Ghosts...

Everything about Illarion that fits nowhere else. / Alles über Illarion was inhaltlich in kein anderes Board passt.

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Maliss
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Post by Maliss »

The Returner wrote
I think Permadeath is a viable option.
Constant problem with forums is any one can open there "mouth" and pretend they are talking about a viable well conceived concept that betters the game. Please justify/rationalize/extrapolate on how perm death improves the game for any one not yourself?

The Returner wrote
Most people PG by dying, the rewards before the mummies/flies kill them are usually higher still then the death rewards. I wouldn’t mind another wipe, this time telling everyone that ALL the stories are reset, the last wipe was a total disaster the first day, and though its fine now
Please explain i am calling you to justify that statement as it makes no sense.
Apparently we="most people" power game by dieing?
The wipe was a disaster but it worked it alright a mere 5 months later. So in essence it worked?
sean-san who is was or has been sean-san perhaps the greatest loss is that old names from by gone days are no longer known?
How ever i only know you from off topic and i know nothing of you in game.

Illarion biggest problem = 300 opinions and 50 active players I would all like to thank you for adding to this...
Please correct me and reply with well thought out and researched ideas using illarion experiences as your base i would dearly love to be set right.
Last edited by Maliss on Sun Oct 02, 2005 5:03 am, edited 1 time in total.
Gwynnether
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Post by Gwynnether »

Most people PG by dying, the rewards before the mummies/flies kill them are usually higher still then the death rewards.
That's total nonsense.
That was long long long ago. You should play more often.
Ziel Oden
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Post by Ziel Oden »

Maliss wrote:The Returner wrote
name wrote: ;)
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The Returner
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Post by The Returner »

Maliss wrote:The Returner wrote
I think Permadeath is a viable option.
Constant problem with forums is any one can open there "mouth" and pretend they are talking about a viable well conceived concept that betters the game. Please justify/rationalize/extrapolate on how perm death improves the game for any one not yourself?
Read the rest of the post, and then argue with me.
Malicious Maliss wrote:
Please explain i am calling you to justify that statement as it makes no sense.
Apparently we="most people" power game by dieing?
most people = Powergamers. Get the right context. I hope this english lesson has helped you.
The wipe was a disaster but it worked it alright a mere 5 months later. So in essence it worked?
No. Read below.
sean-san who is was or has been sean-san perhaps the greatest loss is that old names from by gone days are no longer known?
How ever i only know you from off topic and i know nothing of you in game.
I decided to redo my character. A bunch of other people simply decided to quit or keep they're characters. I am then treated as something IG that my character is not.
Illarion biggest problem = 300 opinions and 50 active players I would all like to thank you for adding to this...
Please correct me and reply with well thought out and researched ideas using illarion experiences as your base i would dearly love to be set right.
I hope this is well thought and researched enough for you, if not, shame really.
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Maliss
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Post by Maliss »

The returner was bold enough to assume
Read the rest of the post, and then argue with me
I am capable of making sense and then taking into consideration 7 pages of text.
One mention is made to perma death in this post and one person agrees, two if we count you. Although as your opinion cannot be founded in facts as you have non to offer you are excused, my apologies for asking you to rise above your usual standard and enter into an exchange of thoughts.

The returner stated.
most people = Powergamers
So most of us power game and then kill our selves on flies and undead? Your reply leaves me with only this as assumption as you have no further input to leave.

The returner assumed i was aware of something i am to slow to see myself
No. Read below.
Read what please direct me so i may better educate myself?

The returner wrote
I decided to redo my character. A bunch of other people simply decided to quit or keep they're characters. I am then treated as something IG that my character is not
.
I myself play 5 characters non who are not associated with the other or mistaken for a character who has left the island.

The returner wrote
I hope this is well thought and researched enough for you, if not, shame really
It is a shame your post count implies you have been apart of and no doubt added many invaluable thoughts to similar discussions fact you cannot take a few minutes from your busy life to enlighten me and add to this debate is indeed a shame for me.
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Moirear Sian
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Post by Moirear Sian »

In an attempt to get this thread back on topic...
The Returner wrote:I think Permadeath is a viable option.

Just because alot of people dont take fighting seriously at all, PGing hasent even been really dented yet as many people STILL do it. And they do, you know it.
Actually, if you're using PG as an argument to vouch for perma-death, this is not going to work. Someone with half a brain can PG without dying. You'd have to be really uncareful and go afk while standing in a spawn point to die. At least imho, as a decent PGer.
The Returner wrote:At least with permadeath there IS no control from the player over they're characters demise unless they kill their character purposely, I think this would make Roleplaying a much better challenge for the players, as characters you dont want anymore just get killed off anyway. Plus it avoids alot more armed confrontations against warriors, as now theres a TRUE RISK to death.
Uhm, "true risk?" <_<
Even if my characters would die permanently, I'd play sociopaths, psychopaths, psycho-killers, serial killers, etc. Why? Because you have nothing to lose. Dude, it's just a game. I'll start anew if a character dies permanently - I'm flexible. The problem is though, we're supposed to roleplay, and I'm sure a big share of people are not flexible enough to start new characters on a regular basis - just because they got afk-PKed, lag-monsterkilled, or simply had bad luck.
And the whining people would bring to these boards, oh God... :roll:

Just think of the lack of originality that are inherent in so many characters! Would you really want to see that magnified by the hundreds?

