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Posted: Tue Mar 08, 2005 11:48 am
by Adano Eles
Maybe you again find gems, but only on very rare occasions.
Or something nice but not very valuable. Quartz crystals, a geode (if that's an English word, but you're Germans, you know what I mean.) Maybe those could be used for magic rituals, crushed to quartz sand or plain thrown away, or sold to Eliza for a rediculously low prize?

Posted: Sun May 28, 2006 6:22 am
by falco1029
Hmm, im bumping this, as it seems easier to implement now, though a bit time consuming. I could probably do some myself, but ive given up on nitram liking anything i do

Posted: Sun May 28, 2006 10:37 am
by Meriel Pelith
In cooperation with PO Pharun and PO Adano:


Fishing:


The fish you catch is a way too big and pulls at your line - maybe it's possible that you get 'shoved' a tile then?

Things that could be found while fishing (a few of them already can be found:)
buckets, boots, oillamps -, cluttery, goblets, bottles, "seaweed",
and jewelery on *very* rare occasion.



Mining:


Mining is actually pretty tough to find things for. But why items or monsters. Maybe some occasion random messages would be nice. Like:

A big, ugly bug crawls over your shoe.

As you hit with the pickaxe some dirt falls on you.

As you hit with the pickaxe a stone crumbles down and hits your toe. (there you could actually get a stone? Not necessarily a gem, just a normal stone.)

As you hit with the pickaxe some parts of the wall crumble down and a skull lands before your feet. (Finding a skull?)

As you hit the rock it crumbles and you find a beautiful crystal formation (gems?)

You strike the ground and find something that shimmers golden. Unfortuantely it's only fool's gold. (you get iron. Fool's gold = Katzengold, in deutsch.)



Tailoring:


You attempt to push the needle through the cloth but end up poking your finger.

As you finish the last stitches you find that you have left over yarn (The yarn does not vanish?)



Cooking / Eating

Smoking ham: You smoked the ham too long. There is nothing left but what looks like a piece of coal (get a piece of a coal.)

Eating cake: As you eat the cake you grimace. Apparently someone accidently used salt instead of sugar for baking. (lose foodlevel)

Eating dishes: The dish was too hot. You burn your tongue (lose foodlevel.)

Eating cake: As you eat the piece of cake you think it is utterly delicious and wish for more



We tried to stick to motivating things at least. But that wasn't so easy with cooking, hehe.


To be continued...

Posted: Sun May 28, 2006 6:54 pm
by falco1029
Some of thos eare prettyy good. Ill have to think up more past my originals later

Posted: Sun May 28, 2006 8:04 pm
by Poots
somebody has been playing runescape....

Posted: Sun May 28, 2006 8:07 pm
by Garett Gwenour
I would rather have ingame events that involve craftsman.. Like building the town wall by hiring some players for a little while to do work together and building the walls/taking them down etc.
I think that is more direct roleplay involved and funner.

Posted: Sun May 28, 2006 8:47 pm
by Nalzaxx
There are basically three types of quest:

1) Fight something quests (These involve having to slay something, monster, undead etc etc)
2) Solve something quests (These are either solve a riddle quests OR solve a dispute non-violently)
3) Collect something quests (These are as you can guess, X needs this, go collect them for a reward)

Building something like a town wall would be classed AFAIK under an event. Events are things like build a house, or a market day, the arena thing.

While we're on the subject, can I just ask, what you feel we have too much of, what too little, and what would you like to see more of?

Posted: Sun May 28, 2006 8:52 pm
by falco1029
I wasnt aware that this was a quest thread *shrug*

Anyway, i think we need very few fight somethign quests, a lot of solve something quests, and between those two for colelcting quests. Colelcting quests can, however, easily have parts of both other (like if the item is in a dungeon with riddles and monsters)