Magic Discussion
Moderator: Gamemasters
- Djironnyma
- Posts: 3221
- Joined: Thu Aug 01, 2002 4:34 pm
- Location: Berlin
- Contact:
[/quote]Samantha Meryadeles wrote:A stroke of a warrior or a arrow from a good archer takes half health of a mage down. and they can do it very quickly.Want some? 1. Fireballs removing half healt, that can be shot each 1.5 seconds or so(so 3 to 5 and "return to the yellow cross to get resurrected").
Paralyze belongs to a school noone has than just archmages. neither samantha, nor damien or djironnyma can successful cast paralyze that holds longer than their own inactivity after each spell.2. The fine paralize spell, very fun, I guess it can last 5 seconds with high skill so then you have time to get burnt by fireballs.
Not the problem of us mages3. Well, the magic resistance skill is bugged, I doubt it will be fixed any soon.
Portals don't raise your skill. To cast a portal you have to be very good in skill AND attributes. Short distance teleportation eats alot of mana.4. Well they dont need to buy portals, they can teleport in close and long distances, raising their skill freely.
And for what? You are the only one who buys really food. every cook can make better sells with telling his food is freshly made, and not magical casted. every cook can have agreements with mages that they sell for higher prices than him. it is a matter of roleplay. but no cook cared until now.5. They can make thousands of cakes and sell them, I bought around 4000 coppers of food in all from the same mage.
Wrong. I can't throw fireballs or flames anywhere around. We go to the magic trainingfield in the academy mostly. There I cast 4 lightnings and have to wait 20 minutes until my mana bar is full again. to cast another 4. I need good 100 before i get better 1 %. How many mummies has you to kill for 1 %?6. They can train their skill anywhere, anytime.
Um...and? my char has intelligence 18. how much has yours? You should start to care for your owns char attributes. of COURSE a mage brags that he is smarter than a stupid warrior with intelligence 3-10 *rolls eyes*7. They can brag that their characters are intelligent and that they are the best RPers.
But we don't do. Since we are very carefully whom we teach magic. But of course you complaimed about that too. you want to see every dude casting that magic, right?8. They can actually kill someone when they want to, as opposite to 10 minute chases of warriors they can just cast fireballs and poof.
Magerobe, magehat, diamondring, windstaff is nothing? and a windstaff breaks when you come into close combat. and of course you have NO defense with that stuff. you get pwned easily. especially with just 6 constitution9. Well they dont need to wear any equipment usually, thye dont need to buy weapons else than wands that can last them forever.
Maybe the warrior should than avoid getting into a 1 on 1 with a powerful mage? Roleplay, boy. Roleplay. Start learning more about it. of COURSE a skilled mage is more powerful than s ingle warrior. for that we have to show much more roleplay, and be more responsible.10. Im pretty sure they can even beat warriors in close distance, when the warriors hit they get stuck up to 5 seconds, thats enought so the mage stand back, cast a flame, and watch the show.
*breaths*
1. Yeah, thought mages can kill the warrior ages before he gets to them, and archers can only shoot 6 tiles, mages can do twice that and their magic is much stronger, and there is no defense agaisnt it, one arrow half halt? I wanna see that.
2. Paralize spell can be learned by very high skill mages, im pretty sure Samantha will be casting them around soon.
3. Not your problems, sure it makes you guys able to seem more powerful.
4. Oh poor you, youll ahve to recover your mana with the food you created yourself.
5. Well cooks works much harder, and peoples do buy food, well before mages came in food was uber rare, now we are crawling in it, see the thing?
6. Hmm 20 minutes? It takes less than 5 to recover healt, and im pretty sure its the same for mana. Its faster to go to NPCs with portals and long walks too.
7. The thing is, every warriors are idiots if we only taslk about attributes, cause no warriors can be strong with 18 intelligence, while mages can, another advantage
8. You dont do it cause no one dares challenge the great mages, thats why no one is agaisnt mages.
9. Robes and hats arent reallt costly, you dont need to break your staff by fighting close combat, and the rest of the items you got them from GMs.
10. A mage is stronger than a warrior close combat! Imagine a fight, imagine in supports, 4 warriors against one warrior and a mage, the that would be about "fair", since killing someone with weapons is about 10x longer than with magic, or so.
- Garett Gwenour
- Posts: 2360
- Joined: Sun Jan 09, 2005 2:18 am
- Location: Is Roleplay in YOU ?
