Page 3 of 4
Posted: Thu Apr 06, 2006 5:43 pm
by Fooser
I think it's a good idea overall, but there are still some issues with death in-game that aren't resolved, like: when the "go to the cross to be resurrected" message comes up 2-3-4 times when you only really died once. Also if you are dead, get kicked or log off, and log back in again, you lost items and skill as if you died a second time.
Posted: Thu Apr 06, 2006 5:45 pm
by Aragon
I just can hear the massive amount of topics coming nearer, picking on each other, that this kill wasn't fair and that one against a rule and ....
because of this suggestion, that a kill will have consequences like perma death.
Each one, who gets his counter as high will try his best to verifiy, that his five deaths weren't each justified and fair.
And also the amount of work load for the GMs for each case, where they have to look for multikills and other sorts of misuse and than put back the counter, if it was a kill against the rules.
Posted: Thu Apr 06, 2006 5:46 pm
by Caeldrian
Also, what if it's a big epic npc vs player quests. So we stop players fun because they got caught by npc monsters? Imagine the complaints during the rasmantil/necromancers/lich quest last year.
Posted: Thu Apr 06, 2006 5:46 pm
by Aristeaus
I only jest when i say Permadeath.. Mmm lag could be a problem, or bad connections resulting by death via NPC. So IMO bad idea
Posted: Thu Apr 06, 2006 5:51 pm
by Poots
I think anyone who got their counter to 3 or even 2 would be careful, it's easy not getting killed. stay in town and obey the rules. don't go dueling.
Posted: Thu Apr 06, 2006 5:53 pm
by Retlak
One thing is for sure, i doubt the orcs would take on the town with a counter at 3 or 4. This can make rules of the ig stronger.
Posted: Thu Apr 06, 2006 6:00 pm
by Alkuurg
And what would happen as soon as that happens? Suddenly are kicked from the game? Even when you die you still need to rp dying and being buried or whatever, unless your vapoursied by Samantha.
What about lowering someones health for a set amount of time, depending on the counter? counter is at one, 85% health untill the counter decreases, 2 is at 70% etc... That way people wouldn't go back into fights, less work for the GMs, and everyones Powerga---rp will still be intact.
Posted: Thu Apr 06, 2006 6:02 pm
by Retlak
I seem to be more attracted to Alkurg's idea now.
Posted: Thu Apr 06, 2006 6:05 pm
by Poots
me too, perm banning is trouble.
Posted: Thu Apr 06, 2006 6:54 pm
by Arameh
Alkurg wrote:And what would happen as soon as that happens? Suddenly are kicked from the game? Even when you die you still need to rp dying and being buried or whatever, unless your vapoursied by Samantha.
What about lowering someones health for a set amount of time, depending on the counter? counter is at one, 85% health untill the counter decreases, 2 is at 70% etc... That way people wouldn't go back into fights, less work for the GMs, and everyones Powerga---rp will still be intact.
Wow, i must say i think i love that idea, well my starting idea wasnt much good, but thats from there we got a start. Yeah, getting sent to the cross in this idea would make some sort of "wound" to the character, and wont make them come back 10x a day. Maybe Nitram's idea with Alk's one together, that we lose healt when getting killed(or attack/defense etc), and after a certain number of time we get banned, i think both ideas together would work perfectly.
Posted: Thu Apr 06, 2006 6:56 pm
by Retlak
But then the perm banning of chars who have multi deaths when they die, comes into concept. a health decrease is much more reasonable.
Posted: Thu Apr 06, 2006 6:58 pm
by Samantha Meryadeles
Multi dies in 5 days! Just don't die 5 times in 5 days. Make a break for a few days, stop fighting, or doing dangerous things.
Posted: Thu Apr 06, 2006 6:59 pm
by Belgram
What about attrubuit (Screw spelling) decrease with deaths?
And after a time they restore?
Posted: Thu Apr 06, 2006 7:01 pm
by Retlak
Attributes might not be able to be set to decrease too well with the according character. For instance: Retlak dies, and essence goes down.. yeah essence big deal.. unless what you are saying is that all attributes go down?
Posted: Thu Apr 06, 2006 7:02 pm
by Arameh
Skills would be easier to lower than attributes in this matter, but yes, i think it could be logic that thoses who died loses healt, or defense/attack/skills/attributes, something like that.
Posted: Thu Apr 06, 2006 7:05 pm
by Retlak
How about the skill of whatever you used last before your death decreasing? such as fighters die, they would have the fighting skills decrease, if mages die having a 'shoot out', the mage skill would go down.
