Posted: Thu Oct 08, 2009 4:34 am
I can see the logic in both sides of this argument, but at the end of the day this is an engine-based RPG. Skilling is as much a part of the game as roleplaying. If you don't have the time or inclination to skill your character, why not hone your RP skills and play a mediocre crafter/fighter/mage? There aren't enough ordinary characters anyway.
I think the argument towards helping new players is flawed, because the learning system is fabulous at the low levels. The only characters that would be using a skill/learning booster are ones that are advanced in their respective skills. I do agree that the higher levels in crafting could require fewer attempts. Crafting is painful.
The real problem is not so much with the game system, but rather with players being dissatisfied at roleplaying their character's actual skills. Unfortunately, players that spend ALL their in game time roleplaying are exactly the same as powergamers who spend ALL their time training skills. They each are missing a half of the game entirely.
I think the argument towards helping new players is flawed, because the learning system is fabulous at the low levels. The only characters that would be using a skill/learning booster are ones that are advanced in their respective skills. I do agree that the higher levels in crafting could require fewer attempts. Crafting is painful.
The real problem is not so much with the game system, but rather with players being dissatisfied at roleplaying their character's actual skills. Unfortunately, players that spend ALL their in game time roleplaying are exactly the same as powergamers who spend ALL their time training skills. They each are missing a half of the game entirely.