I don't powergamePellandria wrote:Yeah make it even worser than it is, not all players get their egos up and want to pg all day, skill loose and item loose, as itis now, is crap allready, making it even worser just drives more people away.

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I don't powergamePellandria wrote:Yeah make it even worser than it is, not all players get their egos up and want to pg all day, skill loose and item loose, as itis now, is crap allready, making it even worser just drives more people away.
I don't mind being told about rules and how to play, but please don't tell me how to feel. I think we are looking at a much bigger problem if the staff dictates how the players 'must' feel.abcfantasy wrote:If people do not care about getting clouded, then something must be done to make the consequences worse so that people will care. People 'must' care if their chars get clouded.
O_O?!Fianna Heneghan wrote:I don't mind being told about rules and how to play, but please don't tell me how to feel. I think we are looking at a much bigger problem if the staff dictates how the players 'must' feel.abcfantasy wrote:If people do not care about getting clouded, then something must be done to make the consequences worse so that people will care. People 'must' care if their chars get clouded.
I say it again...abcfantasy wrote:It's not a matter of feelings really.
But the PO should 'care' about his char and getting clouded. It's like a responsability. I'm not saying tremble and be scared if your char is about to be clouded, but I am saying that you should not treat your char's clouding as if it was nothing.
ooc.. people may not care.... there are a couple of chars I don't care if they are clouded or not... a couple I would. That does not mean I won't adaquetely RP the clouding however. The "consequences" in order to force adaquete RP can even be up to perma.. and there will be some PO's who will not RP correctly no matter what. These PO's should be talked to by a GM rather then making more mechanics to force a certain RP. This kind of mechanic punishes the good RPer more then the bad one (just one opinion and I realize it is not shared by all).If people do not care about getting clouded, then something must be done to make the consequences worse so that people will care. People 'must' care if their chars get clouded.
Again this is the mechanics of the game.. the permanent skill loss. IMO that causes a lot of the conflict, even though some say it is good to "encourage" fear of dying/severely hurt or whatever...than you obviously never played a magical char, skilloose ther eis the worst that you can ever have and I don't have any database access, so no way to check hmm.
how can you know that?You will never have a system where characters fear death. It's just no fun, so no one does it thinking they are the minority, when sadly they are the majority.
Sort of like you?Korm Kormsen wrote:how can you know that?You will never have a system where characters fear death. It's just no fun, so no one does it thinking they are the minority, when sadly they are the majority.
if i am not very mistaken, about half this thread is just about this difference in feelings.
and, i have to add, about your (you and others of the "evil char" players)unability, to understand(or respect?) these differences.
Always the voice of reason. You know, I just can't imagine why there is a problem in the community when I read things like that.I'm thinking..if all these people, who don't care about getting killed...why we don't swarm them and reskill them 100 times, lets look if they still won't care.
You just jabber on about the activity.Miklorius wrote:"Up to the player" won't work if it comes to big battles. And you also give your interpretation how you see clouding/ghostung. I really hope that the staff will give official, logical guidelines.Avalyon el'Hattarr wrote:Well, in my opinion, clouding is up to the player.. If he chooses perma death then it's oviously a kill, if not, then it's K.O and badly wounded.
See also the Illapedia about Death!
I highly doubt that there are a lot players who can play their characters without any player/OOC knowledge influence (maybe when you are not much active in the community)!
Na, a new character can get 20+ spirals off flies in less than 5 minutes.Konrad Knox wrote:There's no need to powergame to gain skills fast.
Just step away from the proverbial box of advice you get on the streets. People tell you: "if you're new, go practice with flies." Don't do it, don't listen. Don't go out and try to kill 1000 flies, or stand there getting hit for 10 hours straight, trying to gain baby steps of skill.
Instead:
1. Find a smith and try to make a deal with them for some decent armor: either ask for credit or do a job for them. easy.
2. Do a job or two for some farmer or fisher or miner, to get at least 100 coins.
3. Buy a healing potion.
4.Go straight down south into the forest, with all your skills at 0, and try taking on a troll. Sure, it will take some skill, backing up, jumping, reasting, hiding in the trees. Luckily, the AI of the monsters is now slightly complex, they can lose you in the trees or get lost themselves. With a bit of tactical thinking, by the time the troll dies, you will have gained at least 7-8 combat levels. Total time of this endeavor is about 30-60 minutes, including the proper roleplay.