Page 11 of 12
Posted: Sat Feb 18, 2006 8:13 pm
by Necrontyr_arising
i was logging off
Posted: Mon Feb 20, 2006 9:49 pm
by Djironnyma
war am lagerfeuer , hatte jedoch zuvor eine feuerflamme gezaubert die ungefähr zum zeitpunkt des absturzes sich hätte auflösen müssen.....
Posted: Mon Feb 20, 2006 9:50 pm
by Durgin
mining coal
Posted: Mon Feb 20, 2006 9:51 pm
by Garett Gwenour
Fighting undead
Posted: Wed Feb 22, 2006 12:52 am
by Aegohl
I think I crashed it tonight *and* last night. See, last night I was playing a gnoll and setting traps and the server went down shortly after a few of the traps went off. Tonight, it was the same. 1+1=me crashing server. Sorry.
Posted: Wed Feb 22, 2006 12:53 am
by Isilwen
PUPPY! *chases*
Posted: Wed Feb 22, 2006 12:54 am
by Aegohl
*trap* *trap* *dead* *server crash!*
Posted: Wed Feb 22, 2006 12:55 am
by Athian
Aegy? your not Rex Lobo are you?
Posted: Wed Feb 22, 2006 12:56 am
by Aegohl
No. Rex Lobo is from the way back, even before a storyline was set for gnolls.
My gnoll is just enforcing the gnoll storyline and thus he's scary and deadly and fun! =)
Posted: Wed Feb 22, 2006 12:59 am
by Athian
ahh...remind me to avoid him

Posted: Wed Feb 22, 2006 1:13 am
by Sir Gannon
This is killing me hehe. Yesterday my first day back Im chilling reliving old times... Then I hear a howl... Chase after the Gnoll a bit... BZZT froze... Had to go to sleep.
I JUST get where im able to get on and im informed the server has froze then minutes prior.
I cant win

Posted: Wed Feb 22, 2006 2:37 am
by Aegohl
You're the one I killed yesterday, Gannon?!
*writes the name "Gannon" over an x'ed out stick figure on the side of his jet fighter*
Posted: Wed Feb 22, 2006 2:47 am
by Sir Gannon
Actually nope! I was the one running after you as I watched the one you killed limping back to town lol.
* Hands Aegy the acetone to remove the mark *
Better luck next time
Good God im making myself a target... Real smart....
Posted: Wed Feb 22, 2006 2:50 am
by Aegohl
Oooh! We would have had fun with you. My gnoll's son was awaiting his first kill with me behind some well-trapped bushes. =)
I would have liked to see a mob being built over us, because we would certainly flee while several people walked over trap after trap. =)
Posted: Wed Feb 22, 2006 2:55 am
by falco1029
I wa sthere too. And I would have made an EASY kill, too.

Posted: Wed Feb 22, 2006 2:57 am
by Sir Gannon
Wow it IS true what they say haha. Your evils in a Gnoll!
Though I think it is entirely cruel to set traps and watch people fall helplessly into them...
Although I cant argue... If I set there and taunted a guy to run straight into one I would laaauuuggghh.
But besides! Dont you know Gannon is to crafty for those sort of things?
Im gonna be scared to move when I go ingame now O.O
Posted: Wed Feb 22, 2006 3:07 am
by falco1029
Sir Gannon wrote:Wow it IS true what they say haha. Your evils in a Gnoll!
Though I think it is entirely cruel to set traps and watch people fall helplessly into them...
Although I cant argue... If I set there and taunted a guy to run straight into one I would laaauuuggghh.
But besides! Dont you know Gannon is to crafty for those sort of things?
Im gonna be scared to move when I go ingame now O.O
If they didnt give some sort of rp or visual indication of the traps we could bug them about not haveing good roleplaying events and only trying to mindlessly kill players

