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Posted: Fri Feb 06, 2004 6:06 am
by The Returner
Tolkien this, and Tolkien that.
Illarion is
not middle earth.
Aragon is not Aragorn.
Theres no such place as Mordor here.
Orcs are not elves,
Theres not hundreds of differant kinds of elves.
The god of darkness isent named Sauron
Ganondalf is a Warrior and not a mage (an AWOL warrior at that)
Rings don't have strange lettering that leads the wearer into a sort of acid trip...
And ghosts are clouds, not hooded men with horses that have really really bad opera voices.
And if mining changes each time you play, you do not play an awfull lot.
And what business does a hobbit FARMER have MINING?
The drought involved everyone because its a drought
Solutions were witheld by the higherups, which caused the formation of Northerot, and the lowering of sea level, both were POSITIVE outcomes
The leaving of several old players, and the whining about it now are NEGATIVE outcomes.

Posted: Fri Feb 06, 2004 8:01 am
by Cain Freemont
Returner, I think the negative outweighs the positive. We lost a lot of good old players because of that stupid drought.
[rant]
I'll likely moan about the upcoming quest, as it will affect my main character in his entirety. For God's sake, I'm supposed to roleplay a mage who knows many things about spells and here's this Circle out of no where just destroying the power of runes. Yeah, that makes sense.
*sings like in the Wizard of Oz*
Weeeee represent, the Inner Circle, the Inner Circle, the Inner Circle.
And in the name of.... the Inner CiiiirCLLEEEE! We wish to welcome you to No Magic land.....
Long story short: My main character is screwed if he has to fight anything.
[/rant]
Posted: Fri Feb 06, 2004 2:55 pm
by The Returner
IF the good side wins
When the bad side wins
Quite confident are we Darlok?

Posted: Fri Feb 06, 2004 2:58 pm
by The Returner
Thats odd....
Your post somehow got placed below mine
Or am *I* Paranoid and pyschic....
Posted: Fri Feb 06, 2004 3:18 pm
by Falk vom Wald
Hey, that's funny. We should mix all the postings and then read them new. Might give us quite new impressions, who knows....
Posted: Fri Feb 06, 2004 3:47 pm
by Darlok
I am going to use some harsh words right now, towards Cain, I want to apologize for this.
Cain, shut up !
The Quest is running for 2 days, we just learn the opening, and you start to fear that your character will never be able to cast a spell again?
Are you paranoid?
Maybe, if the "good side" wins we gain more that we feared to lose.
When the "bad side" wins, we will get other ways to cast magic.
And now Cain, please make yourself a tea and watch the story evolving.
Thank you.
Edit:
Look at the Timestamp of my Edit here and compare it with my post date.
You will realize that they are missmatching.
The Board sorts the postings according the post-time-stamp, mine seems to be placed down, because "I will post this in the future".
Unfortunatly I cannot delete this posting so we have to live with it.
Edit2:
Might aswell abuse the strange behavior of my posting here.
The Returner wrote:IF the good side wins
When the bad side wins
Quite confident are we Darlok?
You have to cheer up the team you are playing for.
Lets recap what we/our Characters know.
What do our Characters know?
- they know that the magic books where taken from the libaray for restoration
- they know that the magic books where stolen on thier way back, a sailor was killed
- they know about the announcement of the Inner Circle
- unlikly to most quest I know, there is this "Board NPC", and they even answer our Character so they learned about thier motivations
Looks to me like the first chapter of something, a preset frame we get to know.
I think we are going to withness some more events to draw our conclusions and afterwards we can make wild assumtions of the great "WHY?".
Thats going to be a big fun and Cain has to apologize afterwards.
Posted: Fri Feb 06, 2004 3:55 pm
by Bloodhearte
I think the quest gives players, especially mages (which are quite a few on the island) to get involved in the quest.
It's not as if the GMs are aiming to make life in Illarion unlivable (unplayable, in reality? Nah). I find it interesting so far, so lets save the OOC stuff for when the drama unfolds completely, alright?
Posted: Fri Feb 06, 2004 4:28 pm
by The Returner
Sadly I have one good and one bad character, so I cannot get out the Pom Poms just yet Darlok

