swarms
Scorpions
Mummies/Zombies
Skeletons
Wolves
Panthers
Bandits
Medium monsters(20-60 skills can beat):
Gnolls
Spiders
Ogers
Trolls
Impossible monsters(No one???):
Demon Skeletons
Liches
Dragons
Golems
Drow
I might have missed out on a few monsters. That is basically all though. What is a fighter supposed to do from the levels 60 on? It is boring for them when they have no one to rp with or when they want coins to buy something larger or perhaps a "decent" armor. I'm sure the new system will be balanced better, but we still have no high-mid leveled monsters.
/signedGabon Corad wrote:ITS A FREEKING GAME STOP TAKING ALL THE FUN OUT OF EVERYTHING WHO CARES IF PEOPLE CAN COME RIGHT IN AND 2 WEEKS LATER THEY ARE MASTERS? EVERYONE WHO ENJOYS RPING WILL STAY AROUND AND THOSE WHO JUST WANT TO RAISE THEIR SKILLS CAN DO IT THEN LEAVE BECAUSE THEY WONT BE ANY BETTER THAN ANYONE ELSE BECAUSE EVERYONE WILL HAVE MAXED SKILLS AND THEN THERE CAN BE FUN WARS AGAINST TOWNS AND QUESTS THAT CAN BE FUN (not saying some arnt now but this could add so much more) WHERE IS THE FUN ANYMORE??
AgreedBy raising red skeletons, whose drops suck horribly as it is. Now the only monster that higher level fighters can actually fight to train on and get something to sell, they can not even beat. So now you have to go there and for each red skeleton split 15 coppers two ways, and a needle or some scissors? Yeah okay very realistic.
I realize the goal is groups, but what is the point of groups to split such low drops? Also, this being a RP game, what if your char is RP'd as not a "groupie" which some are? Is this simply to discourage increasing skills?What is a fighter supposed to do from the levels 60 on
Agreed, I know it may bother some who have been ig and spent a lot of time building their skills, but it has never bothered me. The time RPing the training was fun, however after a certain level, the system as it is now actually discourages small groups. It takes more then 2-3 on most of the higher end, and the drops are too small on the middle end for 2-3 chars to split.. therefore, you find your char either RPing, or if need copper for potions/armor etc. going alone.WHO CARES IF PEOPLE CAN COME RIGHT IN AND 2 WEEKS LATER THEY ARE MASTERS
AgreedBut a demon skeleton should not necessarily be one just because they are from hell doesnt mean they should be unbeatable by a human
We did see how it affected us, witch is why we complained. Some of us disliked the idea that you forget how to do something the next day that you have been doing weeks. How does one explain randomly knowing how to make an armor today and just forgetting the next day when they even have that item in their depot to look at? You can't. The fighting aspect is also annoying to some of us. True, it is not a huge change, but it does make things less stable and gives you a chance to go fight something one day and kill it, and the next day get clouded by it.Fianna Heneghan wrote:Being the one with the unpopular opinions, I will venture to say that I like the good day/bad day idea. I like the little bit of randomness that it adds, taking away the pre-determined outcome. I experienced a "bad day" with my fighter character and only noticed the difference when I had her cook sausages. I had a "good day" with my crafter character and was able to make an item not usually on her list. Both were fine. It's been ages since I got a new item for my crafter, so that was nice... and there was no harm done to my fighter. I think this is such a small change that we should wait and see how it really affects us before complaining about it.
Thumbs up!
(( I ran this idea past a player from another game who said he scripted something similar once where married characters would get a minor skill gain when they were within sight of their marriage partners. It's not that new an idea apparently. ))