. of course, this is Aeghol, so they'd probalby just laugh at the complaint...
Posted: Wed Feb 22, 2006 3:12 am
by Sir Gannon
I think I am starting to get that Vibe Ules....
Although im so loveable who would want to set traps for me <3
* Can hear the hinges creaking as the traps are being set.... *
Posted: Wed Feb 22, 2006 3:18 am
by falco1029
Sir Gannon wrote:I think I am starting to get that Vibe Ules....
Although im so loveable who would want to set traps for me <3
* Can hear the hinges creaking as the traps are being set.... *
I wonder if the current magic spells allow for magical traps
if not, get workign on it you programmers!
Posted: Wed Feb 22, 2006 6:59 am
by Aegohl
The traps range from completely visible to semi-visible(the last option allows only the hooks at the end to be seen. It's even a bit hard to tell which tile it's on in this way, but you know there's a trap around there somewhere). Of course, I set traps where I felt a gnoll would set them (some visible and some hidden behind things, the visible ones to lure someone towards the invisible ones).
The truth is, even knowing where they are doesn't help, because if you try to lure someone into traps, you're bound to accidentally run into them (I did so twice), so it's as much a danger to me as it is to anyone else (well, almost).
Anyhow, there's a long tradition within the GM's (both here and in other games) where the GM's take the form of monsters or summon them and create a threat to the city(trolling, ogreing, gnolling, etc..). The reasoning for this is quite simple. You leave the players to themselves too long and you lose sight of the heroic and epic struggle that is a major part of the fantasy genre. Even as some, helpful players make villains, often the struggles between PC heroes and villains tend to make the heros look more callous and self-important (especially when they bring the fight to the boards). For there to be true heros we need a faceless, albeit dangerous threat.
It's even better if the villain is roleplayed well and is a unique, interesting challenge, I would say. I've never enjoyed going into Trollsbane with an ogre and "me bash skullsss huhu." That's just being railroaded.
With this case, the NPC gnoll was actually an easy beat--as long as you don't take the bait and get lured into traps. If one went out the south gate, realized what was going on, and went around, the gnoll would likely either be defeated quickly or run away(the fact that he was half-dead from hitting his own traps didn't help him any =) )
Posted: Wed Feb 22, 2006 6:01 pm
by Isilwen
*whistles* here puppy puppy

Posted: Wed Feb 22, 2006 11:10 pm
by Berengar
Defending Arist from ogres and trying to push him away from them after he got disconnected

Posted: Wed Feb 22, 2006 11:12 pm
by Aristeaus
Trying to log back into Illi after i disconected

Posted: Wed Feb 22, 2006 11:16 pm
by Retlak
as soon as i got disconnected the server froze... its always me!
Posted: Wed Feb 22, 2006 11:18 pm
by Garett Gwenour
getting stood up by isilwen in vanima
Posted: Wed Feb 22, 2006 11:28 pm
by Misjbar
Garett Gwenour wrote:getting stood up by isilwen in vanima
YES! I see a chance for Peter.
Posted: Wed Feb 22, 2006 11:35 pm
by Gort Greegog
i was the last to logg on the last 2 crashes
Posted: Thu Feb 23, 2006 1:08 am
by falco1029
Aegohl wrote:The traps range from completely visible to semi-visible(the last option allows only the hooks at the end to be seen. It's even a bit hard to tell which tile it's on in this way, but you know there's a trap around there somewhere). Of course, I set traps where I felt a gnoll would set them (some visible and some hidden behind things, the visible ones to lure someone towards the invisible ones).
The truth is, even knowing where they are doesn't help, because if you try to lure someone into traps, you're bound to accidentally run into them (I did so twice), so it's as much a danger to me as it is to anyone else (well, almost).
Anyhow, there's a long tradition within the GM's (both here and in other games) where the GM's take the form of monsters or summon them and create a threat to the city(trolling, ogreing, gnolling, etc..). The reasoning for this is quite simple. You leave the players to themselves too long and you lose sight of the heroic and epic struggle that is a major part of the fantasy genre. Even as some, helpful players make villains, often the struggles between PC heroes and villains tend to make the heros look more callous and self-important (especially when they bring the fight to the boards). For there to be true heros we need a faceless, albeit dangerous threat.
It's even better if the villain is roleplayed well and is a unique, interesting challenge, I would say. I've never enjoyed going into Trollsbane with an ogre and "me bash skullsss huhu." That's just being railroaded.
With this case, the NPC gnoll was actually an easy beat--as long as you don't take the bait and get lured into traps. If one went out the south gate, realized what was going on, and went around, the gnoll would likely either be defeated quickly or run away(the fact that he was half-dead from hitting his own traps didn't help him any =) )
you woulda been lucky with ules, because though he wouldnt fall for the lure,s if he happened to be heading that way anywya, his sight (and hearing, you know, bad perceptiopn) is bad, and id most likely roleplay as such.

Posted: Mon Feb 27, 2006 7:15 pm
by Llama
Was going to walk, that simple...
Oh and I had sucessfully disarmed a trap a few minutes before.. would that have something to do with it?
Posted: Mon Feb 27, 2006 7:17 pm
by Necrontyr_arising
there was a huge wall of fire defending the entrance to silverbrand and i was trying to get some gullable humans that were looking at it to walk into the flames...
