Suggestion:Thieving Skill
Moderator: Gamemasters
As i said. I free choosing of the thing you could steal is really difficult.
The reason is simple. I could only but this choosing in by such a menu.
But such a menu can hold only 20 items i think. What happens if the character have more items with him?
Something like the selection (money, small item, big item) would be only solution beside a complete random choosing in my eyes.
Nitram
The reason is simple. I could only but this choosing in by such a menu.
But such a menu can hold only 20 items i think. What happens if the character have more items with him?
Something like the selection (money, small item, big item) would be only solution beside a complete random choosing in my eyes.
Nitram
First of all, as we all have agreed: The skill should only be given to a couple of responsible roleplayers. This way, they would have to decide who they would teach the skill to. I do not think one should have a big theves guild, but more like mentors. This way, it would not be too many thieves ingame either. Also, the point of this skill is to reduce the rolplay needed to actually steal. Most players just refuse to let the thief steal anything at all. Also a skill would mean that it both existed good shieves, and bad thieves. Few players roleplay everytime they attack. The roleplay part would be about making the victim comfortable, or sneak up on him. The thieving part would be perfomed by an engine or what you call it. I really cant see what makes it so much easier to abuse thieving, than f.eks. just killing someone. After all there is a lot more bandits around than thieves. If one would have to train thieving, this would be a good thing to do with your mentor. He would train you, and this way even the training would have to be roleplayed.
(Sry if I have writeen anything stupid. Just so damn hunbgry!;) )
(Sry if I have writeen anything stupid. Just so damn hunbgry!;) )
Good idea Nitram, I gues you are right. One whould choose from a menu: money, small item and large item. (large item should be nearly imposible...) Or maybe one never shoule be able to see more than the first 5 things in the bag anyway, as the rest are not visbile(chosen randomly or somthing) but of cource, one should see everything in the belt. Earlier somone spoke of stealing from the depot, there is no way this should be posible, and it is not dooable anyway, as all players use the same depos. Anyway, it is no use discusing all this before a gm has even told us if it is posible.
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But thieves possibly would and should be recognized if there is proof that they stole the item. I wonder if a little extra ability to run..maybe be a little faster or something similar may help (or even make proving it difficult)? If possible, would setting it up to where the more items the thief has stolen, the easier it would be to prove that char is a thief work-then if jailed for the crime..it would again be hard to prove that char is a thief (if can be done)?Korm Kormsen wrote:one solution for that could be, to give thieves two numbers. one to "work" and one for "off-duty"
(if tecnically possible)
Just a thought also....a thief will be able to see what is in the hands or the belt but not the bag...it appears there should be a limit on how much the thief can steal or there could be some very rich thieves soon.
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But that is how it should be. A thief is meant to be hard to play.Hadrian_Abela wrote:There is just ONE large problem (apart from the others)
If you get caught ONCE while being a master theif, there is a good RP reason not to be next to you, and you'll probably get pked in the first 5 seconds you enter town....
These are problems thieves allready face. Making a thieves skill would not make these problems any biger. A similar problem would be when people get killed or are put in jail for a some crime. When this is done the person is free of guilt. Of course all players dont know this, so it would be the thiefs job to tell them ooc. As thief getting caught, should have to pay a big fine, and so he would not get to rich, at least not easily. A good thief would of course earn more as he more seldom get caught.
A thief on work should also tell ooc or somthing that he is wearing a hood, and a big robe or somthing. This way one would not be able to see who he is as easily. Maybe it even is posible to make a disguise skill, so that one could only see a coulpe of the numbers in the id ( choosen randomly) This might mean a lot work for the gm's though, as it probably would be hard to do. I believe one would have to go for the disguise skill.
A thief on work should also tell ooc or somthing that he is wearing a hood, and a big robe or somthing. This way one would not be able to see who he is as easily. Maybe it even is posible to make a disguise skill, so that one could only see a coulpe of the numbers in the id ( choosen randomly) This might mean a lot work for the gm's though, as it probably would be hard to do. I believe one would have to go for the disguise skill.
Nitram wrote:Okay, now to write some clear things.
Something like a engine supported thieving is all in all possible i think, if someone writes it.
The learning if this skill, would only be possible while training with others. (Thievs guild). The rate of learning would need to be, really high, because you have a low amount of actions.