Arameh has valid points. Tho I need not stick my head into this death trap of an arguement and likely my arguement will be largely ignored and instead an insult to PO Arameh will be follow my post, so be it, I have noticed some instances occuring ingame and they need to be addressed. Why? Because this is a game, this is not "What life would be like if Gods were rampent, Magic were real, and Dragon's were friendly"; this is a game and we should strive to make this game fair for all, not advantageous for a handful of players who turn their back on the mainstream of players because their massive ego's eclipse the sun daily.
Djironnima has said that it is very difficult to train magic skill, he says mana goes up very very slowly. I contest this point, both PO's Meriel and Samantha have spoken often that to cast a fire ball, the spell that can take a quarter to a third of life from most warriors at a time and takes 1.5 seconds to cast, requires so little mana that they can cast it repeatedly and not notice a loss of mana, the mana is replaced before they lose it; it is the same for the teleporting spell, PO Meriel has told me she can cast the teleporting spell 8 to 9 times without having to stop. How difficult can it be to train magic when the essential spells all require little mana, are very strong to start off, and can be used to bully the strongest of characters; as Arameh has said, Stephen a character I've spent the past year leveling in combat can be destroyed by a noobie mage that can teleport and cast a fire spell, or any offensive spell for that matter.
Tell me, how is that at all fun for me, the player of a warrior?
In an ideal world the mages and the warriros in Illarion would be all friends and allies, but unfortunately it does not work out that way. For various reasons, through various mistakes done OOC and IC, the lines have been drawn. If you want to learn magic you had best learn from Samantha, and if that is so, you will not be loyal to Stephen and his cronies. That is fine, I enjoy conflict, it is what makes the big events happen.
I do not at all believe the roleplay of the mages is poor at all. It is understandable, for a long time, warriors dominated the world and outcome, mages were pushed aside because they were useless and now that mages have power they want to be relevent. That is fine. But it is simply unfun for me as a player when my character I have spent the past year working my arse off leveling Stephen so he can deal with the big monsters during quests, (you may call it powergaming, but this character is the leader of a knighthood and now leader of a town, if he cannot beat the big guys, he would not be living up to the character), and now a mage character that has learned the fire Spell, say 3 weeks sweet talking their teacher and 2 weeks leveling the skill, can completely swip my character off the screen. That is simply unfun for me.
Proposal let warriors Dodge spells as well as Block spells with their shields. It would make sense for a master in dodge to be able to dodge a spell coming at them often enough, and let's say using a Sky shield you would be able to block the brunt of a spell, still recieveing damage but no where near as much.
Basically, incorporate a warriors earned skill and defenses of dodge and parry against magic spells. This will bring everything full circle, no longer will warriors who have to spend a year making their character strong can complain about being blindsided by a noob, as their skills will be used and not worthless against a mage.
All those in agreement say I.
Djironnima has said that it is very difficult to train magic skill, he says mana goes up very very slowly. I contest this point, both PO's Meriel and Samantha have spoken often that to cast a fire ball, the spell that can take a quarter to a third of life from most warriors at a time and takes 1.5 seconds to cast, requires so little mana that they can cast it repeatedly and not notice a loss of mana, the mana is replaced before they lose it; it is the same for the teleporting spell, PO Meriel has told me she can cast the teleporting spell 8 to 9 times without having to stop. How difficult can it be to train magic when the essential spells all require little mana, are very strong to start off, and can be used to bully the strongest of characters; as Arameh has said, Stephen a character I've spent the past year leveling in combat can be destroyed by a noobie mage that can teleport and cast a fire spell, or any offensive spell for that matter.
Tell me, how is that at all fun for me, the player of a warrior?
In an ideal world the mages and the warriros in Illarion would be all friends and allies, but unfortunately it does not work out that way. For various reasons, through various mistakes done OOC and IC, the lines have been drawn. If you want to learn magic you had best learn from Samantha, and if that is so, you will not be loyal to Stephen and his cronies. That is fine, I enjoy conflict, it is what makes the big events happen.
I do not at all believe the roleplay of the mages is poor at all. It is understandable, for a long time, warriors dominated the world and outcome, mages were pushed aside because they were useless and now that mages have power they want to be relevent. That is fine. But it is simply unfun for me as a player when my character I have spent the past year working my arse off leveling Stephen so he can deal with the big monsters during quests, (you may call it powergaming, but this character is the leader of a knighthood and now leader of a town, if he cannot beat the big guys, he would not be living up to the character), and now a mage character that has learned the fire Spell, say 3 weeks sweet talking their teacher and 2 weeks leveling the skill, can completely swip my character off the screen. That is simply unfun for me.
Proposal let warriors Dodge spells as well as Block spells with their shields. It would make sense for a master in dodge to be able to dodge a spell coming at them often enough, and let's say using a Sky shield you would be able to block the brunt of a spell, still recieveing damage but no where near as much.
