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				Posted: Wed Feb 22, 2006 2:21 pm
				by Ghorn
				That was because the server was down, dindendal
			 
			
					
				
				Posted: Wed Feb 22, 2006 4:44 pm
				by Djironnyma
				ich kann duch die tür vom schrein in der bibliothek durchlafen auch wenn sie geschloßen ist.
es scheint jedoch die einzige zu sein bei der dies geht
			 
			
					
				
				Posted: Wed Feb 22, 2006 7:23 pm
				by Belgram
				Error 
Logged out by server
Reason: Old Client version
Character: Belgram
Now, how do I fix that?
			 
			
					
				
				Posted: Wed Feb 22, 2006 7:24 pm
				by Isilwen
				It should work if you try again, i'm not sure what causes it
			 
			
					
				
				Posted: Wed Feb 22, 2006 7:56 pm
				by Nop
				It is a timing problem. Sometimes it happens, sometimes it doesn't. Already fixed on next server. Just try again. I usually get in on the 2nd attempt.
			 
			
					
				
				Posted: Wed Feb 22, 2006 8:15 pm
				by Djironnyma
				Ich kann mit dem neuen client nicht mehr mit meinen char djironnyma einloggen.
es erscheint keine hlermeldugn es treten nur schon beschriebende probleme aus (interfaxe ist da aber karte schwarz, inventar leer ect.)
mit dem alten client kann ich einloggen und mit meinem char Xelmin auch mit dem neuen.
EDIT: korriegiere inzwischen komm ich über den neuen client überhaupt nicht mehr rein
Edit2: ich habe ein wenig mit den grafikeinstellungen rumgespielt, letztenendes aber nichts verändert und nun geht es wieder....*schulterzuck*
			 
			
					
				
				Posted: Wed Feb 22, 2006 8:46 pm
				by Djironnyma
				Ah das mit den durch die wände scheint behoben, es funktioniert jedoch immernoch mit relativer wahrscheinlichkeit wenn man sich genau auf die mauer teleportiert.....
			 
			
					
				
				Posted: Wed Feb 22, 2006 9:10 pm
				by Galim
				You get the message "unknown harvest item" when clicking with shift onto a tree from which you collected the fruit.
			 
			
					
				
				Posted: Wed Feb 22, 2006 10:15 pm
				by Isilwen
				I just walked through a closed door o_O it's the one in the library leading to the little room with the depot and the first ladder. Quite strange.
			 
			
					
				
				Posted: Wed Feb 22, 2006 10:57 pm
				by Allura
				You can also walk through the door on the second floor into the room with the fireplace. 
Both doors ...in the existing client.  >.>
 
			 
			
					
				
				Posted: Wed Feb 22, 2006 11:03 pm
				by Taylor
				Galim wrote:You get the message "unknown harvest item" when clicking with shift onto a tree from which you collected the fruit.
Same on the Existing client my friend 

 
			 
			
					
				
				Posted: Thu Feb 23, 2006 1:24 pm
				by Isilwen
				Ghorn wrote:That was because the server was down, dindendal
Not true  

  He just had the same problem as I sat ig waiting for him
 
			 
			
					
				
				Posted: Thu Feb 23, 2006 6:29 pm
				by Ghorn
				When you cook ham at the oven the oven raises every time you put a ham into it and sinks when you take from it. that looks really like the oven raises, sinks, raises, sinks.
			 
			
					
				
				Posted: Fri Feb 24, 2006 4:40 pm
				by Ghorn
				Grafiken im neuen clienten sind oft dezentral. Auf dem folgenden beispiel sieht man wie bei mir der altar ein feld vom rechten teppich entfernt steht, und zwei vom linken. im alten clienten jedoch steht er von beiden teppichen ein feld entfernt. auch an den wandäxten sieht man das sich die grafiken im neuen clienten "verziehen". und man achte auf die teppiche und ihre stellung zu den stühlen. es ist alles unsymmetrisch und optisch somit eine katastrophe.

 
			 
			
					
				
				Posted: Fri Feb 24, 2006 4:47 pm
				by Ghorn
				Also I have to critizice that some of the new grafics, like the glasoven and the oven for ham, have NO grafik on which they "look" to the south. on all grafics they just show to the west. that makes it nearly impossible to integrate them correctly into every environment.
			 
			
					
				
				Posted: Fri Feb 24, 2006 8:24 pm
				by Nop
				Die offsets für die ca. 850 items alle richtig hinzukriegen ist eine Menge Arbeit und wird noch viel Zeit kosten. Für Hinweise sind wir natürlich dankbar. 
Würdest Du die Grafikunstimmigkeiten als so schwerwiegend bezeichnen, daß man den Client nochmal 2-3 Monate vertagen sollte?
			 
			
					
				
				Posted: Fri Feb 24, 2006 9:10 pm
				by Isilwen
				Is it possible to make tables not fade? Roleplaying around a table is very strange now  

  Just a suggestion, not the end of the world 

 
			 
			
					
				
				Posted: Sat Feb 25, 2006 1:54 am
				by Gro'bul
				I think the only problem (maybe) with the oven (not really a smoke oven), and the glass furnace is that they are items and only those two items react in the production scripts.  A copy-paste-edit-implementation those scripts would have to be done for the 2 new items.  Otherwise graphic cake.
			 
