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Posted: Thu Mar 18, 2004 10:49 pm
by Rynt
Where's the other side? I only see one wall and a roof. Since when is a wall and a roof a cube?

WOW! YOU PUT PICTURES ON IT! OMG! PRAISE HIM! I AM A N00B! YEAH, YOU'RE SO L337!

note: The window just looks...wrong. The shading on the floor doesn't look right, and the window seems to be facing at an angle to the wall.

Posted: Thu Mar 18, 2004 10:59 pm
by The Returner
Model a room before you criticise others, Rynt.


Have you ever considered being inside the cube? oh what a concept!

Posted: Thu Mar 18, 2004 11:01 pm
by Aaron Groveburry
Nice room returner...but my only 'thing is to change the light throught the window the angle looks a bit off

Posted: Thu Mar 18, 2004 11:01 pm
by Rose Meshten
Wow, I really love it Returner! And there are so many details in it, like the floor in the front, where the path the owner walked upon for many times obviously is a little used. When I see graphics like this I really wished I could make these things too. But I can't :(

Keep on with this great work! :P

Posted: Thu Mar 18, 2004 11:02 pm
by The Returner
Image has been updated slightly.


http://www.lasukie.raxxisbak.com/Upload ... usewip.jpg


Edit:

Updated once more, this will be the final update i post online.


Aaron, thanks for pointing out the lighting, I noticed it did not match the sun and looked a little fake, I hope you approve of the new setup ;)

Posted: Fri Mar 19, 2004 1:11 pm
by Caranthir the great
I'm not a graphical genious or anything like that, but shouldn't both of the windows have the sunlight in same angle if the lightning comes from the same direction?

I.e.
Current sitiuation: /\
Desired sitiuation // or \\ or ||

Posted: Fri Mar 19, 2004 1:40 pm
by The Returner
They do.

Posted: Fri Mar 19, 2004 2:02 pm
by The Returner
http://www.lasukie.raxxisbak.com/Upload ... tsetup.jpg


This is the light setup,

Scene also updated at the image URL in a higher resulotion,

Takes 8mins to render with shadows and AA, on a AMD 2000+ XP, 256MB ram, 128 onboard AGP card.


However, I dont think marty would appreciate me posting hyperealist images on his forum, (really only wanted to post the one here to show that i can,indeed, map a cube ;) ) so as i continue, anyone whose interested can check out the post i will make in OFF Topic.

Posted: Fri Mar 19, 2004 4:43 pm
by martin
The Returner wrote:However, I dont think marty would appreciate me posting hyperealist images on his forum,
This is not hyperrealistic.
The whole scene consists of simple boxes which are mapped without assigning extra coordinates to them. Every newbie can do that.
Besides that, the textures look everything but realistic. The world I live in is not as simply textured and consists of no ideal boxes. Maybe it's different up there in canada so that your image could be considered realistic?

Martin

Posted: Fri Mar 19, 2004 4:45 pm
by The Returner
Ok martin, how about a little contest.


You make a scene thats more realistic then mine, and i'll agree with you.


However, I think your going to come back with a "I'm to busy to make other graphics.....but not to busy to look down upon you" statement.



If every newbie can do it, prove it, Martin.

Posted: Fri Mar 19, 2004 4:51 pm
by martin
Okay, what should the theme of the pic be?

Martin

Posted: Fri Mar 19, 2004 4:54 pm
by The Returner
Realism, in any form

you've seen my entry

Posted: Fri Mar 19, 2004 5:00 pm
by The Returner
Just to be fair, every object started with a cube in my scene

so perhaps every object should start with a cube in yours, to :idea:

Posted: Fri Mar 19, 2004 5:17 pm
by martin
I already started using NURBS. Sorry. And as I like the first approximation very much, I won't start a new one.

Martin

Posted: Fri Mar 19, 2004 5:19 pm
by The Returner
NURBS

Let me guess

Your using some program like C4D or MAX that does all the work for you.


Martin Martin Martin......*shakes head*


go on.....show your uber-elite talent

Posted: Fri Mar 19, 2004 5:45 pm
by martin
Your really damn stupid, arn't you?
you have no clue what NURBS are, right? And you never really worked with a 3D-program, right, which does "everything" for you. Am I right, little boy?
Working with NURBS is damn more difficult than your (rather basic and simple) box modelling. Just to let you know.

