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Posted: Sun Nov 28, 2004 9:12 am
by Irania
martin wrote: I feel pissed.
Hey hey hey! There's already a place for this post!

Posted: Sun Nov 28, 2004 2:25 pm
by Cliu Beothach
I am lazy

Posted: Sun Nov 28, 2004 5:35 pm
by Moirear Sian
Oh well, by now I've changed my mind.

Might as well try it out with this 2-second delay and see how it goes. It could always be removed again if it proves as bad as some of us suspect.

Posted: Sun Dec 05, 2004 3:25 am
by Shen
leave the potion system the way it is. it will be more reallistic but it will make the game worse.

Posted: Wed Dec 15, 2004 12:01 am
by Rand Kalhan Al'Vega
maybe we should try it for a week... is it just as easy to undo? we could see what happens... you have quite enough lab rats to see if it works right









Just a suggestion. PO of Rand Kalhan Al'Vega

Posted: Wed Dec 15, 2004 2:50 am
by Hermie
Irania wrote:
martin wrote: I feel pissed.
Hey hey hey! There's already a place for this post!
I feel the asme as martin but in a different context1 :D

Posted: Sun Dec 19, 2004 1:24 am
by Nilo
Well, when you make the game more realistic, sometimes it takes away the fun of the game. For instance, not being able to cast flames on the ground, or not being able to plant anywhere....

I understand of course that there are reasons for this, but it does take away the fun of the game...

Posted: Sun Dec 19, 2004 3:22 am
by Conscience
Well, when you make the game more realistic, sometimes it takes away the fun of the game.
So true. The realism has ruined illarion and it is most likely the reason nobody ever plays illarion anymore.

For proof look no further than the player statistics. An average of 4-5 players? It is a symptom that this game has failed as a game. Very sad.

Posted: Sun Dec 19, 2004 3:30 am
by Cliu Beothach
I like the realism...BUT I have been busy lately :(. Damn school

Posted: Sun Dec 19, 2004 3:31 am
by Brendan Mason
It's a little annoying when people use their secret board account to tout a sensationalist phrase.

If you want to spike the people who spend hours a day working on the game, developing it and of course developing a wonderful roleplay atmosphere, through the rectum, then go ahead with your real board account.

This is the topic for discussing a new potion system-not lamenting what you imagine to be Illarion's death.

It really is a shame that the constant barrage of (foundationless) naysayers seem to drone on with the same singular reason for their belief of a doomed Illarion: "blah blah 4 players blah blash"

You're right, Anon-there are only 3 or 4 players on right now, but you must remember it's nearly 3:30 am in Germany and 2:30 am in England.

The vast majority of Illarion's players are British/German/insert other European state. Illarion was decidedly active earlier tonight.

Posted: Sun Dec 19, 2004 9:22 am
by Dónal Mason
If you're going to whine, at least don't use an anonymous board account. The way you have done this shows you to be a cowardly, gutless person, who can't say what you think without hiding your identity.

I, for one, think you should tell us who you are.

Posted: Sun Dec 19, 2004 2:02 pm
by Sam
It shouldn't matter if the poster wishes to remain anonymous surely. They either have a point or they don't. The worrying thing is that they feel the need to remain secret. By attacking them we just support that need.

Posted: Tue Mar 08, 2005 12:16 pm
by Cain Freemont
They already took away the healing spell, don't kill potions too. Think about it: If you had access to a potion that could heal you of your wounds, you'd drink it while fighting. All you'd have to do is, while engaged in the fight and there is a moment's pause (which happens in a lot of real fights, so it could be easily left to the player's mind to IMAGINE something for once), you could take a few swigs from a potion. I see no reason to mess with a simplisticly perfect idea. Of course, this opinion obviously doesn't matter, since the healing spell is another simplisticly perfect idea that has been ruined completely now.

I'm beginning to think the technical side of the Illarion community just wants us to die endlessly and horribly.

Posted: Thu Apr 28, 2005 3:13 pm
by Keunthus
Why is potions even necesasry?
Wouldn't it be better to have like beer or something more realistic?
In a fight, you shouldn't be able to drink potions. After a fight, yes.

Posted: Fri Apr 29, 2005 6:33 am
by Domitrio
I agree with Cain, it would take very little time to drink a potion in battle, especially if you have any skill in parrying blows. Realistically, it would take a moment away from you attacking, and lower your defences, but it should not be impossible. Especially considering client wise you can swap weapons, and even armour, without a delay. (Unless this was changed after the wipe.) 2 seconds to dock potions would work, and if proves that much of a problem, then it can be removed. I suggest we try it at least, it could add a different facet to fighting. A little strategy behind potion drinking.

As well, has it ever been proposed to put a limit on drinking potions, like there is on food? "You are stuffed!" Or such. I remember not long ago, fights would drag on forever over potions. But, I don't know how much of a problem it still is.

Posted: Fri Apr 29, 2005 7:51 am
by Adano Eles
Potions do now regenerate health slightly over a longer amount of time instead of insantly healing. This way massed potion chugging is already ruled out. It will just restart the regeneration time and not add any additional effect.