And think of the newbs man. Illarion can be annoying as it is. Imagine dying and having to make a new character only hours since you first started. You make a new character and then... DUN DUN DUN... wait for name acceptance! Uhhh, no. This is a really bad idea if you want people to actually be playing this game.
The Returner wrote:I've asked for permadeath many times before, everyone had some argument against it, but to each his own.
It is simply too unpopular. Unless there were two servers and one was the "normal" server where death is not permanent, and another "hardcore" server à la Diablo 2 where RP is brutal because deaths are permanent - I doubt you'll ever see this happen to Illarion.

So I conclude, the fix of implementing perma-death will "fix" the doubtful issue of character death and roleplaying around it; but it's more like fixing a disfunctional TV set with a sledgehammer by smashing it to tiny bits.

I sincerely hope they never do it; but if they ever made a second "hardcore" server like that, I'd surely play on it. I'm no majority representative though.
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The Returner
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Post by The Returner »

@Moirear: Thank you for a decent view of your oppinion. But in all honesty, I have Diablo 2 installed, and I play it more then Illarion.

@Maliss: No offense buddy, but you don't even know how the forums work...AFTER someone explained it to you. To me, thats a big hit in credibility of someone. It shows me your bullshitting and not actually reading what anyone else says. But I have to use a few of your quotes twisted to my own context, here we go.


@ Entire forum: Over four years I've been here, and you all haven't learned the most simplest of nettiquette.......arguing is pointless. Especially on forums, and I quote:
Constant problem with forums is any one can open there "mouth" and pretend they are talking about a viable well conceived concept that betters the game Illarion biggest problem = 300 opinions and 50 active players
This isen't that far off, but it has nothing to do with oppinions of the players about illarion I'm afraid, its more about oppinions of people who have nothing better to do then bitch. I have made my post. You have made yours. That is our views. I responded to your post as sincere as I could, you responded as sincere as you could, we dissagree, much like 299 of those oppinions dissagree with each other. I don't read 7 pages of PO's arguing for a reason, and that reason is:
you cannot take a few minutes from your busy life to enlighten me and add to this debate is indeed a shame for me.
I have a life. We all do. Yes I've spent alot of time on these forums, and many of those posts were spent in debates. If you notice recently, I stay in off-topic and stay away from debates....probably have 350 posts alone in what are you feeling right now and what are you thinking topics. I have other things to do with my time then argue, like play the game, play other games, read books for studies, tell my girlfriend I love her, eat some food, piss, and talk with my roomates and family about what a shitty day it is.
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Pendar
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Post by Pendar »

Yes and that is apparently the problem. You do not read the 7 pages.

returner wrote:
@Maliss: No offense buddy, but you don't even know how the forums work...AFTER someone explained it to you. To me, that’s a big hit in credibility of someone. It shows me your bullshitting and not actually reading what anyone else says. But I have to use a few of your quotes twisted to my own context, here we go
Indeed improper quote pails in comparison to fact based ideas and real input on what the game needs drawn from time spent in game.
My quarrel with you was simply that you stated a bunch of at best BS if thats a sincere opinion, perhaps you need to spend time on formulation of better ones.
As i conclude from your post.
Perma death, we need it because everyone PGS well I’m sure permanent death would stop players wanting skills. No pressure then to be the best eh?
The wipe was a disaster but it worked in the end?
Also you have a character Sean-San who you remade but we shouldn’t associate with the player of that name.
If you recreated a character surely changing his name was an obvious step if you didn’t wish to carry your characters association at some level. After all the GMs official word was continue rp as if nothing has happened. As such of course if i knew Sean-San who ever that was I would still know him.

Indeed i don’t deny your intent was no doubt sincere how ever you stated facts and blew me off when asked to clarify so we could both gain something from the exchange.
returner wrote: I don't read 7 pages of PO's arguing for a reason, and that reason is:
If you dont read the 7 pages how can you expect me to take your ideas into anything like consideration? As you will notice I have been rather active in this thread.
I am now done "going after you" the simple fact that you would rather dismiss my questions instead opting to talk down to me got up my nose.

To take this discussion further after careful consideration i really believe not being able to CTRL-Click for say 20 minutes after death. Is a viable and potentially pleasing option.
This would nearly eliminate reskilling as often it occurs when some one returns to attack another.
This means if i "cloud" some one i have the small victory of removing them from combat. Wars could be waged...Gms spawns would not be ruled by same old master warriors. As we also get clouded just currently we return to finish the beasties off.
I see some cons in this idea to but let’s see what comes of the discussion maybe there are some i haven’t thought off.

