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Posted: Tue Jan 15, 2008 6:19 pm
by Adano Eles
Sorry, I don't like the idea of giving *every* kind of clothing some strange abilities. I have a lot of different clothes in my closet, and honestly, I don't see much difference between wearing my blue or white shirt.

Maybe add some special clothing that give benefits, like sturdy trousers or tool belts (as an idea) that wear off when used. That would give tailors a way to earn money while allowing common people to wear the clothing they want. My characters wear their clothing for RP reasons, and as long as nobody can explain to me why I can't use a red shirt to RP a red templars shirt because somehow it suddenly became a fishermans shirt or something, I'm against giving clothes random abilities.

Another idea could be that clothes wear off during certain actions. For example firing a smithy gets you holes burned into your clothes, a special sturdy shirt could again resist the heat for longer.

Posted: Tue Jan 15, 2008 6:27 pm
by Kevin Lightdot
Faladron wrote:
AlexRose wrote: Yeah, cos I can REALLY imagine that situation happening.
I rather think you'd be one participating in it (I won't say if as A or B), and you might be able to imagine it happening I have seen it happening, can you contribute anything else to counter my argument besides your "feeling"? No?
Duly noted, perhaps try again with something more concrete besides "I like" "I dont like" or "No way!"
Lol, you don't even know Alex do you?

Posted: Tue Jan 15, 2008 6:41 pm
by AlexRose
Faladron wrote:
AlexRose wrote: Yeah, cos I can REALLY imagine that situation happening.
I rather think you'd be one participating in it (I won't say if as A or B), and you might be able to imagine it happening I have seen it happening, can you contribute anything else to counter my argument besides your "feeling"? No?
Duly noted, perhaps try again with something more concrete besides "I like" "I dont like" or "No way!"
As opposed to your ingenious way of arguing, which involves drawing up ludicrous examples. I already did provide you a counter argument, it's the bit you failed to quote; but if you can't work out what it means, I'll dumb it down for you.

90% of proposals potentially promote anti-rp, should I go round all those stupid examples to undermime the other ideas as well?

Posted: Tue Jan 15, 2008 7:17 pm
by HolyKnight
*gets out marshmellows*

Anyway I was not meaning that all clothes should give strange effects. We all know making a black shirt actually useful would be such a terrible thing for the graphic artist that made it :evil:

Face it unless you make the avatars have paper dolls or give clothing some benefit they are rather useless hehe. I mean at the very least clothing should help you avoid the sickness that is going around. I am not going for logical reasoning on why clothes should have some weird benefit. I am going for this would be a fun installment for the game and give the tailors something marvelous to sell like smiths do or even upper level carpenters. Smith=elven silversteel & magical elven; carpenter=magical wands. What does a tailor have?

Posted: Tue Jan 15, 2008 7:23 pm
by Adano Eles
I'm not against properties which actually make sense, but a red shirt for fishing, a blue one for smithing and a black one for tailoring is nonsense.
Clothes protect from cold, thats fine, heck even a hat that protects from sun is fine to me.
But when it comes to skill boni then I would rather think of special tailored items. A shirt with pockets, an apron, a tool belt, things like that.

Posted: Tue Jan 15, 2008 7:56 pm
by Llama
HolyKnight wrote:What does a tailor have?
Master Cloaks?

Posted: Tue Jan 15, 2008 7:59 pm
by HolyKnight
I agree completely if that were possible but currently we dont have shirts with aprons etc. But what we do have is blue shirts, red shirts, black shirts, and green shirts that can do something RPable. Perhaps the blue shirt is a fishing shirt with places to keep lures this are all rpable. Perhaps the red shirt is very appealing to Eliza and she wants to give you better prices. heck the green shirt has flexible arms that allow you to use your arms better. Hehe

Posted: Tue Jan 15, 2008 9:26 pm
by Athian
I don't think the idea of some clothng having special effects or bonuses is a bad thing at all. It's a good thing actually, what i think is a bad idea is this recent trend of negative effects when you do or don't do something.

We're already at the mercy of daily luck changes that can wreck havoc on stats. We are already forced to eat the best food possible or else we get a constitution deduction. Now forcing us to wear item X (whatever it might be) or else we get a deduction in (insert stat or skill) is just pushing it to far IMO.

Benefits i can agree with even if they are small ones, deductions however i'm completely against. We want to attract people to being tailors and buying from tailor not punish them because they don't.

This aside i'm completely for the idea.

Posted: Tue Jan 15, 2008 9:36 pm
by Damien
Small (no big! SMALL!) boni are a good idea and make a game fun, cause people start to compare and collect.
Mali, however, always get annoying after a while.

There are very few mali that are okay.
Simple example : As a mage, you shouldn't wear huge metal armors. -> Big malus ! That's not a bad thing. It's annoying on smaller metal things though, since you can't pick up the loot without loosing your spells *g*

Another example for a bad malus thing (also magic) is the leather malus - which is kinda annoying. For the first, you'd expect a mage to be able to wear leather because it is no metal that surrounds him, ans thus shouldn't hinder him. At least you expect him to be able to wear shoes or boots - in illa, well, shoes and boots can make a big difference if a spell works or not. ( I didn't test lately, but i don't think that has been changed yet. Such things in illa take some time.) ;)

Posted: Tue Jan 15, 2008 11:09 pm
by Llama
Bags are made of leather as well :roll: