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Posted: Sun May 16, 2004 2:49 am
by Dyluck
Aragon wrote:Hi Dyluck,
really nice screenshots, remembers me of the good old days.
Yeah... community cohesiveness created unreplicable depth back then.
I'm going to try and include every character and event that I remember from day 1.
Nilo wrote:
Not too bad..... if it were for Gameboy
But hey, its not like I could make one near that good. (right now that is )
Hahaha.... what did you expect from a one man project? Graphics that'll rival FFX? Hey if I could travel back in time 10 years or so with this program, I just might drive Squaresoft out of business.
Moathia wrote:
Wow, most people would have the solution to the puzzle and build thier puzzle around that, not the other way around.
Well... when the type of puzzle is to turn all switches from off to on, working back from solution to problem is.....umm, pretty much the exact same thing.....
What do you mean HOW did I put it in? I just simply did. I can just take it out if I wanted. It's not like I have to play through the game as I make it, and solve the puzzle to be able to continue making the game

. But I want to leave it there. A hard puzzle is a good puzzle. I just want to have the solution when people get stuck.
To give you an idea of what I mean, it's basically the same type of puzzle I did on the RPG board before, except this time there's more switches involved, and each of them trigger even more other switches.
Dyluck wrote:In the center of the room are 9 switches on the floor, each marked with a number from 1 to 9. Each switch is also marked with two positions: Red and Blue. All of the nine swtiches are in the Red position right now.
1 more switch marked only in a Yellow position lies in the coner of the room.
The scroll on top of the table, with the box under it, reads:
To open the door to the next room, all 9 of the switches must be flipped to the Blue position. You can only flip one switch at a time. However, every time you flip any switch, it will also trigger certain other swtiches to flip into a different color position than it's current position.
If you flip swtich 1, it will also flip switches 2 and 4.
If you flip switch 2, it will also flip switches 1,3, and 5.
If you flip switch 3, it will also flip switches 2 and 6.
If you flip switch 4, it will also flip switches 1,5, and 7.
If you flip switch 5, it will also flip switches 2,4,6, and 8.
If you flip switch 6, it will also flip switches 3,5, and 9.
If you flip switch 7, it will also flip switches 4 and 8.
If you flip switch 8, it will also flip switches 5,7, and 9.
If you flip switch 9, it will also flip switches 6 and 8.
If you get stuck and want to start over, flip the yellow switch in the corner to restore all switches back to the Red position.
Posted: Sun May 16, 2004 3:01 am
by Moathia
Ack, I'm no good at verbal puzzles like that I'd have to play it in order to figure it out properly.
Posted: Sun May 16, 2004 6:10 am
by Arkadia Misella
good god dyluk.....you need to definately slow down on the crack smoking when making puzzles, lol.
Posted: Sun May 16, 2004 7:24 am
by Dyluck
To put it visually, the puzzle described above is simply arranged as:
1 2 3
4 5 6
7 8 9
....where every switch also flips the adjacent horizontal and vertical switch.
Posted: Sun May 16, 2004 4:29 pm
by Sam
Before you get too carried away by how technical and clever the puzzle is, play through it. As you do are you going "Boy! this is great fun" or "Stupid $%^&* puzzle, damn **!"$£% switches, AHHHH! to hell with it." When you finally solve it do you think you've achieved something or do you feel you never want to switch another switch in your life? Some things seem like a great idea at the time but take the fun right out of a game. I'm not criticising, well ok I am a bit, but there's a big difference between an interesting clever puzzle and an over complicated pointless one.
I hated games that thought it was interesting to put the switch to the door right over the other side of the castle, dungeon or whatever, and also to have it on a time limit so that by the time you got back to the door it was closed.
Anyway, the screenshots look great and I'm sure it will be a good game to play.
Posted: Sun May 16, 2004 6:30 pm
by Moathia
I think I've figured it out.
Now could you put the possible you can't solve up like that or send it via pm to me so I can work it out.
Posted: Sun May 16, 2004 6:54 pm
by Delakaniam
Dyluck wrote:To put it visually, the puzzle described above is simply arranged as:
1 2 3
4 5 6
7 8 9
....where every switch also flips the adjacent horizontal and vertical switch.
So, according to the conditions that when a flip is switched, it switches both itself and the adjacent h/v switches, this is the solution I came up with to the best of my ability with the limit of the human brain and lack of interactive test subject (>_<)
Starting point:
1 2 3
4 5 6
7 8 9
~
Push (5)~
1 2 3
4 5 6
7 8 9
~
Push (1)~
1 2 3
4 5 6
7 8 9
~
Push (9)~
1 2 3
4 5 6
7 8 9
~
Push (3)~
1 2 3
4 5 6
7 8 9
~
Push (7)~
1 2 3
4 5 6
7 8 9
Something still seems wrong, though, and I very well could be since I'm probably leaving out some factor in the process that would typically be programmed into the actual puzzle, but of which my brain has overlooked. So correct me if I'm wrong.
Posted: Sun May 16, 2004 7:06 pm
by Moathia
I did it 1, 9, 5, 3, 7 either way works, just ashame this isn't Dylucks problem puzzle.
Posted: Sun May 16, 2004 11:39 pm
by Dyluck
Sam wrote:Before you get too carried away by how technical and clever the puzzle is, play through it. As you do are you going "Boy! this is great fun" or "Stupid $%^&* puzzle, damn **!"$£% switches, AHHHH! to hell with it." When you finally solve it do you think you've achieved something or do you feel you never want to switch another switch in your life? Some things seem like a great idea at the time but take the fun right out of a game. I'm not criticising, well ok I am a bit, but there's a big difference between an interesting clever puzzle and an over complicated pointless one.
I hated games that thought it was interesting to put the switch to the door right over the other side of the castle, dungeon or whatever, and also to have it on a time limit so that by the time you got back to the door it was closed.
Anyway, the screenshots look great and I'm sure it will be a good game to play.
Which is exactly why I need to have the solution so that the player might obtain it through an alternate process if they choose so. Also, a difficult puzzle will definately yield an equally valuable reward. It can also be an optional puzzle.
Delakaniam and Moathia, you're both right, as there are numerous similar mirror solutions to this problem. The answer was already in the original thread of that puzzle as well.

