Illarion Client Build 25
Moderator: Gamemasters
- Bloodhearte
- Posts: 1169
- Joined: Thu Mar 13, 2003 1:03 am
- Location: Yes please.
I gave a few suggestions, but I'm unsure how many were used.
So far, I'm liking it. Combat is and should be a difficult thing, so hopefully, this will discourage the whole world of Illarion consisting of fighters like it has been recently.
Seriously. It seems like everybody, no matter what occupation, could fight well.
So far, I'm liking it. Combat is and should be a difficult thing, so hopefully, this will discourage the whole world of Illarion consisting of fighters like it has been recently.
Seriously. It seems like everybody, no matter what occupation, could fight well.
- Cassandra Fjurin
- Posts: 2248
- Joined: Sat Jun 05, 2004 3:25 pm
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- Posts: 373
- Joined: Fri Feb 06, 2004 10:41 am
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I nearly attacked Shukk 'cause I thought she is a monster on the first sight
*praises the f12-key*
edit: das sollte "sight" heißen und nicht "side" *mir an stirn klatsch*

*praises the f12-key*
edit: das sollte "sight" heißen und nicht "side" *mir an stirn klatsch*
Last edited by Gwynnether on Mon Jul 19, 2004 10:12 pm, edited 1 time in total.
The human females look like men. The getting mentally and physically exhausted thing from swatting at flies is not cool. The not learning anything after killing flies for a while is equally not cool... The graphics are pretty decent. My favorites are the windows, doorways and pine trees. I also like how the grass looks dead.
In a nutshell, at least there will definitely be no more powergamers, and hopefully nobody who expects to improve their skills (at least the combat ones).
In a nutshell, at least there will definitely be no more powergamers, and hopefully nobody who expects to improve their skills (at least the combat ones).
The thing is:Alice wrote:The human females look like men.
IRL, human females ARE men, they differ only in minor details, which are mostly hidden by textiles or similar things.
There might be some curves that may shine through these textiles, especially in the upper part of the human body, but also in it's middle. When looking at the Illarion-graphics in particular, you can see these areas easily, you just have to know where to look.
If you're interested in, I can hold some lectures on human anatomy.
Martin
Oh, I'm sorry, the female humans look likes male humans. Is that better? In real life, no they are not men, nor do they look like men (I'm sure there are a few exceptions). The little curves do make a big difference, and in real life textiles make no difference. I don't know what kind of anatomy classes you've taken, or what kind of females you've encountered, but hold off on the lectures and fix what you just said because I hope it just came out wrong and that there is a bigger difference between men and women than it sounds like you think.
Avatars
It's a bit hard to tell what the jaws of the avatars look like though. I do think the humans are hard to tell apart... maybe we ought to have the women dress skimpier like they used to, that always worked for tell them apart. But then again I don't really mind what the avatars look like now, they look great to me.
- The Returner
- Posts: 2437
- Joined: Wed Aug 13, 2003 8:34 pm
- Location: Turny For GM '12
- The Returner
- Posts: 2437
- Joined: Wed Aug 13, 2003 8:34 pm
- Location: Turny For GM '12
I love the fact that random items are dropped when someone is killed as this adds a whole new level to the game. Firstly now people can play proper bandits as they can kill people just for their items etc.... Secondly it means that items can be obtained back from a thief in another way if they refuse to roleplay along.
I would prefer it even more if people could be knocked unconcious and the whole body was available to loot, but i know this has been proposed before and some problems would arise from the implementation.
I would prefer it even more if people could be knocked unconcious and the whole body was available to loot, but i know this has been proposed before and some problems would arise from the implementation.
Add that to a coincidential event of being poisoned by a monster before the file replacement situation was announced to reveal the antidote, mirrored at the time with having all your "healing potions" suddenly rendered useless, along with no strong healing potions in possesion, with the unfortunate siphoning of your last little molecule of health away by poison, and happening to be walking behind a building at that last moment, and the result is the lost of several invaluable items never to be recovered again, and one hell of a run on sentence.
That was my unfortunate demise in my brief visit back in the game.
12 new reasons to kill things without using brain power.
That was my unfortunate demise in my brief visit back in the game.

Funny thing about that.Derthag wrote:Firstly now people can play proper bandits as they can kill people just for their items etc....
12 new reasons to kill things without using brain power.
- Kincent Nolatri
- Posts: 576
- Joined: Wed Apr 16, 2003 7:52 pm
- Location: Think to your self, does Kincent stay still long enough for a location
- Contact: