New Fighting System changes

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Adano Eles
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Post by Adano Eles »

Pigs have no armour and no weapon.
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Arameh
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Post by Arameh »

But is this really the cause? Maybe weapons just dont break else than parrying with, players cant test it since the other monsters are attacking.
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Adano Eles
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Post by Adano Eles »

I've killed a lot of pigs with a char without any skill and a very old dagger, and it degenerated, but only a few times. So weapons do break on pigs.
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Garett Gwenour
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Post by Garett Gwenour »

A problem is the respawn rate. Neeco and Stephen were killing zombees in the temple ruins, there was about a minute to 3 minute respawn rate. That is way to slow. I would say 45 seconds is fast enough, it still gives a lot of time to heal and adjust.
Berengar
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Post by Berengar »

I think the respawn rate was lenghtened to give our fellow mage buddies a chance to go down there as well :wink:
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Garett Gwenour
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Post by Garett Gwenour »

Well, that is fine and good. However I think it was Martin who said that the current fighting system is based largely on team work. It would be better to increase the respawn rate so the mages would go there with a warrior or friends. Just my two cents in an overfilled cent jar.
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Gort Greegog
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Post by Gort Greegog »

Maybe just make the respawn rate on some monsters higher. Like weak ones. I am pretty shur you can do this since the pigs still respawn rather quikly.
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Bloodhearte
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Post by Bloodhearte »

I like the respawn rate. I remember times when my character would struggle because they (mummies) were sprouting up like weeds. F'in annoying. Now it's reasonable enough to give the newbs a chance.
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