Posted: Fri Feb 06, 2004 6:24 pm
by Cain Freemont
Darlok wrote:I am going to use some harsh words right now, towards Cain, I want to apologize for this.
Cain, shut up !
The Quest is running for 2 days, we just learn the opening, and you start to fear that your character will never be able to cast a spell again?
Are you paranoid?
Maybe, if the "good side" wins we gain more that we feared to lose.
When the "bad side" wins, we will get other ways to cast magic.
And now Cain, please make yourself a tea and watch the story evolving.
Thank you.
Edit:
Look at the Timestamp of my Edit here and compare it with my post date.
You will realize that they are missmatching.
The Board sorts the postings according the post-time-stamp, mine seems to be placed down, because "I will post this in the future".
Unfortunatly I cannot delete this posting so we have to live with it.
Edit2:
Might aswell abuse the strange behavior of my posting here.
The Returner wrote:IF the good side wins
When the bad side wins
Quite confident are we Darlok?
You have to cheer up the team you are playing for.
Lets recap what we/our Characters know.
What do our Characters know?
- they know that the magic books where taken from the libaray for restoration
- they know that the magic books where stolen on thier way back, a sailor was killed
- they know about the announcement of the Inner Circle
- unlikly to most quest I know, there is this "Board NPC", and they even answer our Character so they learned about thier motivations
Looks to me like the first chapter of something, a preset frame we get to know.
I think we are going to withness some more events to draw our conclusions and afterwards we can make wild assumtions of the great "WHY?".
Thats going to be a big fun and Cain has to apologize afterwards.
Darlok,
No need to let your inner jackass spill out everywhere. I was only ranting. I was giving my initial thoughts. I never said I was expecting the quest to cause my character to never cast again or anything like that. Maybe if you didn't read into my words you would have understood that.
And no, I'm not going to apologize for something I thought to be a clever, semi-humorous rant that you just happened to freak out about.
Posted: Fri Feb 06, 2004 8:22 pm
by Albernon
I don't have any problem with quests that take away certain items or abilities from the game temporarily. Some changes to the world add some flavor now and then.
However, I just don't really like it when the story behind it is so overly corny and unbelievable, which is what I think of the drought and this rune missing quest. I mean, some guy suddenly finds some artifact and has these uber powers to bribe an entire island and gets a castle, and now some inner circle of magic who nobody ever heard of before comes out of nowhere and suddenly has the ability to take away books and runes that are already in people's possesion, and not to mention to the sudden disappearance of books earlier without a believable story reason when they were technically deemed "useless". It just all seems so forced in, like a poor excuse to fill in gaps. Kinda like...a serious drama movie about world war 1, and then suddenly a soldier finds from the forest a magical unicorn who can resist bullets...

I find it kind of hard to swallow.
Posted: Fri Feb 06, 2004 8:45 pm
by The Returner
I will take a page from the online gaming manual........
IF YOU DO NOT LIKE IT, LEAVE.
Like everyone else with not enough balls to stick around and help the community, who would just rather whine about how the game is going to hell, and they have no power to change it. You have the power to try.
Posted: Fri Feb 06, 2004 9:30 pm
by Cain Freemont
Been trying.

Kinda hard when the quest-makers don't ask what the people want at all.
Posted: Fri Feb 06, 2004 9:36 pm
by Rynt
NO, we do NOT have the power. You haven't got the balls to actually right what you say in clear, easy to understand font.
Posted: Fri Feb 06, 2004 9:52 pm
by Darlok
I mean, some guy suddenly finds some artifact and has these uber powers to bribe an entire island and gets a castle
Darlok was part of the exploration party at the Troll Caves like everybody else too.
He was the first who discovered the hidden room with the artifact in it.
Is that unbeliveable? I dont think so.
Its just, you did not pay attention. Most didnt pay attention at all, but later jumped out and screamed like a little child who lost his candy:
"Not fair Mommy!"
And a "hidden society" isnt much worth when everybody knows about them.
Whats so hard to belive that mighty magicians gather to grew in power even more?
But do as you like, ask that no quests will be held anymore.
I bet after your absolutly stupid, ignorant and dumb rants here I can understand when our GMs dont have the nerve to do them anymore.
Or I would propose that during "Quest Time" Illarion is a closed Community only with those Players who are willing to accept and play a Quest.
And dont answer with "I do accept a Quest."
If that would be so, no post would be made here.
Posted: Fri Feb 06, 2004 10:04 pm
by The Returner
Rynt wrote:NO, we do NOT have the power. You haven't got the balls to actually right what you say in clear, easy to understand font.
Might I add a page from Darloks evil mastermind dictionary:
Darlok wrote: Shut Up
And now in "clear.easy to understand font" (Read after Darlok Quote, Thankyou)
I wrote:
who would just rather whine about how the game is going to hell, and they have no power to change it. You have the power to try.
Posted: Fri Feb 06, 2004 10:44 pm
by Bloodhearte
Cain Freemont wrote:Been trying.

