A problem is the respawn rate. Neeco and Stephen were killing zombees in the temple ruins, there was about a minute to 3 minute respawn rate. That is way to slow. I would say 45 seconds is fast enough, it still gives a lot of time to heal and adjust.
Well, that is fine and good. However I think it was Martin who said that the current fighting system is based largely on team work. It would be better to increase the respawn rate so the mages would go there with a warrior or friends. Just my two cents in an overfilled cent jar.
I like the respawn rate. I remember times when my character would struggle because they (mummies) were sprouting up like weeds. F'in annoying. Now it's reasonable enough to give the newbs a chance.