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The Returner
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Post by The Returner »

Pendar wrote:Yes and that is apparently the problem. You do not read the 7 pages.
I'll tell you what. You try to live an extremely busy life and then tell me you have time to read 7 pages of people on the internet whining about a game's features.


Pendar wrote: Indeed improper quote pails in comparison to fact based ideas and real input on what the game needs drawn from time spent in game.
In your oppinion.

My quarrel with you was simply that you stated a bunch of at best BS if thats a sincere opinion, perhaps you need to spend time on formulation of better ones.
Hold the gravy train right here;

I need to formulate better oppinions for your benifet? I don't think so. Why don't you formulate better oppinions for my benifet, and we'll see how that works.
Pendar wrote:As i conclude from your post.
Perma death, we need it because everyone PGS well I’m sure permanent death would stop players wanting skills. No pressure then to be the best eh?
Conclude whatever the hell you want, I'm not your brain, brian.
Pendar wrote: After all the GMs official word was continue rp as if nothing has happened. As such of course if i knew Sean-San who ever that was I would still know him.
Actually, The GM's official word was for the players to sort it out.
Pendar wrote:Indeed i don’t deny your intent was no doubt sincere how ever you stated facts and blew me off
Why Pendar? Because I don't have TIME to argue another seven pages of this post, which is why my posts are few and far between. Luckily this thread isent very active, or I wouldent be responding at all, very ironic isent it?

If you dont read the 7 pages how can you expect me to take your ideas into anything like consideration? As you will notice I have been rather active in this thread.
I am now done "going after you" the simple fact that you would rather dismiss my questions instead opting to talk down to me got up my nose.
Because at the very least 5 and a half pages are arguments similar to the one we are having now. I left my oppinion. Heres a nice quote from a friend of mine:
I dont go on forums much anymore they are pointless places where nothing but the weirdest pointless attempted funny images are posted, or circular debates arrise

Indeed, that is why I don't spend alot of time in "current debates" and other bullshit topics that devolve again into people having to explain themselves to other people who frankly, just bitch way to much to begin with.

Anyway, this is off topic for this thread. Enjoy your debate.
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Garett Gwenour
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Post by Garett Gwenour »

[quote = "The Returner"] I'll tell you what. You try to live an extremely busy life and then tell me you have time to read 7 pages of people on the internet whining about a game's features.[/quote]
Actually, if you have an extremely busy life you should not get involved in a topic that can possibly change the direction of this game if you do not want to argue your point coherently.

Hold the gravy train right here;

I need to formulate better oppinions for your benifet? I don't think so. Why don't you formulate better oppinions for my benifet, and we'll see how that works.
This is a childish arguement, Brian has given you his opinion on how things should be, and has done this coherently. You however, have not played this game enough recently to know about the skill cap or about the basic way people go about earning skill in this game. Instead of acknowledging this fact and excusing yourself from the conversation you are illequiped to argue, you charge ahead and argue til your blue in the face talking about your seniority.

Conclude whatever the hell you want, I'm not your brain, brian.
Again you act childish, if Brian concludes incorrectly it is your responsiblity to explain your position better so he understands it.

Pendar wrote: After all the GMs official word was continue rp as if nothing has happened. As such of course if i knew Sean-San who ever that was I would still know him.
Actually, The GM's official word was for the players to sort it out.
Wrong, the official GM word was for us to sort it out ourselves, as in to come to an agreement, this was til the time came for the wipe. At the time of the wipe the GMs decided it was better to play as if nothing happened, and it was stated I am sure a GM will support this. or you can jump to this friendly link, search is your friend remember. http://illarion.org/community/forums/vi ... t=continue

Why Pendar? Because I don't have TIME to argue another seven pages of this post, which is why my posts are few and far between. Luckily this thread isent very active, or I wouldent be responding at all, very ironic isent it?


So why are you spending time argueing if you dont have time? Fact is you have been argued to the ground by Brian and you dont want to conceed defeat.
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Moirear Sian
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Post by Moirear Sian »

Okay my friends, it's nice to see what you do when I'm looking the other way, but if you need to continue your off-topic discussions then please take them to that section or to private messages, thank you.

