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Posted: Tue Sep 26, 2006 12:03 am
by Miklorius
I think it's also a kind of communication problem in Troll's Bane:
Only a few citizens know or care who is banned or commited a crime, so we need to sensitize them somehow.
The most Cult's attacks go on at night (make sense :)), so not many citizens notice that.
And on day the Cultists in town commonly stay calm (besides maybe bothering some of their enemies - and passerbies won't interfere then, because they are no warriors or do not worry). It would be senseless walking to e.g. Gort and say "Get lost! You are banned."

So we need an angry mob in TB which attacks the Cultists at sight :).

Posted: Tue Sep 26, 2006 12:04 am
by Samantha Meryadeles
Just that the angry mob would get killed immediately because most dont have any fighting skills. also those of the mob able to do damage have to be ingame when the temple comes. and of course the temple comes than when noone of the warriors or strong defenders are ingame. what a surprise <_<

Posted: Tue Sep 26, 2006 12:05 am
by Alkuurg
But every char involved with the temple will be freed through temples power once they are finally jailed. or the temple will appear and protect them., happened all many times before.

As soon as a criminal joins the temple he can do whatever he wishes., he has not to fear anymore to be jailed and punished. he even can rely on the temples help when others hunt him.
There is a difference between the actual temple and the city, the city is meant to be the home of the conventional villains and such, whilst the temple sustains it. In my eyes the temple shouldn't go out full force to save a member without a blackstone, but an elite member of the temple would be held in high regard and expected for an escape attempt ( Alright, things are a little mixed up there.. :s )

Posted: Tue Sep 26, 2006 12:06 am
by Samantha Meryadeles
The problem is, the temple IS the city. there is not much difference. it makes no difference if someone is in the city, and/or in the temple. and those who cause the problems or are the real enemy are those holding blackstones.

Posted: Tue Sep 26, 2006 12:06 am
by Retlak
But every char involved with the temple will be freed through temples power once they are finally jailed.
NO please! No! This is impossible.

It can never happen.
temple will appear and protect them.
Duh. They are members.

Its like Lennier protecting his castle.
As soon as a criminal joins the temple he can do whatever he wishes., he has not to fear anymore to be jailed and punished. he even can rely on the temples help when others hunt him.
This is honestly just a case on which side has warriors etc.
At the moment Retlak has cruised through town many occasions, no one touches him. Get off your arses people!.

Posted: Tue Sep 26, 2006 12:07 am
by Ku 'Agor
Samantha Meryadeles wrote:Don't talk nonsense. Greenbriar allianced with the temple long before Stephen attacked him. Stephen attacked him BECAUSE he allianced with the temple.
No, stephen attacked Dusty because he woulden't allow him to Kill Richard in his town. Much like Brer, because he is a non-combat leader he got cut down.
Samantha Meryadeles wrote:Ever thought that trollsbane lacks any warriors or real active player base because the temple activitys chased them all away? because the peoples have not the wish to be nothing else than victims for the temples joy?
Oh no! Trollsbane is LOSING a war! Quick! Call the WAmbulance!
Samantha Meryadeles wrote:that is one reason. the other one is that most try to avoid the noobs which enter the game in trollsbane.
Then mabey Trollsbane is a sucky town? Mabey it might be destroyed one day and the game will have a big quest finally? There has been no progression in Illarion's plot since I joined. It would be nice to have a drastic change, no?

You cannot handle change, patric. You want things to remain right under your control so you can finger the way the game works to your liking. Why is it every GM and Dev has you blocked? Mabey becuase they are tired of hearing your near constant bitching about things you don't like?

This is fact now, Samantha. You cannot beat the Temple alone, thus you cry. You finally lose, thus you cry. Get over it - We are here to stay. I'm tired of hearing this bullshit from the same two people over the same god damn issues that have been proven to be absolutley okay.
Samantha Meryadeles wrote:And retlak. i dislike the name "patty" much. please don't call me so
Patty.

