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Posted: Sun Aug 13, 2006 1:55 am
by Aristeaus
Aristeaus wrote:Im just going to post a no brainer before i leave my sarcasm from the board.

If you want to keep magery to those whom you think deserve it etc. Why not have designated teachers as you have now, and when people have learnt enough about a rune, have this teacher PM a responsible GM with the rune and character name, perhaps include a post from that character about his studies in the message, so the GM can allocate the rune to this player. This gives the teachers an oppertunity to roleplay and not powergame, and it gives students a hope off learning a Rune.

A teacher then cant take more than 1 student and teach runes which they dont have to spend 8 months working upon :p.

As i see it at the moment the system is truely '' arse ''.

Posted: Sun Aug 13, 2006 12:37 pm
by AlexRose
Samantha Meryadeles wrote:1. I am not inactive, Stephen. thanks for telling that nonsense about me. But currently I CAN'T teach any magic because of the magic system.

2. there is already work on it to change that so that we mages can teach finaly magic to others. but that work still needs time to be developed. Until it isnt finished we still can't teachmagic, so the academy is "offline" until that new way of teaching got finished. be patient.

there is no need to continue this discussion, since a solution is already there and in work.
Notice any contradictions?

Posted: Sun Aug 13, 2006 12:40 pm
by Misjbar
Samantha != The Academy

Seriously, Alex, can't you just go on your fecking holidays already and leave the rest of us alone? There isn't a contradiction in that post WHATSOEVER.

Posted: Sun Aug 13, 2006 12:44 pm
by AlexRose
She says she can't teach magic but her teaching isn't inactive...

Posted: Sun Aug 13, 2006 12:49 pm
by NirAntae
She said *SHE* wasn't inactive, not her teaching wasn't inactive. She SAID she was active but teaching can't be done.

Posted: Sun Aug 13, 2006 3:39 pm
by Athian
yup, he's an idiot. theres' more to magic then runes, but i guess ince he doesn't get that point he shouldn't get runes either. you can teach and not give runes. it's called rp.

Posted: Sun Aug 13, 2006 3:45 pm
by Avalyon el'Hattarr
indeed.. that's the time when you learn about runes.. how can you get runes if you don't know anything about them? :P

Posted: Sun Aug 13, 2006 7:53 pm
by Juniper Onyx
But I believe an NPC is the only 'true' way to keep magic in the game....kind of like the NPC who sells portals......I dont see any mages selling them, and if it weren't for him, they wouldn't exist!

I'm not saying let people buy Runes, but why not have different and harder Prices, Trades or quests for each rune? I think an NPC Archmage at the academy like an "Albus Dumbledore" or "Merlin" who could be there to "Teach" would keep magic alive.

I think its the only way......

Posted: Sun Aug 13, 2006 8:07 pm
by Avalyon el'Hattarr
this won't be allowed .. will be a big blow for roleplay
A mage should be a very smart and cultivated person with a lot of time spent reading and meditating... Where will this go when everybody will be able to buy magic like they would buy any other item.
But i admit.. something must be done or we risk losing magic

Posted: Sun Aug 13, 2006 8:13 pm
by Juniper Onyx
I don't see everybody completing the quests we currently have. I really don't think it will be a problem if runes become progressively harder and harder to get, even if it is from an NPC.

Posted: Sun Aug 13, 2006 8:15 pm
by Avalyon el'Hattarr
I agree.. but where will the HUGE amount of RP go?

Posted: Sun Aug 13, 2006 8:26 pm
by Juniper Onyx
What about mixing items and money needed for quests to be taught the runes?

As an example,
The beginning Rune would cost 10 silvers, a Glass and a vial of mead.

Say you need the next rune, and the teacher says you need a lamp, a bottle of ink, and a snake sword for the ritual. Well you could RP with players who may have those items or could smith them for you.

The next rune may require an Emerald, gold ring, a flute, a flamegoblet Blossom and a Black 'Cultists' robe. See they would get progressively harder to get because the number of trades, therefore players you'd have to RP with would increase.

Harder and higher 'skilled' items would be required to advance to the next rune. More RP with non-mage characters would be required. More interaction.

Of course, to understand the Rune 'sequences' for spells would still require the help of other player mages, but an evil mage could figure it out through perseverence if he really wanted to.

What's wrong with this idea?

Posted: Sun Aug 13, 2006 8:42 pm
by Estralis Seborian
Juniper Onyx wrote:What's wrong with this idea?
Nothing IMHO, sounds like a valid option. One option among many. I doubt it is the best way to go to use only one way to let players get all runes / tunes / recipes / psalms (always keep in mind that there will be more than mage-magic!).

Posted: Sun Aug 13, 2006 8:42 pm
by Samantha Meryadeles
So magic shall be just for those wo earned enough money? for those who powergamed their money amount up? not every mage is a money maker

Posted: Sun Aug 13, 2006 8:45 pm
by Devrah Liioness
You know, in UO it's really easy to gain skills quickly, and yet lot of the roleplay on some of the RP-enforced shards is better than Illarion's. Just because we want to encourage good Rp doesn't mean you need to accomplish super-feats whilst clocking eighteen hours a day online, just to gain enough skill to begin.

Posted: Sun Aug 13, 2006 9:05 pm
by Avalyon el'Hattarr
practical magic should be gained only after you know it very good theoreticaly. You can't know it theoreticaly if you buy it from a shop

Posted: Mon Aug 14, 2006 9:56 pm
by Fendil
It is really??