Last tidbit of post that was on topic was a shred somewhere three posts up the length of the page before this one. There we have it. I found it after some eager reeling with my well-PGed forum-post-fishing skill.
Pendar wrote:To take this discussion further after careful consideration i really believe not being able to CTRL-Click for say 20 minutes after death. Is a viable and potentially pleasing option.
If we exclusively had mature players only, around here on Illarion, I'd say such a thing wouldn't be necessary. But if everybody keeps pounding on res-kills being such a regular and horrible thing, I guess that'd be a better solution without making matters seem too artificial (i.e. spirit worlds, or the likes.)
Pendar wrote:This means if i "cloud" some one i have the small victory of removing them from combat. Wars could be waged...Gms spawns would not be ruled by same old master warriors. As we also get clouded just currently we return to finish the beasties off.
Can't wait to see what happens when a GM overestimates the players on a quest and wipes them all out on the double.
Pendar wrote:I see some cons in this idea to but let’s see what comes of the discussion maybe there are some i haven’t thought off.
One con is that it won't stop the murderer from res-killing the victim again. Another is the tidbit I wrote above about quests and "sudden death" modes. I.e. I remember one time way back when Drahken attacked Troll's Bane, we failed to stop him, but he mysteriously stopped attacking us and even left behind some gifts (an inexplicable mystery to a character, but ooc clearly because we were not intended to have lost the battle.)

Bottom line is, there's a con to every good idea, but you'll never know which idea is most efficient until you've tried them all out and matched them up against eachother.
The Returner wrote:I have Diablo 2 installed, and I play it more then Illarion.
I don't play either more than the other these days, but my
total D2 time > total Illarion time.
Hardcore mode might have helped lengthen that good ol' replayability value of D2.

Just a random thought - what it might be like if there were areas in Illarion where you'd die permanently, and others where you can survive the "death" somehow. Of course, those "death zones" would have to be conveniently placed somewhere around where it's best to reap interesting resources, or ideal terrain to carry out clan wars, etc.

On a funny final note, it's interesting how most of the discussion revolves around "gravely" changing some mechanics of the game, however what I was writing about earlier down the pages of this thread - was about adapting something existing into a more feasible and logical form - from "clouding" to "K.O.ing". I honestly wonder why so many seem so allergic to this and instead brainstorm around alternative ideas that were never planned to be implemented in Illarion.

Also funny is how people are acting like this is an unimportant subject for the game; although Olivia's initial question was how to handle ghosts, and we all basically gave different or slightly varied opinions on the subject - this would be proof in itself that the subject is under-thought and has been pushed out of focus for way too long.
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Pendar
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Post by Pendar »

sian wrote: Also funny is how people are acting like this is an unimportant subject for the game; although Olivia's initial question was how to handle ghosts, and we all basically gave different or slightly varied opinions on the subject - this would be proof in itself that the subject is under-thought and has been pushed out of focus for way too long.
For me this was well explained in the third post, common sense and logic.
According to your character dictates reaction to ghosts.
sian wrote:If we exclusively had mature players only....
Res-killing is not the problem that needs addressing here. That is a rule violation and one that should be reported not legislate against with technical features.
sian wrote:Can't wait to see what happens when a GM overestimates the players on a quest and wipes them all out on the double.
Neither can I believe i was misinterpreted when i spoke of fear earlier, by fear i meant the consideration that one might put into a game that played with elimination frags or last man standing type rule set. Fear was a term used flippantly for adding a little spark to combat. Currently go to cross resurrect means lose some armor, perhaps some skill return to action and often to harassing or if your friend arrives attacking again.
I myself don’t believe the matador should always win the bullfight, I have no trouble losing.
To clarify some people will recall me being upset by a spider quest we all lost. My problem was you can’t run from a spider if it bites your a cloud. The spiders where still around nearly an hour later...
Issue was not being beaten by a quest, and perhaps i was rash anyway.
sian wrote:what it might be like if there were areas in Illarion where you'd die permanently, and others where you can survive the "death" somehow. Of course, those "death zones" would have to be conveniently placed somewhere around where it's best to reap interesting resources, or ideal terrain to carry out clan wars, etc.
Problem with that idea would be consistency now most people are reluctant to kill characters anyway. Pendar just survived a dagger to the chest because the slightest luck gave me an RP "out" not to kill him. I play warriors with no skills to, doesn’t mean i am done playing them. The consistency comes in with fight me at X location and one of us wont walk away. Suddenly people wouldn't accept duels in that location for no reason they can explain?
The amount of client abuse people will employ to win a normal melee boggles my mind, can you imagine the loggin, and potion quaffing and other exploits best unmentioned that would be employed? Core is skilling in illarion takes to long for any one to wish to die by chance imo

Despite my minor foray into flaming and baiting i remain most interest in getting peoples ideas on the possibility of 20 min no attack after "death" system. As the ko system will come but it involves massive rescripting and as such will take time.
Lastly on any grey area be considerate some people have very heated views on this subject, please bear in mind the client still states "Go to the yellow cross to be resurected"
That doesn’t make something more or less ridiculous but we must be considerate of the fact that currently the client as such higher powers have just pronounced us dead. Doesn’t mean we have to rp it that way, to me how ever it means those who do are being “simple”
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Moirear Sian
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Post by Moirear Sian »