Basically, incorporate a warriors earned skill and defenses of dodge and parry against magic spells. This will bring everything full circle, no longer will warriors who have to spend a year making their character strong can complain about being blindsided by a noob, as their skills will be used and not worthless against a mage.
All those in agreement say I.
Last edited by Garett Gwenour on Tue Jun 13, 2006 1:53 am, edited 1 time in total.
Don't you feel ashamed for giving such a comment, after being seen by a GM, casting stone walls around you to "train" somewhere in the wilderness?Samantha Meryadeles wrote:Wrong. I can't throw fireballs or flames anywhere around. We go to the magic trainingfield in the academy mostly. There I cast 4 lightnings and have to wait 20 minutes until my mana bar is full again. to cast another 4. I need good 100 before i get better 1 %. How many mummies has you to kill for 1 %?
- Lance Thunnigan
- Posts: 1749
- Joined: Sun Jan 29, 2006 12:02 am
- Location: The 918, OK
- Samantha Meryadeles
- Posts: 1879
- Joined: Wed Apr 27, 2005 2:48 pm
- Contact:
You forget the high disadvantage that a mage can't stand a warrior since mages have NO constitution and NO combat skills.
how many mages have killed stephen yet? against how many mages have you fought?
How much essence has stephen? 3?
The wilderness was a very beautiful and calm place at the coast. a place well used for meditation and also practicing mental skills like magic. and the gm was you. someone who dislikes me ooc and has crudges against me.
And we dont want to mention Shuk, want we? if you want to play it that way we may do so. but as the moderator of this board you have just proofed your missing ability to do that. since you made a post that has nothing to do here.
how many mages have killed stephen yet? against how many mages have you fought?
How much essence has stephen? 3?
The wilderness was a very beautiful and calm place at the coast. a place well used for meditation and also practicing mental skills like magic. and the gm was you. someone who dislikes me ooc and has crudges against me.
And we dont want to mention Shuk, want we? if you want to play it that way we may do so. but as the moderator of this board you have just proofed your missing ability to do that. since you made a post that has nothing to do here.
Last edited by Samantha Meryadeles on Tue Jun 13, 2006 1:57 am, edited 2 times in total.
- Lance Thunnigan
- Posts: 1749
- Joined: Sun Jan 29, 2006 12:02 am
- Location: The 918, OK
I see Warriors walk outside and "duel" all the time. You think they actually care about a random duel or the shade of color they can get to when they are done? Also, if you think there is a problem with RP in your comment, then you should probably keep that to yourself, the player, and whoever else that needs to know rather than being an ass and taking cheap shots like that.Markous wrote:Don't you feel ashamed for giving such a comment, after being seen by a GM, casting stone walls around you to "train" somewhere in the wilderness?Samantha Meryadeles wrote:Wrong. I can't throw fireballs or flames anywhere around. We go to the magic trainingfield in the academy mostly. There I cast 4 lightnings and have to wait 20 minutes until my mana bar is full again. to cast another 4. I need good 100 before i get better 1 %. How many mummies has you to kill for 1 %?
Fighters have NO essence, NO Willpower and NO intelligence, and mages have NO constitution, whats the fucking point here?Samantha Meryadeles wrote:You forget the high disadvantage that a mage can't stand a warrior since mages have NO constitution and NO combat skills.
how many mages have killed stephen yet? against how many mages have you fought?
How much essence has stephen? 3?
Essence aint even affect magic resistance currently, you who knows more than me about everything of magic. He didnt fight any mages, why? cause he would get pwned and everyone knows that.
- Garett Gwenour
- Posts: 2360
- Joined: Sun Jan 09, 2005 2:18 am
- Location: Is Roleplay in YOU ?
@Samantha - It is required for a mage to use 3 attirbutes to be a successful mage, Intell, Essence, Will Power. This will take maybe 35 points to hand out. You would still have 19 left to fill into your constituion and agility; do not try and say a mage must spend all their skill on mage stats to be a mage.
A warrior on the other hand must manage, Agility, Strength, Constituion, Perception, Dexterity, and now Intell if you want to use tactics to it's fullest. Tell me where we will find the room for essence?
A warrior on the other hand must manage, Agility, Strength, Constituion, Perception, Dexterity, and now Intell if you want to use tactics to it's fullest. Tell me where we will find the room for essence?