Posted: Tue Sep 26, 2006 12:07 am
by Avalyon el'Hattarr
Greenbriar seeks alliance with the temple because of their aid. A former leader of Trollsbane brutally attacked their leader, and he is supposed to feel sympathetic to the town he led that is now in total anarchy?
Don't talk nonsense. Greenbriar allianced with the temple long before Stephen attacked him. Stephen attacked him BECAUSE he allianced with the temple.
As you were told many times... Greendbriar allied itself with the Temple to prevent strugle in Briar.

Posted: Tue Sep 26, 2006 12:09 am
by Alkuurg
Samantha Meryadeles wrote:The problem is, the temple IS the city. there is not much difference. it makes no difference if someone is in the city, and/or in the temple. and those who cause the problems or are the real enemy are those holding blackstones.
The city has just been started up, very few none temple members are actually part of the city, but that is slowly starting to change. But yes, I agree with you on those causing trouble are the ones with blackstones. ( THis is just my opinion, Nalzaxx will probably shout at me tommorow :wink: )

Posted: Tue Sep 26, 2006 12:09 am
by Samantha Meryadeles
Sure..the char dusty bottoms did because he doesnt care if evil or not as long as he earns money and can make profits <_<. Dusty Bottoms is like a Ferengi. i wonder where he hides his huge ears :P


And Alkurg, as long as Nalzaxx, as leader of temple, and his templemembers leads the city the city will be ever like the temple itself and for others there wont be any difference between city member or temple member

Posted: Tue Sep 26, 2006 12:11 am
by Ku 'Agor
Samantha Meryadeles wrote:Sure..the char dusty bottoms did because he doesnt care if evil or not as long as he earns money and can make profits <_<. Dusty Bottoms is like a Ferengi. i wonder where he hides his huge ears :P
Mind responding to my post? I would like to see you squirm.

Posted: Tue Sep 26, 2006 12:11 am
by Miklorius
The idea of an evil city is good, esp. if there are good RP reasons behind that.

But as Sam said:
As soon as a criminal joins the temple he can do whatever he wishes., he has not to fear anymore to be jailed and punished. he even can rely on the temples help when others hunt him.
That is a problem and it also digs in the temple if any wanna-be-criminal can easily join it (don't know if that's true).

Regarding my "mob":
If many citizens care about who is walking on their streets, Cultists will think twice at the end if they should go to town.

I think I will start a fasictic secret police organization to protect TB... :)

Posted: Tue Sep 26, 2006 12:11 am
by Ku 'Agor
Miklorius wrote:I think I will start a fasictic secret police organization to protect TB... :)

OMFG! SOMEONE GOT MY POINT!


*jumps for joy*

Posted: Tue Sep 26, 2006 12:14 am
by Samantha Meryadeles
@Ku'agor

response oin what? the gabble of a 13 year old child who tries to defend his rule breaks and bad rp doings ingame through the use of polemic? i see no reason in responding to anything in that post.

@miklorius.

Great idea, i just fear as soon as you have success and you start attacking temple members the whole temple with nalzaxx will came and simply kill all your defenders and/or do anything else to destroy that idea

Also you will have maybe no success because most players simply ignore some parts of rp with their chars. they dont care for evil or their evil crimes. there are just a few chars ig left who do care, and don't ignore that part.

Posted: Tue Sep 26, 2006 12:15 am
by Ku 'Agor
Samantha Meryadeles wrote:@Ku'agor

response oin what? the gabble of a 13 year old child? i see no reason in responding to anything in that post.
:roll: You sound much like Grant. Trying to put down my post because of my age is as immature as you claim me to be.

Posted: Tue Sep 26, 2006 12:16 am
by Dantagon Marescot
Good luck with that. I'd join. But I keep offering the idea of a citizen run militia and no one seems to be interested except those not in the city. I think it is because people are not fighter characters and don't want to be killed. They just want to go about there buisness. To me if the temple member are in the city and not causing trouble. I could care less.

