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Posted: Wed Nov 14, 2007 8:12 pm
by Retlak
The period Dominic got his skills higher mostly was with me in teamwork trainings, map hunts and such. This requires roleplay.
Some people moan too much when they don't get what they want.
Posted: Wed Nov 14, 2007 9:36 pm
by Dantagon Marescot
@Dom: Uh-huh. Overreacting as always. I wasn't pointing fingers, I was trying to explain Taliss' point.
And I have been playing since the begining of Sept 2006. I train Dan from time to time (though not at all since before the summer because of various ig problems and ooc time reasons). Of course some of it involves rp and other times it involves mindless pging
Just, it strikes maybe people as odd when they have played for 2 years or more doing on and off training of their character and someone who has played for a year or less suddenly beats them. It kind of bothers the oldbies I guess. Not that I am an oldbie or anything, I am just trying to put peoples thinking in prespective.
Say Dom, what if some new character came out of the woodwork and manged to defeat Dom after only being ig for a month. Might you be just a tad bit discouraged as well?
Posted: Wed Nov 14, 2007 9:58 pm
by Ascius
@Ascius: You can hold a sword and shield, why not two shields? Or two swords for that matter.
You can't because it's not possible. Do I really have to explain why? Ok, I guess I'll have to, anyway.
Here we go: We got the average fighter with one sword and a shield. The shield is attached to his arm, the sword is in his hand. He might hold the shield in front of him and attack with the sword.
We got the fighter with two swords. He might try to parry with his swords, but it's hard. Fighting with two swords is hard, anyway. Many people try it with LARP weapons, which makes them handle them like toothpicks in most cases.
Don't stop reading now, the interesting part follows..
We got the fighter with two shields. He can't move very fast, because shields are damn heavy, and, oh surprise, they are quite broad! So he wont be able to move them into a proper position. The enemy would likely be able to kill him from behind within a few seconds.
Ok, you might say the fighter can use "small" shields. And only in training. I say No. What would he practice? He normally holds a shield and a weapon. Now he holds two shields. That wouldn't be training at all, the fighter would likely become worse.
If you don't believe me, search history. Do you think you are more bright than thousand years of humans making war? I've never read any source from the middle ages telling me people were fighting or training with two shields. Those guys wouldn't have lived long enough to learn writing, anyway.
This is a little off topic.. but I might put this into the "Suggestion" topic.
Make it impossible to hold two shields.
Because how does a good day/bad day script work if people can master their parry in a week, using two shields? Thanks Retlak for telling us, though it sounded like a joke from your side, there was some truth in it, I guess.
Posted: Wed Nov 14, 2007 9:58 pm
by Greisling
Dom will see how it feels soon

Posted: Wed Nov 14, 2007 10:31 pm
by Retlak
Ascius, everything you just posted = shit.
This is illarion, not history. Shields are not huge sheets of metal that are the size of your entire upper body that give the message "you are encumbered."
By the way, maxing parry in a week doesn't need two shields, i didn't even use this when i tried. The increased % rate of parry when using two shields is close to that of using one.
Try not to be a smart arse next time.
Posted: Wed Nov 14, 2007 10:38 pm
by Ascius
I see no reason to, since you have not enough to say to prevent using bad language in your first sentence.
Shields are several layers of wood, often covered with a metal layer. The history analogy was just a try to show how unlogical it is to use two shields. Thus it was never done.
I admit I tried to provoke a little bit. Good to see it worked.
Posted: Wed Nov 14, 2007 10:39 pm
by Retlak
Hm yes, i hope you understand "Shit" was not aimed at you. Blame my lovely Britt culture for my language.
I dislike it when people put down others through cocky remarks without considering that it is a game.
Posted: Wed Nov 14, 2007 10:51 pm
by Ascius
The sad thing is, replies have to be cocky these days, because no one reads them if they are not.
I didn't want to screw anyone. Despite the fact that people can hold two shields. If that gives a higher skillgain when doing so, it should be changed.
There have been very old discussions about that topic before, and the outcome always was: No two shields.
Posted: Wed Nov 14, 2007 10:54 pm
by pharse
Ascius wrote:The sad thing is, replies have to be cocky these days, because no one reads them if they are not.
Fits not for me at least. I don't read almost all post any more
because some persons here make each thread to their own regressive playground.
Posted: Wed Nov 14, 2007 11:01 pm
by Theon
1 arm = shield
Person = 2 arms
It's not the best thing to do, but it's possible.
Posted: Wed Nov 14, 2007 11:04 pm
by Lrmy
I think the fact that we (now) have 3 general monster ranges is a problem.
Easy(1-20 levels in fighting can beat):
Flies/Swarms
Scorpions
Mummies/Zombies
Skeletons
Wolves
Panthers
Bandits
Medium monsters(20-60 skills can beat):
Gnolls
Spiders
Ogers
Trolls
Impossible monsters(No one???):
Demon Skeletons
Liches
Dragons
Golems
Drow
I might have missed out on a few monsters. That is basically all though. What is a fighter supposed to do from the levels 60 on? It is boring for them when they have no one to rp with or when they want coins to buy something larger or perhaps a "decent" armor. I'm sure the new system will be balanced better, but we still have no high-mid leveled monsters.