Posted: Tue May 18, 2004 1:00 pm
by Dyluck
Posted: Tue May 18, 2004 1:12 pm
by Moathia
Well you just gave away some playable characters.
Posted: Tue May 18, 2004 1:41 pm
by Gurik Elvenstar
when can we play!?

Posted: Wed May 19, 2004 2:03 am
by Dyluck
Probably sometime in June, if we're lucky.
Posted: Wed May 19, 2004 10:50 pm
by Korwin
Wow, it's certainly moving along faster than I expected.
Posted: Wed May 19, 2004 11:17 pm
by Nartak Ironmaster
Don't forget Shukk as a Templeguard of Tanora

Posted: Fri May 21, 2004 1:33 am
by Setherioth
Wow, took me long enough to get in on this topic. Reading through the pages there's a lot of old names floating around.
SPECIFICALLY KORWIN...and others...i just said korwin because his post is just two above mine and so was the last name i read.
oh yes and my late 'Hello Dyluck'.
Hello Dyluck!
And all of you other people i can't list! Yes, i'm talking to YOU
Posted: Fri May 21, 2004 12:21 pm
by Boremier
Woah good to see you return Dyluck you probably don't remember me but hey who cares. Welcome back
Posted: Thu May 27, 2004 10:53 am
by Dyluck
Want your character in my game to have a custom graphic instead of leaving it randomly selected by me?
Then go to:
http://charas-project.net/index.php?lang=en
Under the title where it says Generators, click on charset. Then on the left side, just pick out a face, hair, dress, etc, and see the preview on the right side. Leave the default 'character medium' alone, except for halflings. Then click on save image to get the final picture and put it somewhere for me to see, and your character might just look like that in my game!
If you've never talked to me or never heard of me before, you probably won't be in my game, but feel free to make a character anyways and you just might still be added.
If you do know me, there's a 99% chance you'll have at least an obsure role in my game with at least 1 setence of dialogue!

Posted: Thu May 27, 2004 1:01 pm
by Moathia
Don't you have an email adress I could send them too?
Posted: Thu May 27, 2004 1:19 pm
by Shukk
Here's a picture of Shukk

Posted: Thu May 27, 2004 3:56 pm
by Der Schmied
i don't know who you are,but welcome back
maybe we see us IG when my acount ist free to play
Der Schmied
Posted: Thu May 27, 2004 4:47 pm
by Mishrack
Let's not forget good old mish!
Posted: Thu May 27, 2004 5:58 pm
by Moathia
Posted: Thu May 27, 2004 5:59 pm
by Darlok
In case you need good ol' Darlok in your game, I played a bit arround with this neat tool.
So feel free to give me a one-liner.
Edit:
Couldnt resist and also created a (maybe useless) faceset.
Aint I looking sooo cute?
Hard to belive that this character is going to rule Illarion someday in his future.
Posted: Thu May 27, 2004 6:46 pm
by ezo
Ezorock
(The eyes are supposed to be blue but they would only show up brown)
http://image.hostcubix.com/getimg.php?i ... er.php.png
Posted: Thu May 27, 2004 10:48 pm
by Drathe
Drathe, but I couldnt find a saw or woodmans axe.
Posted: Thu May 27, 2004 11:08 pm
by Val De Gausse
Posted: Thu May 27, 2004 11:09 pm
by Moathia
You can't post them from the url that the web site gives you to d/l from, it just doesn't work.
Posted: Thu May 27, 2004 11:47 pm
by Zarah
Zarah
Verte
I really love this charmaker

and really would like to test this game Dyluck is going to make!
Posted: Fri May 28, 2004 12:02 am
by paul laffing
Here's me on vacation.