			
					
				
				Posted: Sat Feb 25, 2006 5:05 pm
				by Nilo
				Is there no way to make the mouse better, perhaps just like the old client? 
And you said you increaesed the speed for typing... and it still cuts it off for me. I'll type a sentence, and by the time it's alll up there, the last 5 words will be all screwed up.
Also my suggestions:
When rightclicking a weapon, you could have a 'wield' option.
And also, maybe if you right click something, you could have a drop option.
 
			 
			
					
				
				Posted: Sat Feb 25, 2006 8:22 pm
				by Nop
				Gro'bul wrote:I think the only problem (maybe) with the oven (not really a smoke oven), and the glass furnace is that they are items and only those two items react in the production scripts.  A copy-paste-edit-implementation those scripts would have to be done for the 2 new items.  Otherwise graphic cake.
The scripting is easily done if we had the graphics.
It would also be good if the full smoke oven looked like it was full. 

 
			 
			
					
				
				Posted: Sat Feb 25, 2006 8:24 pm
				by Nop
				Nilo wrote:Is there no way to make the mouse better, perhaps just like the old client? 
 
Absolutely not.
Nilo wrote:And you said you increaesed the speed for typing... and it still cuts it off for me. I'll type a sentence, and by the time it's alll up there, the last 5 words will be all screwed up.
Acutally, I found that there is no limitiation. Only when the same key is still pressed, there is a limit, but not when it is a different key. So, I don't know where the slow speed in your client comes from.
 
			 
			
					
				
				Posted: Sat Feb 25, 2006 9:55 pm
				by Aegohl
				One thing I noticed that the other beta testers likely will not is that if one uses the GM runes to turn oneself into another creature it always does it as though the counter is set to 1, even if it isn't.
			 
			
					
				
				Posted: Sun Feb 26, 2006 12:30 am
				by Nop
				Same answer as usual: Things that I do not know about are likely not supported 

 
			 
			
					
				
				Posted: Sun Feb 26, 2006 7:03 am
				by Nilo
				Not a big deal, but. When you're fighting, for instance Mummies, after killing the first one, when you press CTRL + Target to attack the next one, it will start to attack them, and will stop.
Fight the mummies and see what im talkin about : )
			 
			
					
				
				Posted: Sun Feb 26, 2006 12:48 pm
				by Jon Childs
				As soon as you start a fight your food bar goes straight to full
			 
			
					
				
				Posted: Sun Feb 26, 2006 1:03 pm
				by Keikan Hiru
				When you log in, the server does not send the food value to the client.
Thats why it always apears as empty at start.
Each time you do something that consumes points from your food-value, the client recives the updated information.
Fight (regenerating) does consume points, thats why this is the time were the client recives your food-value for the first time.
If it was full, your client now gets this information and displays your food bar as (almost) full.
Protocol changes of the server-client-communication will fix this sooner or later.
			 
			
					
				
				Posted: Sun Feb 26, 2006 2:58 pm
				by Markous
				I have encountered a stupid bug. When the client crashes (For whatever reason, e.g. servershutdown, etc.), your map isn't saved. When you login, the map you have discovered is set back to the last logging out.
			 
			
					
				
				Posted: Sun Feb 26, 2006 3:01 pm
				by Isilwen
				That's like that in the old client too, because the maps don't save until you log out I think.
			 
			
					
				
				Posted: Sun Feb 26, 2006 3:27 pm
				by Markous
				In the old client, when you're logged out because the client quits/crashes the map is saved, afaik.
			 
			
					
				
				Posted: Sun Feb 26, 2006 4:57 pm
				by Papoitsi
				This happened after an update...I'm assuming there's a little tweak I have to make and I just missed it, and that's why the client isn't working.
Illarion Client V0.95 betastarted Sun Feb 26 10:01:13 CST 2006
illarion.client.e.r: Missing table Gui
	at illarion.client.e.n.<init>(Unknown Source)
	at illarion.client.e.n.<init>(Unknown Source)
	at illarion.client.c.db.<init>(Unknown Source)
	at illarion.client.c.db.a(Unknown Source)
	at illarion.client.c.o.a(Unknown Source)
	at illarion.client.d.k.<init>(Unknown Source)
	at illarion.client.d.gb.<init>(Unknown Source)
	at illarion.client.d.e.<init>(Unknown Source)
	at illarion.client.f.b.a(Unknown Source)
	at illarion.client.IllaClient.<init>(Unknown Source)
	at illarion.client.IllaClient.main(Unknown Source)
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
	at java.lang.reflect.Method.invoke(Unknown Source)
	at com.sun.javaws.Launcher.executeApplication(Unknown Source)
	at com.sun.javaws.Launcher.executeMainClass(Unknown Source)
	at com.sun.javaws.Launcher.continueLaunch(Unknown Source)
	at com.sun.javaws.Launcher.handleApplicationDesc(Unknown Source)
	at com.sun.javaws.Launcher.handleLaunchFile(Unknown Source)
	at com.sun.javaws.Launcher.run(Unknown Source)
	at java.lang.Thread.run(Unknown Source)
Fatal error: Resource problem:
Missing table Gui
Terminating client!