Pendar wrote:For me this was well explained in the third post, common sense and logic.
According to your character dictates reaction to ghosts.
Actually... input thus far was quite feeble in my eyes.
This hit the spot:
Kamik Windslasher ~ wrote:I will quote what a GM told me about clouds: "People don't see ghosts. RPing clouds already proved to end in trouble. If someone comes to you rping a cloud and if it's not gm-allowed or a gm, just ignore it".
Okay, now... when did GMs say this? Why isn't it marked out more? And, and, and. Last time I was playing, I knew yet of no specification about the "clouding" and its nature; basically, it was open for all to do whatever they want with it. Aside from all that, however, there are alot of conflicting statements upon how to RP with this "cloud phenomena."
Pendar wrote:
sian wrote:Can't wait to see what happens when a GM overestimates the players on a quest and wipes them all out on the double.
Neither can I believe i was misinterpreted when i spoke of fear earlier, by fear i meant the consideration that one might put into a game that played with elimination frags or last man standing type rule set. Fear was a term used flippantly for adding a little spark to combat. Currently go to cross resurrect means lose some armor, perhaps some skill return to action and often to harassing or if your friend arrives attacking again.
I myself don’t believe the matador should always win the bullfight, I have no trouble losing.
Actually, I was illustrating the concept of adapting. The GM who presented that situation I wrote of probably learned the lesson of making quests more open-ended for various different outcomes. That happened to incidentally fit in well with my argumentation of the 20-minute attack delay possibly interfering with gameplay. See, the suggestion makes sense and sounds nice, don't get me wrong. I'd just be really happy to see the clouds and crosses go bye-bye, some distant day.
Pendar wrote:
sian wrote:what it might be like if there were areas in Illarion where you'd die permanently, and others where you can survive the "death" somehow. Of course, those "death zones" would have to be conveniently placed somewhere around where it's best to reap interesting resources, or ideal terrain to carry out clan wars, etc.
Problem with that idea would be consistency now most people are reluctant to kill characters anyway. Pendar just survived a dagger to the chest because the slightest luck gave me an RP "out" not to kill him. I play warriors with no skills to, doesn’t mean i am done playing them. The consistency comes in with fight me at X location and one of us wont walk away. Suddenly people wouldn't accept duels in that location for no reason they can explain?
The amount of client abuse people will employ to win a normal melee boggles my mind, can you imagine the loggin, and potion quaffing and other exploits best unmentioned that would be employed? Core is skilling in illarion takes to long for any one to wish to die by chance imo
Actually, I was jesting because I know that roughly 90% of the playerbase is grossly attached to their personal characters and are simply too big of pansies to play games that are set to such a high level of gaming challenge. Wink And I do mean this "challenge" as in on the level of roleplaying, as well as on the level of gamerism. But yeah, I was hoping that "random thought" would hint at it being a less serious suggestion and imply something in between the lines.
Pendar wrote:Despite my minor foray into flaming and baiting i remain most interest in getting peoples ideas on the possibility of 20 min no attack after "death" system. As the ko system will come but it involves massive rescripting and as such will take time.
Considering it's been a bullet on the "to do"-list of Illarion's development for what seems like forever, while other features and gimmicks are merrily produced and reproduced; it's pretty amazing to me that so little effort is put into this area.

I mean, it's not like Illarion makes it systematically difficult to play a non-violent character, no, instead it's even impossible to play a character who wouldn't kill but only knock people out. I can assure you it's highly annoying to actually not want to kill a character but get called "murderer" anyway because someone else's ego was dented and their character was "clouded."

Hey, please don't get me wrong. Thief skills for example, are another little subject alot of people have been dodging for half an eternity, too. I'm not even going to complain about those. We can RP around them, right? There are so many things not in place, which we can RP around, right? Except one thing, that's when a character gets turned into a puffy grey cloud - oddly enough, alot of people suddenly stop thinking RP when that happens. To add to any possible confusion, we don't even have a general consensus on how to interpret the actual situation in terms of roleplaying.

Someone with a sense of fairplay and roleplaying, please read this, gimme a break, and tell me they see a minor problem there too. PMs are also welcome. Thanks in advance.
Pendar wrote:Lastly on any grey area be considerate some people have very heated views on this subject, please bear in mind the client still states "Go to the yellow cross to be resurected"
That doesn’t make something more or less ridiculous but we must be considerate of the fact that currently the client as such higher powers have just pronounced us dead. Doesn’t mean we have to rp it that way, to me how ever it means those who do are being “simple”
The yellow cross stuff is probably more ancient than enforcement of RP rules on this game's server.

Obviously, some things need to change, sooner or later. Never stops looking like "later" though, which might be worth a thought or two.

They can be "simple" all they want, whoever does that. I'm not going to blame them, or say they're not RPing well, in the contrary. I had to play too until I figured out how the heads of Illarion's community members work, or rather: what their various opinions on the roleplaying here look like. The bigger issue I see (and I still see it every now and then) are these sophisticated grievers, who grieve over forums instead of in-game, i.e. by dissing people and their individual style of RP.

