Pendar wrote:For me this was well explained in the third post, common sense and logic.
According to your character dictates reaction to ghosts.
Actually... input thus far was quite feeble in my eyes.
This hit the spot:
Kamik Windslasher ~ wrote:I will quote what a GM told me about clouds: "People don't see ghosts. RPing clouds already proved to end in trouble. If someone comes to you rping a cloud and if it's not gm-allowed or a gm, just ignore it".
Okay, now... when did GMs say this? Why isn't it marked out more? And, and, and. Last time I was playing, I knew yet of no specification about the "clouding" and its nature; basically, it was open for all to do whatever they want with it. Aside from all that, however, there are alot of conflicting statements upon how to RP with this "cloud phenomena."
Pendar wrote:sian wrote:Can't wait to see what happens when a GM overestimates the players on a quest and wipes them all out on the double.
Neither can I believe i was misinterpreted when i spoke of fear earlier, by fear i meant the consideration that one might put into a game that played with elimination frags or last man standing type rule set. Fear was a term used flippantly for adding a little spark to combat. Currently go to cross resurrect means lose some armor, perhaps some skill return to action and often to harassing or if your friend arrives attacking again.
I myself don’t believe the matador should always win the bullfight, I have no trouble losing.
Actually, I was illustrating the concept of adapting. The GM who presented that situation I wrote of probably learned the lesson of making quests more open-ended for various different outcomes. That happened to incidentally fit in well with my argumentation of the 20-minute attack delay possibly interfering with gameplay. See, the suggestion makes sense and sounds nice, don't get me wrong. I'd just be really happy to see the clouds and crosses go bye-bye, some distant day.
Pendar wrote:sian wrote:what it might be like if there were areas in Illarion where you'd die permanently, and others where you can survive the "death" somehow. Of course, those "death zones" would have to be conveniently placed somewhere around where it's best to reap interesting resources, or ideal terrain to carry out clan wars, etc.
Problem with that idea would be consistency now most people are reluctant to kill characters anyway. Pendar just survived a dagger to the chest because the slightest luck gave me an RP "out" not to kill him. I play warriors with no skills to, doesn’t mean i am done playing them. The consistency comes in with fight me at X location and one of us wont walk away. Suddenly people wouldn't accept duels in that location for no reason they can explain?
The amount of client abuse people will employ to win a normal melee boggles my mind, can you imagine the loggin, and potion quaffing and other exploits best unmentioned that would be employed? Core is skilling in illarion takes to long for any one to wish to die by chance imo
Actually, I was jesting because I know that roughly 90% of the playerbase is grossly attached to their personal characters and are simply too big of pansies to play games that are set to such a high level of gaming challenge. Wink And I do mean this "challenge" as in on the level of roleplaying, as well as on the level of gamerism. But yeah, I was hoping that "random thought" would hint at it being a less serious suggestion and imply something in between the lines.
Pendar wrote:Despite my minor foray into flaming and baiting i remain most interest in getting peoples ideas on the possibility of 20 min no attack after "death" system. As the ko system will come but it involves massive rescripting and as such will take time.
Considering it's been a bullet on the "to do"-list of Illarion's development for what seems like forever, while other features and gimmicks are merrily produced and reproduced; it's pretty amazing to me that so little effort is put into this area.
I mean, it's not like Illarion makes it systematically difficult to play a non-violent character, no, instead it's even impossible to play a character who wouldn't kill but only knock people out. I can assure you it's highly annoying to actually not want to kill a character but get called "murderer" anyway because someone else's ego was dented and their character was "clouded."
Hey, please don't get me wrong. Thief skills for example, are another little subject alot of people have been dodging for half an eternity, too. I'm not even going to complain about those. We can RP around them, right? There are so many things not in place, which we can RP around, right? Except one thing, that's when a character gets turned into a puffy grey cloud - oddly enough, alot of people suddenly stop thinking RP when that happens. To add to any possible confusion, we don't even have a general consensus on how to interpret the actual situation in terms of roleplaying.
Someone with a sense of fairplay and roleplaying, please read this, gimme a break, and tell me they see a minor problem there too. PMs are also welcome. Thanks in advance.
Pendar wrote:Lastly on any grey area be considerate some people have very heated views on this subject, please bear in mind the client still states "Go to the yellow cross to be resurected"
That doesn’t make something more or less ridiculous but we must be considerate of the fact that currently the client as such higher powers have just pronounced us dead. Doesn’t mean we have to rp it that way, to me how ever it means those who do are being “simple”
The yellow cross stuff is probably more ancient than enforcement of RP rules on this game's server.
Obviously, some things need to change, sooner or later. Never stops looking like "later" though, which might be worth a thought or two.
They can be "simple" all they want, whoever does that. I'm not going to blame them, or say they're not RPing well, in the contrary. I had to play too until I figured out how the heads of Illarion's community members work, or rather: what their various opinions on the roleplaying here look like. The bigger issue I see (and I still see it every now and then) are these sophisticated grievers, who grieve over forums instead of in-game, i.e. by dissing people and their individual style of RP.
A general consensus on some *minor* details of the RP wouldn't hurt to clam up such bickering a bit.
And just changing a certain output text to "
You have been knocked unconscious! Go to the yellow cross to recuperate," doesn't sound like asking for too much, either.