Posted: Fri Apr 29, 2005 8:07 am
by Moirear Sian
Domitrio wrote:As well, has it ever been proposed to put a limit on drinking potions, like there is on food? "You are stuffed!" Or such. I remember not long ago, fights would drag on forever over potions. But, I don't know how much of a problem it still is.
That is already in. As one of the books used to tell you, healing potions have a nutrition value too. You can actually drink too many and make yourself sick.

Posted: Fri Apr 29, 2005 9:24 am
by Cain Freemont
Adano Eles wrote:Potions do now regenerate health slightly over a longer amount of time instead of insantly healing. This way massed potion chugging is already ruled out. It will just restart the regeneration time and not add any additional effect.
Might as well just eat food then. Bah. Another simple idea ruined with realism and complexity.

Posted: Fri Apr 29, 2005 9:33 am
by Aegohl
No. No. Just try a potion once you get one. They're still more than effective. This isn't even a matter of realism (I mean, do you have healing potions at home?), it's a matter of balance.

Also, far as I'm aware potions have always had a nutrition value, as far back as I can recall (not that long, but still a while). Fighting has a tendency of making you hungry again quickly, though.

Try out the potions, then tell us your result.

Aegohl

Posted: Fri Apr 29, 2005 10:52 am
by Cain Freemont
Well, I certainly won't be trying healing potions anytime soon. Cain is no fighter by any degree whatsoever. Though maybe mana potions eventually. I just don't like some of the changes that are taking place when it comes to keeping yourself alive. Not being able to heal yourself with magic is one thing (a HORRIBLE thing), but making it even harder to heal yourself by any means is a bit over the top. Acquiring the materials for making potions alone should be enough to even out the 'chugging' problem. Not like I can change that though. *sigh*

Posted: Fri Apr 29, 2005 10:57 am
by Aegohl
Perhaps the reason why healing magic was taken away from wizards is because these spells belong more to priests?

Remember that priest magic will be implemented right along with wizard magic.

pWn3d. :P

Aegohl

Posted: Fri Apr 29, 2005 11:00 am
by Adano Eles
Will priests be able to heal themselves again?

Posted: Fri Apr 29, 2005 11:01 am
by Aegohl
Unsure. Would you like to rephrase your question in the form of a proposal? I can beg Martin for it.

Seems balanced enough if many of their spells are healing-related and few are combat-oriented.

Aegohl

Posted: Fri Apr 29, 2005 11:03 am
by Moirear Sian
And I think there should be a way to implement bandages, and people who, as long as not in combat themselves (as well as their patient), can bandage up themselves and others and restore some health that way. As someone wrote somewhere else, not all priests have to call on divine powers, not all mages have to sling powerful spells, and not all medico's have to be able to stitch up their patients (in the sense of some numeric value), but it would be a nice thing some day in the future to get away from the "it is fantasy so all must be supernatural"-mentality.

Posted: Fri Apr 29, 2005 11:09 am
by Adano Eles
I really would like to see that priests could cast their spells on themselves as well. I think it makes a lot of sense as the priest does not have that much offensive power and they must be given the ability to survive by themselves.
It would be rather strange to see a priest being slain just because his powerful healing magic works on anyone, just not himself. :wink:

Posted: Fri Apr 29, 2005 11:10 am
by Moirear Sian
"Oh great Goddess, I call upon thine powers to aid me face this foe down!"

The spell fizzles.

>slash< "ugh-" *dies*

Posted: Fri Apr 29, 2005 5:34 pm
by Galim
Um, if just priests can heal anymore i want it to be able to heal yourself. a simple reason, there are not sooo many priests. So it would be very unfair for priests because the yowuld need a long time running around bleeding to find an other priest ;).

And, priests use powers their gods grant them because of their whorshipping. so why should a god prevent it that a priest heals himself? that would mean the god punishs his priest who whorships him and who acts in his name by making the priests life hard and let him die ;).

A dead or wounded priest can't whorship his god well, or even convert others . Who would follow a priest who is praying the words of a god who don't even helps his first man in town? ;). why should that god be good for you when he don't even helps his priest who is bleeding on our streets *g*

Posted: Fri Apr 29, 2005 5:49 pm
by Aegohl
Are there not that many priests because people are uninterested in playing them or are there not that many priests because they aren't implemented?

Always remember that GMing and developing games (not just MMORPG's) is all about the carrot and the stick. If we give you a nice juicy carrot, you'll eat it, unless we hit you with the stick for it. :wink:

Aegohl

Posted: Fri Apr 29, 2005 5:53 pm
by Galim
I think they are uninterested. Religion is dead ;). In the old client we once had a few priests around, so 10? but they vanished, and at the end there were just Aragon, Moathia and Galim left who were really around more than just one time in a month. and to be a priest meant simply to be a mage (or even not, thats everyones own desicion) and to simply play your character as a priest. Magic was not even necessary. It was just uninteresting for the peoples to play a priest. Because it is not easy to play priests.

Posted: Fri Apr 29, 2005 6:23 pm
by Moirear Sian
Ahem, thanks for not mentioning the Novices of lates (pre-wipe!!) like Sian. :?

Actually, I'm not too keen on Priest abilities being implemented, the more I think about it. But I guess it's too late to express that.