A general consensus on some *minor* details of the RP wouldn't hurt to clam up such bickering a bit.

And just changing a certain output text to "You have been knocked unconscious! Go to the yellow cross to recuperate," doesn't sound like asking for too much, either.
Last edited by Moirear Sian on Wed Oct 05, 2005 4:42 am, edited 2 times in total.
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Kamik Windslasher ~
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Post by Kamik Windslasher ~ »

Moirear Sian wrote:
Kamik Windslasher ~ wrote:I will quote what a GM told me about clouds: "People don't see ghosts. RPing clouds already proved to end in trouble. If someone comes to you rping a cloud and if it's not gm-allowed or a gm, just ignore it".
Okay, now... when did GMs say this? Why isn't it marked out more? And, and, and. Last time I was playing, I knew yet of no specification about the "clouding" and its nature; basically, it was open for all to do whatever they want with it. Aside from all that, however, there are alot of conflicting statements upon how to RP with this "cloud phenomena."

Heh. Oddly, dear Sian, the reason the GM had to tell me this was the same. I "clouded" Cirindil and he kept rping his cloud as a body. No problem for me. So, Devrah kicked the body away and he rolled back. The PO told us OOC that the land there had a slope. Then Devrah kicked him to the other side. He rolled again and stated there was another slope.
Now, see the problem? The PO kept bothering us OOC to the level our rp was totally ruined, so much we had to log and wait till he was gone. Of course I told a GM and he told me this that I quoted above.
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The Returner
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Post by The Returner »

Now that I have some time:

I had an interesting Idea when I saw this quote:
Kamik wrote: I will quote what a GM told me about clouds: "People don't see ghosts. RPing clouds already proved to end in trouble. If someone comes to you rping a cloud and if it's not gm-allowed or a gm, just ignore it".


Idea: Remove the puffy cloud graphic. Replace it with, say, a box like a green attack box, that only your player can see. Remove its abilities to whisper (Except unless it has certain skills maybe?)


Another view:
I rather like the KO Idea, Its simply a change of terms people....a differant graphic, still, would help. Like the players racial character with blood stains or some other form of visual dammage and reduced mobility. This is actually not a "massive rescripting" as it really, doesen't CHANGE The current system all that much, its simply a replacement graphic for each race and a limp.


My current view on perma-death (For Brian's sake of sanity):

Permenant death is a way to reduce death altogether, yes some Rper's will get more brutal, thats a given, but they, also, can be killed. Sian's principle idea of seperate map zones is kind of interesting, we could define permenant death zones as dungeons or fields that are far away from crosses and such, and if characters decide to have a duel to the death, or if someone gets killed off, that would be the best place to do it, I haven't thought of that angle of the permenant death subject before.

The reason why permadeath reduces death in general is quite simple: In the end, nobody wants to die. No matter how violent they are. They won't take stupid risks, and thus deaths will be more of a calculation, not a random attack on someone which kills them. Because the second a brutal roleplayer with meak skills attacks a meak roleplayer with brutal skills, hes toast.

Yes it is a game, but face it. Merely mention the fact that your characters going away, and 99% of you bitch like theres no tommorow. In fact, its a surefire way to start a bitch fest.
Cirindil Atarion
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Post by Cirindil Atarion »

Kamik Windslasher wrote:Heh. Oddly, dear Sian, the reason the GM had to tell me this was the same. I "clouded" Cirindil and he kept rping his cloud as a body. No problem for me. So, Devrah kicked the body away and he rolled back. The PO told us OOC that the land there had a slope. Then Devrah kicked him to the other side. He rolled again and stated there was another slope.
Now, see the problem? The PO kept bothering us OOC to the level our rp was totally ruined, so much we had to log and wait till he was gone. Of course I told a GM and he told me this that I quoted above.
Heh. You have some nerve to complain about such a petty thing as slopes when the reason Cirindil was clouded in the first place was because you PKed him with no apparent valid roleplaying reason. No #me's, no roleplaying, just CTRL-click from you to cloud Cirindil in just 2 hits (?powergaming?). You should thank your lucky stars that all I did was stay around as a cloud for a bit instead of reporting you for PK as justice demands.
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Dónal Mason
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Post by Dónal Mason »

You sir, can refrain from typing such worthless messages in future.

Seriously, you accuse him of powergaming. Why? Because he beat you?
Perhaps he got a very good weapon. Perhaps your character is weak. Perhaps he got lucky on his damage rolls. There are any number of explanations that do not mean he is a powergamer. You are spouting some of the most inane drivel I have seen in a while.

Apologise to him. Now.
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The Returner
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Post by The Returner »

Dónal Mason wrote:You sir, can refrain from typing such worthless messages in future.