Kinda hard when the quest-makers don't ask what the people want at all.
I can see where you're coming from Cain, but here's my opinion about the quests.
They shouldn't be merely selected OOC, by every player, or even discussed. Like in the real world, things happen unexpectedly to people in Illarion. Therefore, it is our job to go out there and see what we can do, and find a little roleplaying niche of our own.
@Albernon
Many things could sound too unbelievable, especially in a fantasy game. Like the existance of runes, demons, and such. But the drought quest had its logical causes, it's not as if they gave Darlok "god power" and he took over the world. One thing led up to another, as it should. I knew this, and my character didn't even choose to be that well informed.
There could be a million reasons why, in game, the magic books had such a shaky presence. It probably took months of planning for the thieves and the Circle of Magic to take something as precious as magic books, so maybe they held up other ships which made Illarion book-less for a while?
Go find out in-game! Please! Why complain about something when there's no problem?
Posted: Fri Feb 06, 2004 11:18 pm
by Grant Herion
I think it would be better to have quest that wouldn't involved the entire population of the island... But I don't really mind either way.
Posted: Fri Feb 06, 2004 11:31 pm
by unknown person
Somtimes I think you guys can nothing but whine whine whine.
Now you even complain about quests. What next?

Posted: Sat Feb 07, 2004 12:18 am
by Klith
Mmm, wine!
But don't you think the quests are perhaps a little too frequent. I mean the drought lasted longer than the time between it's ending and this new quest's beginning, or at least it feels that way.
Posted: Sat Feb 07, 2004 1:17 am
by Bloodhearte
Grant Herion wrote:I think it would be better to have quest that wouldn't involved the entire population of the island... But I don't really mind either way.
That's fine. But it's up to the population whether they want to get involved or not. And if not...well...let's hope they don't complain on the OOC boards about it while they sit in game doing nothing but waiting to get the runes back.
Posted: Sat Feb 07, 2004 1:24 am
by Grant Herion
Me and Cain share the same problem. Both our characters are doing things that will change the future of the island. But we both need magic, our characters magic to do that. But now, with the runes that our characters possessed somehow lost to this secret group, we have to wait until this 'quest' is over. Which, can last for months... But now someone will just say 'things dont happen the way everyone wants'... so I will stop posting here in this thread.
Posted: Sat Feb 07, 2004 1:55 am
by The Returner
Heres my problem:
You all want it to go YOUR way, so you can powergame and scheme
When you should be THANKING The Admins and GM's for actually taking time to do quests, and frequent ones at that.
And Grant, welcome to Reality
Posted: Sat Feb 07, 2004 2:09 am
by Bloodhearte
Grant Herion wrote:Me and Cain share the same problem. Both our characters are doing things that will change the future of the island. But we both need magic, our characters magic to do that. But now, with the runes that our characters possessed somehow lost to this secret group, we have to wait until this 'quest' is over. Which, can last for months... But now someone will just say 'things dont happen the way everyone wants'... so I will stop posting here in this thread.
My character has full knowledge of the runes too, but that doesn't stop me from playing him to his fullest. Vahkos takes quite an interest in weapons, for example. And being a sadist for that matter.
It's fine if you wait for the quest to end, but it would make things much more exciting if you were to try and figure this out with other players.
Posted: Sat Feb 07, 2004 2:11 am
by Grant Herion
The Problem Vahkos, is that none of my characters would care to help people solve this. Grant would want to solve it, but he knows that none of the people who will solve it want him around, and he doesn't want to be around them as well.
Its just an annoyance to have to halt the plans I set... But I guess it adds a sense of realism, but i thought the realism was everyone hating Grant...
And returner... I don't powergame.
Posted: Sat Feb 07, 2004 2:13 am
by The Returner
Possibly not, but you did need a reality check.
und was soll ich nun verstehn
Posted: Sat Feb 07, 2004 2:25 am
by Ask
Also kann das wer auf Deutsch auch mal sagen warum mein Char nur mehr schwache bis garkeine Magie kann der als Magier ausgelegt wurde?
Posted: Sat Feb 07, 2004 5:12 am
by Cain Freemont
The Returner wrote:Heres my problem:
You all want it to go YOUR way, so you can powergame and scheme
I don't powergame either. And what would be wrong with scheming? If you character is sinister, I would say that scheming would be ideal. Of course we want it to go our way, but we're willing to compromise as well. I know you feel the same way, so don't try to pin it all on us.
I've already come to grips with the fact that yet another big thing for my character to do is going to be postponed because of a quest that hinders my character.
The Returner wrote:When you should be THANKING The Admins and GM's for actually taking time to do quests, and frequent ones at that.