Fooser wrote:I see Warriors walk outside and "duel" all the time. You think they actually care about a random duel or the shade of color they can get to when they are done? Also, if you think there is a problem with RP in your comment, then you should probably keep that to yourself, the player, and whoever else that needs to know rather than being an ass and taking cheap shots like that.Markous wrote:Don't you feel ashamed for giving such a comment, after being seen by a GM, casting stone walls around you to "train" somewhere in the wilderness?Samantha Meryadeles wrote:Wrong. I can't throw fireballs or flames anywhere around. We go to the magic trainingfield in the academy mostly. There I cast 4 lightnings and have to wait 20 minutes until my mana bar is full again. to cast another 4. I need good 100 before i get better 1 %. How many mummies has you to kill for 1 %?
Just go ig, warriors dont duel anymore
- Lance Thunnigan
- Posts: 1749
- Joined: Sun Jan 29, 2006 12:02 am
- Location: The 918, OK
Agreed.I see Warriors walk outside and "duel" all the time. You think they actually care about a random duel or the shade of color they can get to when they are done? Also, if you think there is a problem with RP in your comment, then you should probably keep that to yourself, the player, and whoever else that needs to know rather than being an ass and taking cheap shots like that.
Yeah, they already maxed their skill, no need to anymore.Arameh_ wrote:Fooser wrote:I see Warriors walk outside and "duel" all the time. You think they actually care about a random duel or the shade of color they can get to when they are done? Also, if you think there is a problem with RP in your comment, then you should probably keep that to yourself, the player, and whoever else that needs to know rather than being an ass and taking cheap shots like that.Markous wrote: Don't you feel ashamed for giving such a comment, after being seen by a GM, casting stone walls around you to "train" somewhere in the wilderness?
Just go ig, warriors dont duel anymore
- Lance Thunnigan
- Posts: 1749
- Joined: Sun Jan 29, 2006 12:02 am
- Location: The 918, OK
That's just it. Don't bitch if you can't use, or be taught magic. You chose to be warriors, we chose to be mages.@Samantha - It is required for a mage to use 3 attirbutes to be a successful mage, Intell, Essence, Will Power. This will take maybe 35 points to hand out. You would still have 19 left to fill into your constituion and agility; do not try and say a mage must spend all their skill on mage stats to be a mage.
A warrior on the other hand must manage, Agility, Strength, Constituion, Perception, Dexterity, and now Intell if you want to use tactics to it's fullest. Tell me where we will find the room for essence?
No ones has maxed skill.Fooser wrote:Yeah, they already maxed their skill, no need to anymore.Arameh_ wrote:Fooser wrote: I see Warriors walk outside and "duel" all the time. You think they actually care about a random duel or the shade of color they can get to when they are done? Also, if you think there is a problem with RP in your comment, then you should probably keep that to yourself, the player, and whoever else that needs to know rather than being an ass and taking cheap shots like that.
Just go ig, warriors dont duel anymore
- Garett Gwenour
- Posts: 2360
- Joined: Sun Jan 09, 2005 2:18 am
- Location: Is Roleplay in YOU ?
Arameh is right, warriors don't really duel anymore because it is difficult to train now and it just wastes armor.
And I don't see why anyone would NOT want my proposal to go through. It helps and benefits equally everyone, how does it at all hurt a powerful mage that can teleport away, paralise the warrior, or push the warrior away?
And I don't see why anyone would NOT want my proposal to go through. It helps and benefits equally everyone, how does it at all hurt a powerful mage that can teleport away, paralise the warrior, or push the warrior away?
- Lance Thunnigan
- Posts: 1749
- Joined: Sun Jan 29, 2006 12:02 am
- Location: The 918, OK
Yeah not only you, but the tons of peoples that coulnt get teached.Lance Thunnigan wrote:That's just it. Don't bitch if you can't use, or be taught magic. You chose to be warriors, we chose to be mages.@Samantha - It is required for a mage to use 3 attirbutes to be a successful mage, Intell, Essence, Will Power. This will take maybe 35 points to hand out. You would still have 19 left to fill into your constituion and agility; do not try and say a mage must spend all their skill on mage stats to be a mage.
A warrior on the other hand must manage, Agility, Strength, Constituion, Perception, Dexterity, and now Intell if you want to use tactics to it's fullest. Tell me where we will find the room for essence?
Yeah it does.
Last edited by Arameh on Tue Jun 13, 2006 2:01 am, edited 1 time in total.
- Lance Thunnigan
- Posts: 1749
- Joined: Sun Jan 29, 2006 12:02 am
- Location: The 918, OK
Like i said before you guys.. if you think mages are so strong then jsut avoid picking fights with them.. instead be friends with them.. i mean magic is kind of like the "RP" based skill here.. it maybe be too strong but it isnt used like swords.. its used only when its needed.. or thats how it should be. because why would a mage waste mana on say pigs. its really only used against other players. this is at least what i have seen and heard since the time i joined illa