Seriously, you accuse him of powergaming. Why? Because he beat you?
Perhaps he got a very good weapon. Perhaps your character is weak. Perhaps he got lucky on his damage rolls. There are any number of explanations that do not mean he is a powergamer. You are spouting some of the most inane drivel I have seen in a while.

Apologise to him. Now,

Thats a wee bit harsh. Considering:
the reason Cirindil was clouded in the first place was because you PKed him with no apparent valid roleplaying reason. No #me's, no roleplaying, just CTRL-click from you to cloud Cirindil in just 2 hits
Is far more punishable then
waaahhhh, he RP'd as a cloud


Apologize to him. Now.
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Dónal Mason
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Post by Dónal Mason »

Elf constantly attacking someone. Huzzah, we found a possible RP reason!

Besides, he wasn't just RPing as a cloud. From what I hear, Cirindil was constantly spoiling the atmosphere by speaking OOC.

And really Returner, by now you should know that I am a horrible, unforgiving person.
Markous
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Post by Markous »

I don't think anyone here needs posts in form like Cirindil wrote them to harass other players.
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Pendar
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Post by Pendar »

I was in game through much of this.
Ziel pked him, I dont believe Kamik did at all.
Cirindil Atarion
Maliss Melchore: ((ghosts cant report crimes its bad rp, resurect to do so and harassing as a ghost is against rules to ))

Someone (809837237) (w): shut up asshole
So Cirindil, you really have no legg to stand on I am sure that kind of behaviour was part of your being repeatedly killed. Frankly your annoyance tatics as a ghost were appauling.
Brian

Edit to continue topic
sian wrote:That happened to incidentally fit in well with my argumentation of the 20-minute attack delay possibly interfering with gameplay. See, the suggestion makes sense and sounds nice, don't get me wrong. I'd just be really happy to see the clouds and crosses go bye-bye, some distant day.

Well I suppose that depends how people play, no critisim either way from me. Simply i prefer not to engage in combat for usually hours after a trip to the cross,I dont think not being able to for a mere 20 minutes would harm any one to much.
Although you did raise an interesting point with Pking, a scenario where by some one goes to the cross and people decide to kill him then as he cant fight back.
Would that be resklling? Is it allowed under rp concept of attacking the wounded.
Now I do find a fault in my own logic....
returner wrote:rather like the KO Idea, Its simply a change of terms people....a differant graphic, still, would help. Like the players racial character with blood stains or some other form of visual dammage and reduced mobility
This is a great idea unfortunately the problem is the same as with the KO system the NPC monsters still attack. If it is simple just a change of graphics with the same game mechanic that would be easy to do, how ever i dont suppose people are going to find some one limping bloody unable to speak any more plausable?

Bran wrote:Does your character have a talent or ability to see ghosts?
Does your character believe in ghosts?
Is there any plausable reason your character may have the ability to see a spirit?
That post for me summed up my reaction to ghosts and spirits now. How ever what we have to keep in mind is that the GM's are supporting these being ghosts, the client tells us to get ressurected. So for the moment are we not at least guided towards acting out death and resurection?
If this is the case and it is indeed a source of such deep discontent then we should propably start a fresh thread to reach a not 8 mixed page.
"my own fault"
Consensus of what we as players would view cleaner solution.
Brian
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Moirear Sian
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Post by Moirear Sian »

• "Muting"/disabling use of #w when "clouded" *
• Delay of being able to use CTRL-click for x minutes after clouding
• Different message output; "You have been knocked unconscious! Go to the yellow cross to recuperate,"
*I'm not quite sure about this one.

Why not give it a try as a placeholder, shall we?
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Kamik Windslasher ~
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Post by Kamik Windslasher ~ »

Cirindil Atarion wrote:
Kamik Windslasher wrote:Heh. Oddly, dear Sian, the reason the GM had to tell me this was the same. I "clouded" Cirindil and he kept rping his cloud as a body. No problem for me. So, Devrah kicked the body away and he rolled back. The PO told us OOC that the land there had a slope. Then Devrah kicked him to the other side. He rolled again and stated there was another slope.
Now, see the problem? The PO kept bothering us OOC to the level our rp was totally ruined, so much we had to log and wait till he was gone. Of course I told a GM and he told me this that I quoted above.
Heh. You have some nerve to complain about such a petty thing as slopes when the reason Cirindil was clouded in the first place was because you PKed him with no apparent valid roleplaying reason. No #me's, no roleplaying, just CTRL-click from you to cloud Cirindil in just 2 hits (?powergaming?). You should thank your lucky stars that all I did was stay around as a cloud for a bit instead of reporting you for PK as justice demands.

