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Posted: Sun Mar 07, 2004 5:06 pm
by Grant Herion
You cant really train MR without powergaming.

Posted: Sun Mar 07, 2004 5:22 pm
by Kasume
Grant Herion wrote:You cant really train MR without powergaming.
Yes, that is another definite thing. I would take the time doing it. Yet it's powergaming and against the rules.

Posted: Sun Mar 07, 2004 6:24 pm
by Athian
well it's almost impossible to do so now, unless someones carrying a large amount of mana potions.

Posted: Sun Mar 07, 2004 6:50 pm
by Nilo
And since the spells take soo much of your mana, no mage wants to help anyone now.. Unless the mages exchange their spells on each other....

Posted: Sun Mar 07, 2004 7:37 pm
by Galim
Help with what? raising magic resistance? sorry, but that is powergaming, and it is against the rules. never, never let ya charachter get hit by magic freely just to raise his magic resistance,

Posted: Sun Mar 07, 2004 7:41 pm
by Kasume
Oh ok then. How are we suppose to do it then? Piss all the mages off so they will cast on you to get your magic resistance up?

Posted: Sun Mar 07, 2004 7:43 pm
by Nilo
hhm. Galim, i disagree. If you rp trainig with magic well, then you could do it without powergaming. Besides, how else are you suposed to get your mr up??

Posted: Sun Mar 07, 2004 7:48 pm
by Hermie
Spells are fireballs, lightling, and ice bolts etc. who in their right mind would let someone throw one of these things at them?!

You would have 'natural' resistance to magic in your attributes unless you put this attribute too low. It wouldn't be brilliant but it would be better than having this attribute too small.

Posted: Sun Mar 07, 2004 8:16 pm
by Nilo
Then why do we even have MAgic Resistance??? If everyone is going to accuse you of powergaming, why would we have Magic Resistance?!

Posted: Sun Mar 07, 2004 8:51 pm
by Caranthir the great
Yeah, why do we have mining/slashing/baking...
That's one lame excuse. They are there to support your roleplaying, and that is how you must also gain. Halflings throwing greater fireballs at eachother and saying 'it makes us stronger.' Yeah? But I'd imagine the effect to be around same as sticking your head into a bonfire and keeping it there for ten seconds.

It hurts.

Posted: Sun Mar 07, 2004 9:03 pm
by Rynt
You can't train it, because if it's maxed out, mages can't do a thing against you. So, Imagine a warrior with maxed out Magic Resistance.

Posted: Sun Mar 07, 2004 9:06 pm
by Grant Herion
Thats Darlok... But I don't think he has high MR... but maybe, cause Zerbus is just like Darlok, he used to be easily beaten by Elaralith, then over the summer he got really strong against magic... But he wasn't called a powergamer... I suppose if you do it slowly over several months it is accepted.

Posted: Sun Mar 07, 2004 9:49 pm
by Nilo
Slowly, or quickly, is all the same. IF you call one persona powergamer, for raising mr then you could call a warrior a powergamer for rasing parry. I cant tell you how many people ive seen "training" on each other! And if you tihnk that a sword sticking through you 1,000 times in one hour is better than being hit by 1,000 spells, then you are sadly mistaken.

No, i dont think its powergaming to raise mr, just as it is not powergaming to raise parry. I do think raising parry is powergaming, UNLESS you role play it VERY well. If you train on each other, and just sit there drinking potions not doing the #me any, then that is powergaming in my perspective.

If you sit there throwing stinky spells at each other, and you DO use the #me concentrates, or #me tries to dodge the spell... I think it could be tolerable.

Posted: Sun Mar 07, 2004 10:09 pm
by Kasume
I wonder if MR is harder to raise than parry.... :?:

Posted: Sun Mar 07, 2004 10:11 pm
by Nilo
Probably, but thats not the point.

Posted: Sun Mar 07, 2004 10:19 pm
by Kasume
Actually, it kind of is. If MR takes longer and is harder... Then it invokes even MORE powergaming because of the extreme difficutly.

Posted: Sun Mar 07, 2004 10:30 pm
by Nilo
IF it is powergaming, which i dont think it is.

Posted: Sun Mar 07, 2004 10:35 pm
by Nilo
ANother thing.

[quote=hermie]Spells are fireballs, lightling, and ice bolts etc. who in their right mind would let someone throw one of these things at them?! [/quote]

Okay. If they meant to make spells so harmful, as demonstrated by hermie, they would have made it to where the spells would all kill you instantly, rather than just a little ( l l ).

No, if it was supposed to be really strong and powerful, they woudl have made it really strong and powerful.