Kiss-ass
I've stated my opinion before. I see no need in beating the dead-horse that is this seemingly unchangeable cycle of overly-involving quests that never cease and people trying to voice their opinions over the people that are whining about them whining. Why do you think that people make their own little mini quests on the RP forum? Its because they want to develop their stories, not be dragged into some senseless quest that will curse everyone and only end up affecting a handful in the end,
Posted: Sat Feb 07, 2004 6:40 am
by Albernon
Darlok was part of the exploration party at the Troll Caves like everybody else too.
He was the first who discovered the hidden room with the artifact in it.
Is that unbeliveable? I dont think so.
Its just, you did not pay attention. Most didnt pay attention at all, but later jumped out and screamed like a little child who lost his candy:
"Not fair Mommy!"
And a "hidden society" isnt much worth when everybody knows about them.
Whats so hard to belive that mighty magicians gather to grew in power even more?
Sure... we all didn't pay attention... I wonder how I could have known when this expedition took place if I was not online by coincidence so that I could have been there to notice it?
A person who makes a quest intended to be fun should keep their audience in mind. Limited accessibility to information doesn't always result in "fun" overall when there's a large part of the audience who can't be everwhere all the time. There should be a
balance between "fun from difficulty" and presentation of the storyline to interest people. I'm not saying that it was extremely far away from balance, but just the majority of players (at least english) not knowing the hows and whys about Darlok already makes the quest seem very cheesy.
And yes, I do find it unbelievable that Darlok finds an uber artifact while exploring some troll cave and then bribes the town for just a castle.
What's unbelievable about magicians joining in a secrety society? Only the part where they can control the fate of ALL magic books and runes.
And please keep your insults about children and candy to yourself.
I come here to discuss in a civilized manner, not to exchange insults.
But do as you like, ask that no quests will be held anymore.
I bet after your absolutly stupid, ignorant and dumb rants here I can understand when our GMs dont have the nerve to do them anymore.
Or I would propose that during "Quest Time" Illarion is a closed Community only with those Players who are willing to accept and play a Quest.
And dont answer with "I do accept a Quest."
If that would be so, no post would be made here.
I don't remember ranting. But I guess it must always be wrong to have an opinion the believability of your always brilliant stories.
@Albernon
Many things could sound too unbelievable, especially in a fantasy game. Like the existance of runes, demons, and such. But the drought quest had its logical causes, it's not as if they gave Darlok "god power" and he took over the world. One thing led up to another, as it should. I knew this, and my character didn't even choose to be that well informed.
There could be a million reasons why, in game, the magic books had such a shaky presence. It probably took months of planning for the thieves and the Circle of Magic to take something as precious as magic books, so maybe they held up other ships which made Illarion book-less for a while?
Fantasy is not the same thing as overly unbelievable and corny. And if you noticed, I didn't say there's anything wrong with stopping new books from getting to the island. It's the books and runes that are already in people's possesion that don't zip into thin air. Yeah you could try to make an explanation for it, only that it would be really corny. The more "powers" that is required in the story, the more cheesy the explanation for it usually. Therefore, I would rather see quests with less "uber powers".
Posted: Sat Feb 07, 2004 8:43 am
by Adano Eles
The drought did last too long, but that's partially because noone really made any efforts to bring the quest forward, until the drought meeting was held up and Darlok was discovered studying the ancient altar.
About "quests that don't involve the entire population":
Like what? Serpardums Verashnia quest where half of the people didn't even know that something is going on until their chars were overrun by hordes of demons? People must have the possibility to take part in a quest, so at least the players must be informed and have the possibility to decide if they want their chars to participate or go their own ways. An important part of roleplay is also the ability to react to new, different situations. Yes, you can't go on playing as before, but you still have lots of possibilities to play. I won't name them here cause it's not my problem to roleplay your characters.
Posted: Sat Feb 07, 2004 1:22 pm
by Galdriel
about the draught:
it is accepted that it lastet to long, still it lastet just a single illarion year.
(who was it, that wanted a timerelation of 1:1 ??)
some quests are needed to put changes in the game-mechanics into a RP context. as not to put them into activity just without further explanation.
(i remember loads of complaints about just this)
if there is a global quest/happening/whatever, nobody can/should ignore it.