@Mia:
Mia Handur wrote:Thirdly the "complaints" response was completely taken out of context.
*raises a hand*
Guilty, your honor.
Yes, I ripped it out of context. Because stating that I need to complain in general had to be said. And I'm really going to beat this thread dead, until I get some straight answers. So I hope you're well-aware that anything from me in this thread from here on is not directed towards you, but towards the entire community.
Also, this goes way beyond the Orphanage story.
@the record:
I'm not making a scapegoat of anybody. If anything a martyr.

No, but seriously, am I attacking anybody with this all?
Nope.
I think it's a serious question that needs answering, and all so far was a bunch of beating around the bush.
@the skeptics:
If you think it's ridiculous to discuss the issue, then I don't know why we're RPing. If you think this is in no way related to PGing, I don't know why I'm still putting up with you.
I as a player spend (or waste?) time trying to obtain certain items to complement the RP. My character spends his time and resources to get them. Now you see, if I want my character to have something that is not part of the client (let's say, a pipe for smoking) I still obtain an item that is at least distantly similar (in the case of the pipe, a horn distantly reminds me of a pipe by the graphics). In the case of a pipe (mind you, a horn, according to the client), my character used it occasionally (via #me-commands, and leaving behind certain herbs) until he left it on someone's grave as a memento (and it of course eventually disappeared).
If you still now go saying this is all nonsense, then I shall some day create and play a character who's a wealthy merchant right off the start. Yes, he'll sell invisible goods and you can give him invisible money. And he'll also buy your invisible goods for invisible money - maybe even for an actual shovel and hammer, if it's your lucky day! Wouldn't that be swell?
@everybody:
I still say it,
the things that are not there, aren't, but apparently I'm all alone here. Because the last time I played, Sian drank "Dragon's Breath" from an orc, which was, of course, another "invisible" liquor. On the other hand, I could have been handed an actual beer, been
told it's "Dragon's Breath", read the according #me-descriptions, and play along with it. I played along and everything but I'm kinda getting iffed with this thread here!
(no offense to PO Turonga, it was some fun RP, and your #me-descriptions were cool

. I'm just trying to get a point accross here.)
Which would you prefer?
• Incorporating your RP in the client
or
• Incorporating the client in your RP ?
Hopefully the former of the two options, as the latter would imply that you place your own jurisdictions over the actual game. Which you can't. There are simply rules. The rules are there so everybody has a guideline from where they can play. Of course it's no fun if people start breaking rules or abusing them, but it's even less fun when things are not defined by rules and you get lost in discussions of whether something was allowed or not.
Following the latter is like using a dialogue line stating "#me swings the sword clumsily" while the character is Master in the use of slashing weapons. Or like having your character tell another, just after having started the character newly, that he's a master carpenter in the lands he came from - although he can't carpenter anything better than a crummy staff and a wooden shield, when asked to do so.
Is asking people for a straight statement on this asking for too much?
I think it could be answered in a sentence or two.
i.e., "I believe the things that are not there, aren't."
or i.e. "C'mon you idiot, it's just a game, why are you making a fuss out of this?"
Help. I'm already discussing it with myself in the same post.
Edit:
Illarion RPG rules wrote:Try to overcome software limitations with fantasy. When there are no technical possibilities to tie someone up it doesn't mean that you can't do it using #me commands, if all players involved take part. Only because there is no beer, doesn't mean that you can't drink in the tavern till the lights go out. If someone is drunk, he can of course stagger around, even if the server doesn't force him to.
In another online game that I played once, there was no possibility to build houses. We piled up parcels to form walls and used flour to symbolize a sand coast. The result was a town with several dozend villagers, shops and a castle that reached over many screen widths (with towers, a throne room and many luxuries). So don't let yourself be limited.