Posted: Sun Mar 07, 2004 11:13 pm
by Gro'bul
Ok, if the person who is casting on you intentions are to help you raise you MR skill, then its powergaming. If the person who is casting is trying to blast your body parts to the other side of the map, its a different story. Usually training with another person helps improve your technique, in the process hurting the other person and you a little bit just because killing tools aren't meant for playing nice. However, using magic helps the casting person increase their technique, since there is no "magic evasion" skill, the other person is just being blasted at. Its like building an immunity to a poison, it takes many many years of controlled dosages to finnally build up a true resistance.

Darlok has been around for like over 2 years REAL TIME now.......

Posted: Mon Mar 08, 2004 12:07 am
by Grant Herion
I dont think Darlok has magic resistance, this is because over the summer when Grant was on his side, Darlok told Grant a couple of Hept Kels would kill him and that was ooc which I dont think he would lie. I think Darlok got high attributes like Grant got when he was 'blessed' only Darloks was permanent, and probably stronger because I think Darlok follows Moshran and Moshran would be able to help more in fighting then Nargun...
At least that is what I think.

Posted: Mon Mar 08, 2004 12:23 am
by Nilo
I disagree once more. If training parry isnt powergaming, then why does that make MR powergaming??

Posted: Mon Mar 08, 2004 1:12 am
by Grant Herion
Becuase now parry is always raise whenever you fight. MR isnt trained whenever you cast.

Posted: Mon Mar 08, 2004 1:27 am
by Nilo
Whats the dif?

Posted: Mon Mar 08, 2004 3:33 am
by Grant Herion
I just told you Nilo.

Posted: Mon Mar 08, 2004 3:43 am
by Gro'bul
Nilo wrote:I disagree once more. If training parry isnt powergaming, then why does that make MR powergaming??
It is if it is intentional beyond a reasonable amount of damage, but you basically get hit no matter what now, so it is basically unavoidable. After you get 2/3 of your health taken away you should stop fighting and wait to heal. If you use potions you still should, potions are basically pain killers and help things heal quicker, but it wouldn't instantly heal a wound, it says in things to do that potions will just speed up healing, not instantly heal like they do now.

Posted: Mon Mar 08, 2004 5:27 am
by Grant Herion
I thought you put potions over your wounds and they sealed the wounds shut... That is how I thought of the druid "magic".

Posted: Mon Mar 08, 2004 6:11 am
by Gro'bul
http://illarion.org/development/us_items.php wrote:Potions will not refill your health instantly, but rather increase your healing rate more than e.g. food does.

Posted: Mon Mar 08, 2004 3:13 pm
by Bloodhearte
I've came to the conclusion that either violations@illarion.org doesn't work, or they don't care for cases where players play unfairly.

The problem is not how long the paralysis is, the problem is when poorly roleplayed magic users use paralysis in conjunction with offensive spells, making it impossible to run away let alone fight back/swing the weapon without technically dying. I myself was victim to one of these technical abuse strategies not too long ago, and I was paralyzed for well over a minute while dead. Skill can be replaced with time, there's no doubt about that. But this paralysis+spell=inevitable death thing is ridiculous.

Don't believe me? Let me quote from the player of Darlok regarding this technical abuse.

---
Darlok:
A very clever way to fight your Character, really. This would insure that you will always win Elaralith.

My Character is strong, I dont think that many other can match him.
I, as the player, have also enouth experiance to decide a melee fight for me, if i really need to.

But i doubt that any averange Chracter has a chance agains your "tactic".
2 Shields, and a Combo-Spell-Attack (Paralyzis/Icefield).

You aint playing fair, Elaralith. You dont even want want to play fair in this case.

I personaly also dont belive your "excuse", you just did not log out, because you did not know that there is some Character who acutally is able to kill you behind 2 shields.
My Character killed your in one single blow, quite suprising for me too, there was not enouth time for your to even find the ESC Key.

Play fair, or leave. Thats all i have to say to you.
---

Although the two shield thing is out now, there is still a great chance of just plain dying because some guy focuses his wand on you and decides he's going to do whatever it takes to make sure you turn into a puffy cloud.

Oh yes, and the mana consumption rate doesn't matter when many mages have 3412531 mana potions they down constantly as they fight.

Posted: Mon Mar 08, 2004 3:22 pm
by Adano Eles
In the future there might be drastical changes on how potions work. As soon as mana potions are regenerating mana instead of just restoring it this won't happen as easily.

Posted: Mon Mar 08, 2004 8:34 pm
by Athian
in that sense maybe the food levels of mana potions should be changed so that the amount that one can use at one time becomes limited. i dont use mana potions to otfen because i decided food is of better use to my character then potions. but on occasion when i do you usepotions, i have noticed that you can down 20 or 30 potions before begining to feel even remotely full.