Posted: Tue Sep 26, 2006 12:16 am
by Alkuurg
Samantha Meryadeles wrote: And Alkurg, as long as Nalzaxx, as leader of temple, and his templemembers leads the city the city will be ever like the temple itself and for others there wont be any difference between city member or temple member
No, What I see the temple as is being more the police force of the temple, not dealing with each city-members personal business, but simply protecting the actual city from attack ( and performing nifty quests ). Granted, it doesn't seem exactly like this now, but soon enough when things begin to balance out it should work out like this.

And to those who say it's unfair that all the criminals can just hide in the city...Well I think it's better they hide in the city then simply log out as they would've done before.

Posted: Tue Sep 26, 2006 12:20 am
by Samantha Meryadeles
@Alkurg

Everyone joining that city is a bandit and based on fighting or casting. when they join the city they join aswell the temple because they want to benefit from its many pro's.

or how many chars have joined the city in the last time and weren't dragged into the temple aswell? And how many joined and joined the temple aswell?

Posted: Tue Sep 26, 2006 12:22 am
by Fooser
People there can poke their head out, do whatever, then stick their head back in. I've seen about...nearing 10 jailings so far. How many people are in jail now? 0. While their jail works perfectly. Normal chars can't really enter the temple. Temple members can enter other towns at their leisure, regardless of their supposed health and situation. RP is forced, being told we would be sent back by a GM if we got out...that's basically just acting out a script more than anything.

Posted: Tue Sep 26, 2006 12:22 am
by Alkuurg
@ Patric Several, now the temple has established itself it can now start to open the city for the various villains of the isle, knowing that some force of do-gooders wont come along and crush them. If you join the city, you don't get a blackstone and become a member of the temple, just as if you join Trolls Bane you are not put straight into the town guard.

Posted: Tue Sep 26, 2006 12:23 am
by Cliu Beothach
This is my view and some suggestion:

At the moment, the temple is said to be an organization that will end as evil players end, and no way to stop them until them. Which, can be fine, but not in this situation. The thing is, you have a temple secured from everyone, and it seems that when they get a hand on the blackstone, it is just moved.

So, if we cannot get into your haven, you should not get into ours. That is one solution. I don't mind raids into town, as long as you accept the possibilities that we can and will try and destroy your cult, and attacking the temple is clearly obvious.

Trollsbane is defenseless, in the long run. You can come in and cause your havoc and just run back to your secluded temple. So, don't enter town until you can accept the possibility of defeat. Though, this solution seems silly, because than your goals seem stunted.

Everytime I log in, there are cult members in town. Which, is fine, but there is nothing that can be done.


Or, make your temple open like trollsbane.

Posted: Tue Sep 26, 2006 12:23 am
by Alkuurg
@ Fooser: It is the same with any other villain characters, not a problem of the temple. The only difference now is that instead of the thieves having nothing to do for hours they now actually have somewhere safe to roleplay in.

Posted: Tue Sep 26, 2006 12:25 am
by Miklorius
Ku 'Agor wrote:OMFG! SOMEONE GOT MY POINT!
"Hey, you look like Ku!" - "Me? No, I am---" - "Shut up! Take him!" - "But I am a Fairy..." // Next day: "Did someone see my friend, the Fairy?"
Ku 'Agor wrote:There has been no progression in Illarion's plot since I joined.
Mmh, August 2006? But it true in this aspect: We have/had two necromancers on Gobiath and nothing really happenend for month (or nobody get notice of it). "Hurry, TEH RITUAL!" - "*Yawns* Oh, again? What happened to Midrusio's head by the way?"
Alkuurg wrote:Well I think it's better they hide in the city then simply log out as they would've done before.
Ehm... hhmm... So they walk/flee per pedes into the city...?!

@ Datangon Marescot:
Yes, that is exactly the problem at the moment. But it's more a TB problem than a Temple prob. The Temple just takes advantage of it on and on.