Of cause you can train with normal victims too. But they won't be happy about this, i think.
The problem while scripting is, the balancing.
Should the player be able to choose what he steals (really difficult) or not?
There could be a small chooing possibility. Like Money - small item - huge item. The bigger the item, the bigger the chance that the victim will be aware, that someone is taking something from him.
Then there is the RP problem, with such a skill. This skill would be only a engine support for RP. If the peoples start to steal without any RP, everyone will get pissed.
Nitram
hmm.. Nitram what do you mean should the player see it! A thief should RP! And when stolen the person can REPORT if the other did not RP. I mean I still want the RP.. But, the whole point of this is too prevent those who are too greedy and only give like 1 copper..
I don't even think it should be posible to steal a sword, or at least it must be REALY hard... It should not be posible at all to steal unque swords I think. Stealing a lot of moeny is not hard mnaguire. Imagine a pouch being weared in your belt, then imagine a small knife cutting this off. Such a pouch could contain hundreds of cp, or silverpeaces... Maybe one should start with just making it posible to steal money, and see how it works.
Nitram wrote:But what if you don't recognize instandly that your unique sword disappeared out of your bag?swish1 wrote:hmm.. Nitram what do you mean should the player see it! A thief should RP! And when stolen the person can REPORT if the other did not RP.
I got it!!!! A perfect solution! There should be a delay! People who are really bad at thieving can steal and the other player would see the item dissappear 6 seconds later and the server would say.
You just notice that your [item] is missing! And this second delay could give others time to run. Or.. the delay could not depend on skill but rather server randomization. Sometimes the player could notice right away or sometimes after a long time?
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let's deactivate the fighting and crafting system also and let's trust on everyone to roleplay properly?
many people just don't react to ingame situations and only do their game for their own benefits. this would force them to react, when there's the situation that they've been stolen from.
@nitram:
the skillgain doesn't have to be that high
you could make it easy to pick money first, the next step would be a small item and the last step a big item. and we're talking about very easy to pick a few coins... and only a few.
many people just don't react to ingame situations and only do their game for their own benefits. this would force them to react, when there's the situation that they've been stolen from.
@nitram:
the skillgain doesn't have to be that high
you could make it easy to pick money first, the next step would be a small item and the last step a big item. and we're talking about very easy to pick a few coins... and only a few.
I've played three or four theifs with no problems at all. Well, Dei, but dei was an assassin aswell, so ofcourse people were after him. I've stolen from..Hell, Salathe, Pendar, Stephen, Culandria, Nialandria, (Some Knights of the Grey rose, It's too much fun to keep it secret who, whats the fun in revealing it?
), Allura, Athian, Marie, Maggie, ect ect. The list is quite long. Infact, over all my theif characters, I've stolen over...300 silvers worth of stuff and coins.

@Swish1: Good idea with the delay, but it should be random, and allways more than 6 seckonds I think. Maybe it would be a bit to hard to do though, for the engine or what you call it.
@Taylor: Nice going! Really wonder how you did that. I have been trying for days, and only stolen 30 silver=( You really have to teach me that.
@Taylor: Nice going! Really wonder how you did that. I have been trying for days, and only stolen 30 silver=( You really have to teach me that.
Agreed. Play a thief right and its not so hard.Taylor wrote:I've played three or four theifs with no problems at all. Well, Dei, but dei was an assassin aswell, so ofcourse people were after him. I've stolen from..Hell, Salathe, Pendar, Stephen, Culandria, Nialandria, (Some Knights of the Grey rose, It's too much fun to keep it secret who, whats the fun in revealing it?), Allura, Athian, Marie, Maggie, ect ect. The list is quite long. Infact, over all my theif characters, I've stolen over...300 silvers worth of stuff and coins.
The thing is, the successful thieves who will be able to make use of this skill, are exactly the ones that don't need the skill.
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Me. I don't bother getting my wallet when I go out. And I keep the money in an inaccessible place.Cuthalion wrote:Well, you said it wouldnt be realistic at all, and who keeps their money in their pocket?
@Swish first point: If the person is a bad rp'er and won't give you much money, they'll probably "notice" you robbed them and kill you anyway.
@Swish second point: You "just got the answer"? Not only did you copy my old thread just when it had been quoted (hmm? coincidence?) in another thread; you took the idea from the FIRST PARAGRAPH

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