Martin

Posted: Fri Mar 19, 2004 6:07 pm
by The Returner
Allow me to explain,

Over complication is something a newbie will learn, eventually, martin.



Why i do not use nurbs...


There is no fun in nurbs,there is no skill in nurbs, in fact, its so incredibly easy to slap a few nurb tags on a low poly model, and watch it turn into a high poly model, that it takes the ART out of Graphic Art.


By the way, I use programs, likely many of which you cant afford, or even havent had the guts to download. And yes, I did pay for them, allow me to list

all 3d software:

Bryce 5

C4D 6XL

Carrera

Anim8or

Wings 3d

Blender

Particle Illusion

DoGa L3

Maya PLE

Softimage XSI EXP

All 2d software:

UVmapper PRO

Serif Photoplus 5.5

Animation software:

Sony screenblast studio

Pure motion




So, Little boy, wheres your ground breaking scene?

Posted: Fri Mar 19, 2004 6:29 pm
by Yoruhm
I've senn so many NURBS models, and they 've been all better then the objects u used in your scene.

Here an example of hyper realism without a 3d tool.
this looks real.

http://home.arcor.de/urbanfallout/realism.html

PS:thats not my work. its the work from a colleague

Posted: Fri Mar 19, 2004 6:36 pm
by The Returner
To vivid and obviously faked.

Posted: Fri Mar 19, 2004 6:36 pm
by martin
The Returner wrote:Why i do not use nurbs...

There is no fun in nurbs,there is no skill in nurbs, in fact, its so incredibly easy
The truth is that NURBS modelling is the most difficult way to model, but it produces the best results. One has to be rather skilled to use them.
to slap a few nurb tags on a low poly model, and watch it turn into a high poly model, that it takes the ART out of Graphic Art.
What you describe is definitly not NURBS modelling. This sounds like smothen low-poly meshes.

By the way, I use programs, likely many of which you cant afford, or even havent had the guts to download. And yes, I did pay for them, allow me to list
[...]
Wings 3d

Blender
Impressive. You paied for them? Not bad for freeware tools.
Better learn how to use them instead of wasting your time.
So, Little boy, wheres your ground breaking scene?
I am not a little boy. I'll turn 27, I could easily be your grandfather.

Martin

Posted: Fri Mar 19, 2004 6:38 pm
by The Returner
If my grandfather was 27, that would make my mom 10, and me 3

Posted: Fri Mar 19, 2004 6:47 pm
by Yoruhm
ROFL :o

Its not only in 3d tools possible to texture something.
the house based of a blueprint and is created in photoshop 6.0
Ur scene looks like an old 3d shooter and not hyperrealistig. it needs much morethen light, some bad textures a cube and the boolean operation to make a scene looking real :wink:

Posted: Fri Mar 19, 2004 6:48 pm
by The Returner
Simply, Put up, or shut up

Posted: Fri Mar 19, 2004 6:49 pm
by Gro'bul
Yoruhm, I don't think photo-realism and hyper-realism are the same thing. Personally I've never heard of hyper-realism, sounds like some anime cartoon. :roll:

Posted: Fri Mar 19, 2004 6:54 pm
by Yoruhm
But both words r including "realism". So its the intention to create pictures which should awake the feeling, that this work could be real. in the case of returners pic... it doesnt look photo realistic, hyper realistic, semi-realistic, or somewhat else

Posted: Fri Mar 19, 2004 6:56 pm
by Nartak Ironmaster
The Returner wrote:Simply, Put up, or shut up
Then stop bitching around and make the "real" money...
You're the leet one, so make your 3000$ and stop yelling at martins skills which are much better than yours...

Thank You

Posted: Fri Mar 19, 2004 6:57 pm
by The Returner
to be honest, martin hasent shown anything yet

Posted: Fri Mar 19, 2004 7:05 pm
by Misjbar
Uuhhmm, what do you think of, nearly the entire game? Is that good enough for you?

Posted: Fri Mar 19, 2004 7:07 pm
by The Returner
I could model half the weapons in this game in a day


I want to see martins real skill, not the same graphics we've been staring blindly at while hearing"new graphics coming" since 2001

Posted: Fri Mar 19, 2004 9:15 pm
by martin
A first rendering.
I will improve it tomorrow.

http://stud3.tuwien.ac.at/~e9525060/rendering/mouse.png

Martin