Posted: Tue Sep 26, 2006 12:26 am
by Juniper Onyx
Samantha Meryadeles wrote:Sure..the char dusty bottoms did because he doesnt care if evil or not as long as he earns money and can make profits <_<. Dusty Bottoms is like a Ferengi. i wonder where he hides his huge ears :P
As the third rule of aquisitiion states......

Seriously, Samantha, Fooser and others of like mind. I have played Dusty Bottoms in character. No Halfling should have had to make the choices and decisions some of these players have forced upon him. The status of Greenbriar was a progression of events since June, RP events and choices, it didn't happen overnight. The so-called "Good" Characters are actually to blame, not Dusty.

Stephen went Mad, Samantha's a righteous zealot, Fooser's.....well, he's Fooser ((LOL)), and Arameh is 'restrained' in his ability to fight the Temple. There aren't enough Good Characters to protect anybody, much less Greenbriar. Don't be surprised if Greenbriar sides with the force on it's doorstep. Honestly, they have been the more honorable IG and have become not only allies, but friends. I don't see what you all are complaining about, it's your own fault really.

As for stephen attacking me, it wasn't because I side with the temple....
It was because I wouldn't let him slaughter one of my citizens under my nose. It was Richard Martins, but it could have been Annouka, Tjalf or any number of citizens. The Mayor of a town is 'Duty-bound' to uphold the law and protect the citizens. Dusty has done the same thing several times before, and everyone else has respected the little fella. Not Stephen. So don't wine to me about Greenbriar. It's your fault, not me.

Posted: Tue Sep 26, 2006 12:26 am
by Samantha Meryadeles
Just that now every time the town will jail a criminal who is a member of the temple or the evil town they will come and free him by force, or maybe through one of her "quests". The town can't do anything. they are helpless and have to accept that they are nothing else than "victims"

Posted: Tue Sep 26, 2006 12:27 am
by Cliu Beothach
I don't remember it being hard to play an evil character, though that is just my view.

Posted: Tue Sep 26, 2006 12:27 am
by Fooser
The problem I see is, the common reaction of halflings to a skeleton would be, flee. Not ask them to sit down to diplomatic talks, though I'm sure it is an interesting sight.

Posted: Tue Sep 26, 2006 12:28 am
by Alkuurg
Miklorius wrote:
Alkuurg wrote:Well I think it's better they hide in the city then simply log out as they would've done before.
Ehm... hhmm... So they walk/flee per pedes into the city...?!
I speak about how traditional villains have been played. Please read my other posts.

A long long tiem ago, before the temple was around, a villain would pop up. He would be very angry, and cause oh so much trouble. But then one day...he was banned and his minions were not online. He had no idea what to do...he couldn't train, he couldn't roleplay...he just logged out and played a crafter. But now, with this new, sparking temple those players can now actually have FUN, and instead of having nothing to do with that character, he can now actually ROLEPLAY.

Posted: Tue Sep 26, 2006 12:28 am
by Fooser
Samantha Meryadeles wrote:Just that now every time the town will jail a criminal who is a member of the temple or the evil town they will come and free him by force, or maybe through one of her "quests". The town can't do anything. they are helpless and have to accept that they are nothing else than "victims"
Well, with the windows in the front removed, hopefully the jail problem won't really be a problem any longer.

Posted: Tue Sep 26, 2006 12:29 am
by Alkuurg
Samantha Meryadeles wrote:Just that now every time the town will jail a criminal who is a member of the temple or the evil town they will come and free him by force, or maybe through one of her "quests". The town can't do anything. they are helpless and have to accept that they are nothing else than "victims"
That shouldn't happen.

Posted: Tue Sep 26, 2006 12:29 am
by Samantha Meryadeles
That happened the last ten times one of them was jailed
Another reason so few do something now. they just have no fun anymore jailing others and see them running around again the next day, or even a few hours later. as a guard player you feel taken on a ride

You jail them many times, you kill them many times. does it change something? no. they continue the next day like nothing happened. so most won't care anymore because they think to themself it would be without use, because it changes nothing.