Page 3 of 3

Posted: Sat Jul 24, 2004 11:43 pm
by Gro'bul
martin wrote:@Grobul:

Yes, I'd like to see the meshes.

Martin
Voila! Hard to see the polys in the trees except for in the trunks usually.

http://www.angelfire.com/alt2/majham/Bmisc.html

Posted: Sat Jul 24, 2004 11:51 pm
by martin
Did you create the meshes yourself?

Tell me honestly please, we already had copyright issues lately.

Martin

Posted: Sun Jul 25, 2004 12:02 am
by Gro'bul
martin wrote:Did you create the meshes yourself?

Tell me honestly please, we already had copyright issues lately.

Martin
YES! Search the internet all you want and you won't find them anwhere else. Well I'm sure there are other birch trees that may look similar, as birch trees aren't that complicated or random, but none exactly. The red arrow thingys are directional lights btw. If you look at them these aren't datailed by any means, its just that you can't tell the difference in the illarion perspective. Along with the some good shaders and lighting of course.

Posted: Sun Jul 25, 2004 2:23 am
by Toddryk Appleton
I made a hare today. Just a test before I finalize angling sizing and animation. Make your complaints before I do so. All the meshes and textures are made completely from scratch, and on that I sware to God. Jesus, Allah, .. what have you. Hope that's hard to believe. :wink:


http://www.geocities.com/downthedarktun ... 0714508343

Posted: Sun Jul 25, 2004 8:41 am
by martin
Oh, very nice.

Don't finish it before you contact me, you need to get the lightning right.
And the animation.

Please send me a PM or e-mail ( martin@illarion.org ).

Martin

Posted: Sun Jul 25, 2004 3:34 pm
by Nilo
Could you give us the direct link tot he picture, rather than the page?

Posted: Sun Jul 25, 2004 4:54 pm
by Gro'bul
Giant sunflower ahoy! Sunflower seeds would make good feed for birds. Its at the bottom, I think the shields are too big though. Good rabbit by the way, rabbits would give some needed wildlife besides skeletons and trolls.

Posted: Sun Jul 25, 2004 5:10 pm
by martin
The perspective is not completely correct.

Which program are you using?

Martin

Posted: Sun Jul 25, 2004 5:15 pm
by Gro'bul
martin wrote:The perspective is not completely correct.

Which program are you using?

Martin
Ok you got me, I tilted the shields down slightly because you could only see half of them when they are flat against the ground.

Posted: Sun Jul 25, 2004 5:51 pm
by martin
You could avoid that by flattening them.

However, some things are not correct, maybe we can have a talk later, I have to go now.

Martin

Posted: Sun Jul 25, 2004 11:25 pm
by Gro'bul
Ok I flattend it (tried to at least) and used a new method to detach anti-aliasing. Ipr rendering has no aa, so I overlayed that pictures alpha channel, on the high quality rendered picture, selected the alpha channel (which includes that area of the other color channels) and dragged onto a new pink image. Lightened the egdes and viola.

(I set the page I'm using to my homepage so just click the button)

Posted: Mon Jul 26, 2004 11:42 pm
by Gro'bul
Ok I did the other shield now too. I have icq and msn if you want to im me. Just wondering....why does the new two handed sword look the worst out of all other weapons? I liked the old one better, although I know it was a downloaded one. It can't be that hard to make a decent two handed sword, just look at the one handed ones.

Posted: Tue Jul 27, 2004 12:31 am
by Salvieri
I think the Illarion grf are great as they are! Just takes a while to get used to them all again :wink:

Posted: Fri Jul 30, 2004 11:03 pm
by Gro'bul
I made a line of graphics for the giant sunflower, from seed to harvest. Plant the seeds, grows, grows, grows, use a sickle or scythe to chop it down, and dry it (let it sit on the ground) like cabbage to turn it to seeds. I did some research and I found they grow pretty much anywhere with enough sunlight and non-sandy soil.

Posted: Fri Jul 30, 2004 11:16 pm
by Kasume
Most of your pictures are broken images at the moment. Whether it's just my end, I'm not sure of. But I can see one or two graphics. Plants and such are broken images for me though.

Posted: Mon Aug 23, 2004 5:55 pm
by Turonga Mudwater
Martin, I love the new graphics (exept the hobbits look a little odd) and I am terrible with graphics but I think you could modify the midstage wheat to creat a tall grass for forests...

Also have you ever tried using vector graphics (you might,I dont thikn so though, I really am terrible at this stuff and wouldnt know) I have tried a program called Adobe illustrator and it works very well for makeing these but its a bit to complicated for me.

Posted: Mon Aug 23, 2004 7:31 pm
by Bloodhearte
Darlok wrote:Out of the blue I would say: Animals !

We need much more peaceful animals, from chicken to rabbits, over deers and boars to barking dogs and these sweet kitties.


On a second thought I would say: Plants !

Flowers, high grass, more trees, even more colorful flowers, dungle liana's, fruits , ect.


Go make 'em Armil :)
And on a third, more advanced thought ( :wink: ) we can use some dead trees, decayed walls, coyotes, and withering flowers.

Posted: Sat Nov 06, 2004 3:15 am
by The Returner
Bloodhearte wrote:
And on a third, more advanced thought ( :wink: ) we can use some dead trees, decayed walls, coyotes, and withering flowers.

I vote for cute kitties.


Bloody, your not a "people person" are you? ;)


Martin, how many frames is it for creature animations?

I might want to make some kitties..or chickens..or boars..


knowing how busy you are and all ;)

Posted: Thu Jan 13, 2005 4:49 am
by Talaena Landessi
hell, ive always wanted to learn to make stuff for this game..never could figure out how exactly...i would help...if i new what to do :roll: anything to help my favorite game in the world!

ah..yes...you need to be able to like...ctrl click a kitten or dog so that they follow you, then you ctrl click them again and they stop following you that would be real cool. maybe you could pick a main ability that would determin weather a animal will follow you and for how long? or if someone else wanted the animal to follow them instead of you they could ctrl click on it and whoevers stat is higher would get to have the animal follow them *g*

hmm my idea's....they are such..terrable ones *cries* heh well..if someone told me a program i can use to make graphics then ill wokr to make good ones

Posted: Thu Jan 13, 2005 7:04 am
by Gro'bul
I don't think martin needs any help, unless you have lots of time to make detailed monsters or something. Also learning a program well takes a while if your not in school with an instructor, and good programs cost money.

Posted: Thu Jan 13, 2005 7:08 am
by Korg Blacktooth
programs cost alot yes but if you got 3ds max 5 for free you laughing lol