This quest is really great... few Char's are far away, but deep involved.
Gives me the possibility to play Aleytys with her ice-cold and deep-dark side.
Lrmy wrote:I find the fact that people claim to get bored with lich quests dumb (no flame intended). I mean, how many of you can even name a lich other than Nalzaxx or the Negros? I remember the time liches took over Troll's Bane. If you ask the players that played in that quest, most will tell you it was one of their best times in the game. I really can't see why people complain about quests.
I'm not sure if any roleplay did get ignored but, if it did I bet it was so we didn't have a slave quest replay.
There is something with quests which I think should change. I named it "call to quest". It is the general message you receive when a quest starts, such as "You hear the noise of fighting from the east gate of Trolls Bane...".
Everytime I receive such a message I wonder how my character gets this information when he is far far away from the plot. So far I have been ignoring such a message if in doubt but I think it could be done better. Why not use single PCs or NPCs to spread the news and to alarm the others and to gather some help? We have the gates to send messengers to every main city on Gobiath. I think this is much more "realistic" then the general message.
Yes, I know what you mean. Sometimes it is quite strange when you are somewhere at the edge of the island and you feel or see something very far away. However, just take it as an invitation. Either your char indeed perceives something, or you just continue your RP.
On the other hand the GMs should use such server messages only, if you can see or feel it from very far away.
But recently I think eveything was fine from both sides, mh?