Posted: Thu Apr 06, 2006 7:06 pm
by Belgram
Highest skill decrease temp but doesn't restore to full skill?
Posted: Thu Apr 06, 2006 7:09 pm
by Arameh
Well, if youre a smith and dies because some orcs rampaged the town( example, no aiming anyone

), and you lose your smithing skill, its not better to my eyes.
Posted: Thu Apr 06, 2006 7:11 pm
by Belgram
Fighting and mage skills (All) temp decrease?
Posted: Thu Apr 06, 2006 7:12 pm
by Arameh
I dont know, maybe they could temporary decreases, but some skills woulnt be gotten back.
Posted: Thu Apr 06, 2006 7:14 pm
by Alkuurg
But then no punishment to smiths who die. "Orcs are rampaging the town? Ah well, i'll cary on me work."
Don't skills already decrease anyway? I still think reducing max health for a set amount of time would work.
Re: Death
Posted: Thu Apr 06, 2006 7:37 pm
by Ullyatth Leader
Arameh_ wrote:I was thinking, i think death is not memorable enought, as example, lets ttake the current orcs rampaging, they act like they dont care if they will die, if they do its only for their armor and weapons. I have been thinking about death counts, like if you get killed 3x by players you get a permanent death. DONT PANIC, this would only be when we get uncounscious when our healt gets to 0, when this is implemented of course. The thing which makes us uncounscious (or whatever its spelled) when we have no healt, and we would only have a death count if we get attacked after being uncounscious. Logically, it shoudl be very rare, Arameh, by example, would never ever kill someone, at the worst he could steal him while uncounscious, but nothing more. I even have an unfriendly bandit guy i play, and i dont think i would ever kill someone. But it would make peoples think more before rampaging guarded towns, and makes death less a joke. Like " Oh i died 22x already, i dont care cause i have no skill and nothing worth to lose, so well ", seriously, ive already heard that. Now, since i know lot of peoples loves arguing with me, anyone have anything flawas they see in that?
3 DEATHS??? WHAT??? That's ridiculous, William probably dies 3 times a month -.- . Everyone hates William, therefore William dies too much, so wouldn't this be a bit stupid if I just suddenly abruptly had to create a new char. Since people will kill you anyway, and sometimes you may not get away in time in a duel in time, this is just a stupid idea. Because of this, if you play an annoying and/or disliked char he's screwed basically. Oh and don't you think "When this is implemented" is a bit hopeful? Don't you mean "If this is implemented".
Posted: Thu Apr 06, 2006 7:38 pm
by Alkuurg
That is exactly the point, dying shouldn't just be a case of "Oh well, anoter skill drop, i can live with it". Maybe if William was a little more afraid of DYING he would not jump onto blades.
Posted: Thu Apr 06, 2006 7:41 pm
by Arameh
Arameh_ wrote:I dont know, maybe they could temporary decreases, but some skills woulnt be gotten back.
Some skills woulnt be gotten back, it would be like a loss of smithing skill, a small one if you die, currently we only lose 1 skill chosen by luck when dying. Losing healt would be alright for fighters, but craftsman woulnt care about dying cause they wont die 5x in 5 days thats sure, non-fighters would still see death too light. Like:
"Greetings, John, how many time you got killed today?" "Oh, i just died 3 times today, i was smithing then i got killed, and again, and again, but who cares? i can still die 1 time, then i just have to log out and wait next week using my other characters"
It seems stupid, but i im completely sure it would happen ><.
Posted: Thu Apr 06, 2006 7:42 pm
by Ullyatth Leader
Alkurg wrote:That is exactly the point, dying shouldn't just be a case of "Oh well, anoter skill drop, i can live with it". Maybe if William was a little more afraid of DYING he would not jump onto blades.
He doesn't exactly jump onto swords does he. He usually runs like a coward. E.g. in the library with the portal to the west gate (Which was shut so he got pwnd.)