Posted: Thu Nov 15, 2007 9:43 am
by AlexRose
Dantagon Marescot wrote:Say Dom, what if some new character came out of the woodwork and manged to defeat Dom after only being ig for a month. Might you be just a tad bit discouraged as well?
Err... actually, within 3 weeks of Kruxx's creation he could defeat Dominic so.. you're wrong >_> . Dom actually HELPED Kruxx.

Posted: Thu Nov 15, 2007 9:43 am
by nmaguire
Dantagon Marescot wrote:Say Dom, what if some new character came out of the woodwork and manged to defeat Dom after only being ig for a month. Might you be just a tad bit discouraged as well?
No. Read what Alex wrote.
Greisling wrote:Dom will see how it feels soon
I've had this all through playing illa, thinking that Dom has actually become a pretty good fighter, and then getting pasted by all the people who have pged more than me. I still lose to the high level fighters, and my skills haven't raised THAT much.
Posted: Thu Nov 15, 2007 10:29 am
by Gwendolin Cad'ell
nmaguire wrote:@Jen: Out of golems, drows, dragons and demons: Golems are easy to find but break all your stuff. The dragon breaks all your stuff AND it takes about 30 minutes to get to. Demon spawns are on the map but not accesible, and drows don't spawn yet.
I don't think you understood what I was writing about.
Posted: Thu Nov 15, 2007 10:31 am
by Llama
Erm, what WAS the main topic again?
*wink wink nudge nudge* say no more
Posted: Thu Nov 15, 2007 3:04 pm
by Taeryon Silverlight
Lrmy wrote:I think the fact that we (now) have 3 general monster ranges is a problem.
Easy(1-20 levels in fighting can beat):
Flies/Swarms
Scorpions
Mummies/Zombies
Skeletons
Wolves
Panthers
Bandits
Medium monsters(20-60 skills can beat):
Gnolls
Spiders
Ogers
Trolls
Impossible monsters(No one???):
Demon Skeletons
Liches
Dragons
Golems
Drow
I might have missed out on a few monsters. That is basically all though. What is a fighter supposed to do from the levels 60 on? It is boring for them when they have no one to rp with or when they want coins to buy something larger or perhaps a "decent" armor. I'm sure the new system will be balanced better, but we still have no high-mid leveled monsters.
completly wrong. With 20, you can hardly train with the mummies

Posted: Thu Nov 15, 2007 3:27 pm
by Djironnyma
Ich halte die Idee grundsätzlich für gut, denke aber es sollten neben dem Zufall verschiedene Faktoren darauf Einfluss haben, ob man einen guten oder schlechten Tag hat.
In erster Linie denke ich hier an den Ernährungszustand, die Gesundheit und daran, wie oft der Char in letzter Zeit durch zuviel Lernen sich nicht mehr konzentrieren konnte. Ein schlecht ernährter Char, der krank ist und andauernd seine Lerngrenze erreicht sollte eine höhere Wahrscheinlichkeit für einen schlechten Tag haben.
~~~
I like this idea, but i think the nutritional condition, illness and how often a char cant concentrate no longer (In reason of to much learning) should have influence on the chance to have a bad day.
Posted: Thu Nov 15, 2007 4:04 pm
by Retlak
completly wrong. With 20, you can hardly train with the mummies
How so?
Posted: Thu Nov 15, 2007 4:25 pm
by ogerawa
Retlak wrote:completly wrong. With 20, you can hardly train with the mummies
How so?
His mage char?
Attributes play an important role in the beginning of fighting career. I created a new fighter char, and he can actually play with troll... will probably take 10 minutes to kill it and some healing potions, but it's possible with a new char.
Posted: Thu Nov 15, 2007 4:34 pm
by Taeryon Silverlight
ogerawa wrote:Retlak wrote:completly wrong. With 20, you can hardly train with the mummies
How so?
His mage char?
Attributes play an important role in the beginning of fighting career. I created a new fighter char, and he can actually play with troll... will probably take 10 minutes to kill it and some healing potions, but it's possible with a new char.
No. My mage has about 15 and could train with the red skeletons if I'd want him to. I'm talking bout my fighter char. You need about 30 until you can beat skeletons with avarage armor
Posted: Thu Nov 15, 2007 6:03 pm
by AlexRose
ROOOOOOFL.
You chose crap attributes then, simply. You can do a good round of the graveyard as soon as you log in with alright attributes.
Posted: Thu Nov 15, 2007 6:06 pm
by Retlak
Now now Alex, don't laugh at the none warriors.
Posted: Thu Nov 15, 2007 7:49 pm
by Pellandria
Hadrian_Abela wrote:Erm, what WAS the main topic again?