Actually, there was a reason and I RPed it, and also Devrah did. She TOLD Cirindil to stay away because Kamik was CURSED. But when you approached he held you and, of course, attacked. Don't you remember how you treated him because he is a half elf? Do you want more reason than this? An offence towards someone that is in a berseker stage? And not only this, if I remember well, Cirindil also offended Devrah and yet, he kept following her and Kamik. How come? He was searching for death.
And I will thank no stars, for I reported you for your terrible-slope-creating-terrain-transforming-rp. We were on grass tiles, mate. Not mountains.
Not to mention all the OOC discussion you tried to have, which made Devrah leave and myself, after I gave up on trying to show you where you failed. And I suppose Christina, PO Devrah, didn't like your insults towards her person as much as I didn't. Ah, and OOC.
And besides, the first slope could pass. But the second? Where were we? At the middle of two slopes? That was forced rp, as far as I can see.
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Kamik Windslasher ~
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Post by Kamik Windslasher ~ »

Moirear Sian wrote:• "Muting"/disabling use of #w when "clouded" *
• Delay of being able to use CTRL-click for x minutes after clouding
• Different message output; "You have been knocked unconscious! Go to the yellow cross to recuperate,"
*I'm not quite sure about this one.

Why not give it a try as a placeholder, shall we?

Totally agreed.
I'd only add this:

. invisible graphic tile when "clouded".

There. Common eyes don't see ghosts at all.
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Gro'bul
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Post by Gro'bul »

Not being able to attack after your res'd creates two problems:
Cross campers looking to jump one of two strong people who just died.
No defense against npc's near the cross.
It solves one: Not quickly fighting again.

This doesn't seem like a good tradeoff. The confusion you consider mystery and fantasy is confusion at what it is intended to be, not much else because noone ever defined what it is, not because there was any plan to make it mysterious. I mean they wrote a whole thinger on afterlife only for kicks? This detraction of fantasy might be for you, but me not getting reskilled 8 times before I can log off from an npc monster is worth a little clarification of confusion to me, an avid player. This is not a good idea at all, IMO. At least if the monster is near dead I can glug a potion and finish it off before it kills me the 3rd time.
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Moirear Sian
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Post by Moirear Sian »

Gro'bul wrote:This doesn't seem like a good tradeoff.
It's not a trade-off.
Gro'bul wrote:Not being able to attack after your res'd creates two problems:
Cross campers looking to jump one of two strong people who just died.
Wow, you can report this. Res-killing is an offense in the first place. If not, then this game's state is sad. :P
How are you going to defend yourself from cross-camping anyway if you have about 1 hp and die in another hit?
Gro'bul wrote:No defense against npc's near the cross.
What are you talking about? It's already like this.
If you aren't Asskicker the 10th himself you're going to die to npcs near the cross.
Did I miss something?
Gro'bul wrote:It solves one: Not quickly fighting again.
...
Gro'bul wrote:The confusion you consider mystery and fantasy is confusion at what it is intended to be, not much else because noone ever defined what it is, not because there was any plan to make it mysterious. I mean they wrote a whole thinger on afterlife only for kicks?
Definitely.
Gro'bul wrote:At least if the monster is near dead I can glug a potion and finish it off before it kills me the 3rd time.
Congrats on your success
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Devrah Liioness
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Post by Devrah Liioness »

The Cirinidil situation was already resolved by a GM, when we contacted him directly following the situation in question. Dredging it up here on the boards isn't going to solve anything, and so the only thing I will say in relation to that is this:

1) The rule about insulting the player should be more strictly enforced

2) 'Ghosts' should be 'invisible' to your character

3) Clouds should not be able to whisper.

End.
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Llama
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Post by Llama »

1) One problem i see with lack of #w... the fact that you can't OOC

2) As for language, i would do this.. give the ghosts a language... and how fast a person understands it depends on his or her essence mostly.. it would be an easy skill to learn, given the right essence.

Otherwise the ghost just sounds as if he or she is wailing.

As for invisability, I would make it dependand on the essence, even in RL, some people say they can feel ghost's presence.
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Kamik Windslasher ~
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Post by Kamik Windslasher ~ »

I still prefer that the cloud is left with the only option to go to the cross, that is: invisible and not being able to comunicate. RPed ghosts should be gm-permission-granted.

Imagine this: Many people are gathered in the market place. A ghost com from a direction. What everyone do? Run right into the place where it come from without even knowing what happened.
If no one could see ghosts or hear, at last the player would have to rp his character coming from the cross and explaining what happened.
And, of course the ghosts could still stay like this, but I doubt people will "pretend" they didn't see anything when the chance for free exp shows up. :roll:
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The Returner
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Post by The Returner »

Kamik Windslasher ~ wrote:

Totally agreed.
I'd only add this:

. invisible graphic tile when "clouded".

There. Common eyes don't see ghosts at all.
The Returner,Turny,Me,Myself,I,The wuvable GM candidate... wrote:

Idea: Remove the puffy cloud graphic. Replace it with, say, a box like a green attack box, that only your player can see. Remove its abilities to whisper (Except unless it has certain skills maybe?)


Two votes ;)
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