Re: Death
Posted: Thu Apr 06, 2006 7:42 pm
by Arameh
Ullyatth Leader wrote:Arameh_ wrote:I was thinking, i think death is not memorable enought, as example, lets ttake the current orcs rampaging, they act like they dont care if they will die, if they do its only for their armor and weapons. I have been thinking about death counts, like if you get killed 3x by players you get a permanent death. DONT PANIC, this would only be when we get uncounscious when our healt gets to 0, when this is implemented of course. The thing which makes us uncounscious (or whatever its spelled) when we have no healt, and we would only have a death count if we get attacked after being uncounscious. Logically, it shoudl be very rare, Arameh, by example, would never ever kill someone, at the worst he could steal him while uncounscious, but nothing more. I even have an unfriendly bandit guy i play, and i dont think i would ever kill someone. But it would make peoples think more before rampaging guarded towns, and makes death less a joke. Like " Oh i died 22x already, i dont care cause i have no skill and nothing worth to lose, so well ", seriously, ive already heard that. Now, since i know lot of peoples loves arguing with me, anyone have anything flawas they see in that?
3 DEATHS??? WHAT??? That's ridiculous, William probably dies 3 times a month -.- . Everyone hates William, therefore William dies too much, so wouldn't this be a bit stupid if I just suddenly abruptly had to create a new char. Since people will kill you anyway, and sometimes you may not get away in time in a duel in time, this is just a stupid idea. Because of this, if you play an annoying and/or disliked char he's screwed basically. Oh and don't you think "When this is implemented" is a bit hopeful? Don't you mean "If this is implemented".
OMFG, i hate when peoples just read half and freacks out. The death counts would only be when someone killed you after you get uncounscious, whicn is not yet implemented, and whatsoever, we arent even talking of that right now, this idea was thrown off, look at the 3 last pagges.
Posted: Thu Apr 06, 2006 8:57 pm
by Miklorius
Perma-death sucks. GM death control sucks.
But I like the idea with lowering skills (I dont know how the actual system works, esp. when being a ghost for a longer time):
You die and move back to the cross - you come back with no penalty.
If you die again within X minutes, all your skills will be at 2/3 for Y minutes.
If you die again within X/2 minutes, all your skills and attributes will be at 2/3 for 1Y minutes.
If you die again within X/3 minutes, all your skills and attributes will be at 1/3 for 1Y minutes.
If you die again within X/4 minutes, all your skills and attributes will be at 1/3 for 2Y minutes.
If you die again you wont lost skills/attributes, but you cant revive for Z hours.
Posted: Thu Apr 06, 2006 10:26 pm
by Caeldrian
How about this, if you die once, your char is perma dead. On top of that your ip address is blocked. On top of that a trojan virus is then sent through your computer deleting every file on it. Then, once all files are deleted, little robot spiders should be released into your computer hacking and slicing all the wires and matrix boards, thus rendering your character and computer useless.
Perfeck.
Posted: Thu Apr 06, 2006 10:32 pm
by Llama
Nice idea that...
-
Ok, why don't we drain attributes instead for a set amount of times? Or force some damage on the person.
Example:
Person X gets hit and killed by a strong shot, Person X has a x % chance of breaking his arm (concussion wepaon), guy gets revived with a (\) symbol on one hand.
or
Person X gets hit and killed. His body is still adepted to the revive, any food he eats will make him sick instantly; and he can't heal totally (naturally, and he can't eat food yet). This should last for 1 NPC refresh or so.
or
You lose FIGHTING skills, and a lot of them... as much as the skill difference between the two.. (ok not THAT much but you get the idea)
Example: A uber cool fighter gets killed by a mummy, he loses a HUGE load of fighting skills
A n00b gets killed by a dragon, he barely loses any.
Ge the idea?
Posted: Thu Apr 06, 2006 10:40 pm
by Belgram
Hadrian_Abela wrote:Nice idea that...
-
Ok, why don't we drain attributes instead for a set amount of times? Or force some damage on the person.
Example:
Person X gets hit and killed by a strong shot, Person X has a x % chance of breaking his arm (concussion wepaon), guy gets revived with a (\) symbol on one hand.
or
Person X gets hit and killed. His body is still adepted to the revive, any food he eats will make him sick instantly; and he can't heal totally (naturally, and he can't eat food yet). This should last for 1 NPC refresh or so.
or
You lose FIGHTING skills, and a lot of them... as much as the skill difference between the two.. (ok not THAT much but you get the idea)
Example: A uber cool fighter gets killed by a mummy, he loses a HUGE load of fighting skills
A n00b gets killed by a dragon, he barely loses any.
Ge the idea?
Person X gets his hand broken. Calls a Gm. Says it's the fighting bug. Gets it removed
or
Person X tries to eat food and so far hasn't healed. Being sick kills him. He dies.
or
Good player fighter gets caught by a GM quest of rampaging flies with no armor. They surrond him. He dies and then can't fight a mummy for another 2 weeks.