*wink wink nudge nudge* say no more
Right back to the main topic, as it doesn't seem that we can change the staffs mind about the idea itself, how about a message, so that you KNOW that you got a bad day, how about
"You had a bad dream, fear still creeps in your mind"= Willpower lowered
"The sleep wasn't refreshing, your muscel feel sore"= Strength lowered
"You have a headache, your mind seems to burst"= intelligence lowered
"You trip and fall as you stand up"= dex lowered.
Guess you get the "drift".
Posted: Thu Nov 15, 2007 8:03 pm
by AlexRose
Why do you assume it's sleep?
You aren't asleep every time you log out, and afaik it's not decided when you log in, else you'd repeatedly relog till you had a good day.
Posted: Thu Nov 15, 2007 8:09 pm
by abcfantasy
I think we should all forget about this and act like it didn't exist. I think that was the point of not mentioning it in the first place.
Posted: Thu Nov 15, 2007 9:23 pm
by Retlak
Considering the difference between stat point +1 or -1 is nothing really.
Posted: Thu Nov 15, 2007 9:26 pm
by Llama
Retlak wrote:Considering the difference between stat point +1 or -1 is nothing really.
Actually I can cast a specific spell only on certain days .. I believe its to do with this...
Posted: Thu Nov 15, 2007 10:17 pm
by AlexRose
Hadrian_Abela wrote:Retlak wrote:Considering the difference between stat point +1 or -1 is nothing really.
Actually I can cast a specific spell only on certain days .. I believe its to do with this...
... That's because spells require x amount of skill, and you get + skill on a good day; that doesn't mean it's still nothing. I guess I can cast KEL RA DUN QWAN on a good day, doesn't make that extra point a big deal, especially in your case when you only have 1% decisio and you're getting all your boost from items and atts anyway. It'll take you a minimal amount of spells to be able to use it every time; Nitram said 2-3 points. This is not much; when you get QWAN you will be able to practice decisio and then teleport to your heart's content.
As I said: Just because you can cast an extra spell on a good day doesn't make 2% skill a big difference at such a low level.
Posted: Fri Nov 16, 2007 12:58 am
by Richard Cypher
Greisling wrote:AlexRose wrote:@Greisling: Because when the strongest fighters in the game can't defeat a lesser high end monster (i.e. greater demon necro>dragon>greater demon>lesser demon>necromancer red>drow>golem>red); see all the other things they can't defeat? Seems a little silly to up the power of the reds instead of just implementing some of the others..
Regarding the fact that you play a
human character, I think it sounds quite reasonable to me that
one human
alone cannot defeat a being directly from hell, nor a huge Stone Golem, nor one of the best warrior races in game (well, perhaps Drows should be able to defeat alone if your char is maxed).
The issue I am talking about is: One character alone hardly should be able to defeat monsters which obviously are much stronger than the race of the character. As long as your own char does not have the bless of any God, you simply cannot defeat a servant of Moshran (=demon skeleton) on your own.
That is nothing but reasonable in my eyes.
Furthermore it has to do something with the respect of players to monsters. Scenarios like: "Hey, I am bored, let us go and defeat Moshran's servants/Golems/Dragons" contribute nothing to any roleplay atmosphere.
And you think a dragon should drop gold nuggets or gems, Greisling? We went to the dragon, it took 20 minutes to get there roughly, 30 minutes to kill 2; destroyed loads of Dom's stuff and we got a topaz and some gold nuggets. Another time we took a party of like 12 people there, and it dropped a blackstone. Amazing.. unless you have an average skilled miner/gem cutter that is.
The drops are another issue, right. I highly appreciate and support the work Estralis did and ask the Devs to integegrate the new balanced drop-system to the public server. This really matters!
@Greisling: Okay , Greisling its not our fault your a weak n00b and think its unfair that people who actually train can kill monsters. I can kill a golem in two to three rounds. Without a potion. That took a while. I can solo red skeletons too because I trained. if comeone puts the effort into training someone they should be able to fight strong monsters that might need groups for other weaker people. What is the point of being strong if its pointless?
I mean if thats how you want it played remove the whole fighting and magic and crafting system and just RP everything. People do not play this game solely for RP. They like the RP atmosphere but also enjoy going out and crafting, fighting, or using magic to have a good skill and learn new things and kill new monsters. It is what makes the game interesting. Try training a bit then go fight.
By raising red skeletons, whose drops suck horribly as it is. Now the only monster that higher level fighters can actually fight to train on and get something to sell, they can not even beat. So now you have to go there and for each red skeleton split 15 coppers two ways, and a needle or some scissors? Yeah okay very realistic.
Since there are no other monsters, rotworms, beholders, or drow to train on you cant do crap. The solution is not raising the skill of red skeletons. The solution is to introduce more monsters to train on. Monsters that actually need a group to fight.
Taeryon Silverlight wrote:
completly wrong. With 20, you can hardly train with the mummies

@Taeryon You are uber weak Taeryon. i can create a new character right now and go fight a mummy naked and beat it...with my fists. Never mind leather armor or higher plus a weapons or shields. You are just sucky at life.
Posted: Fri Nov 16, 2007 1:20 am
by Noradur
i can create a new character right now
No you cant