Elaralith: Orcs and Lyrenzia

Everything about Illarion that fits nowhere else. / Alles über Illarion was inhaltlich in kein anderes Board passt.

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The Returner
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Post by The Returner »

well cara, would you rather stare at a wall for ten hours, or have an RP Ear lost? ;)
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Grant Herion
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Post by Grant Herion »

Caranthir, I am pretty sure they only cut off parts of people in Arabia. Beatings and whippings for in England I think..
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The Returner
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Post by The Returner »

England always wasent the most civil place ;)

during the 1050's some nasty stuff went on there.....
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Arkadia Misella
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Post by Arkadia Misella »

Well babe..I agree...dont do the crime if you cant do the crime...I accept that...but just if you want to do something bad it is like BLAM! instant prison, unless you get a bunch of people to lie in your defense. It makes me just not want to even try to be "evil" or a "bad guy" anymore because I just cant seem to get anything done and it seems 99% of the town is against me. It is to the point that playing the town fool is more intertaining than getting frustrated playing a bad guy.
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Caranthir the great
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Post by Caranthir the great »

Returner: I would rather take 10 hours.

@Grant, I am pretty sure that mutilation was in use all around europe during the middle ages.
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Grant Herion
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Post by Grant Herion »

@caranthir- No caranthir, it was always a peaceful place! just kidding, your right... But don't get comfortable on your seat of highness, it is all going to tumble down!!
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Arkadia Misella
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Post by Arkadia Misella »

Better watch out guys..this topic is getting OFF TOPIC and those always get insulted and locked...so watch out!
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The Returner
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Post by The Returner »

I'd rather take the ear..........more fun ;)


But the point is, the town has lost balance like ark said.........seems as though no one can play a bad guy anymore
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Arkadia Misella
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Post by Arkadia Misella »

Darlok tried to bring it back..but from what I see, all that was accomplished was making alot of people mad out of the game by the drought....and funny...that castle is being built yet the drought is still going on...hmmmmmmmm
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The Returner
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Post by The Returner »

its becuase hes super evil and wants as all to die of heat anyways :D

nahh.......

I dunno why theres still a drought :?



I tihnk balance needs to be restored, before this all goes out of hand.......
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Arkadia Misella
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Post by Arkadia Misella »

A town with all chaos and everyone killing each other is not good, for the players who maybe dont want to fight and kill or be killed will not enjoy it at all. Where as a town that is all goody goody with flowers and candy and orcs helping old elven woman across the street is no fun for evil, sinister players for they are forbidden to get anything done. Now, guess which world Illarion is falling into at the moment. Why do you think so many players, even older ones are just freaking out and running around killing everyone they see...because of the plain bagel blandness this land has become. Thank god for Darlok, or id have to see if I could count all the trees on the island.
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The Returner
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Post by The Returner »

dont count the trees.......to many :shock:


thats why there needs to be balance.....50% 50% or 30% 70%, but not this 10% 90% thing going on.....
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Arkadia Misella
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Post by Arkadia Misella »

Too many my butt...I cant find a tree anywhere
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The Returner
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Post by The Returner »

well....there would be to many, if there wasent a drought :wink:
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Aragon
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Post by Aragon »

Arkadia Misella wrote:Imagine a new map....with a few towns, one for each race, and each one with a government like lyrenzia...."shudders" then imagine they all unite to rule the whole land "shudders again"
As for now, we have three different "towns" and concepts of reign.
Troll's Bane under a sort of democracy or oligarchie.
Silverbrand as a monarchy.
Darloks castle as a tyranie (or Darlok? :wink: ).

For middle ages it was normal, that each terrirtory has a kind of government. Dependning on middle age Lyrenzia is far too modern with his way of government. In the middle age the aristocrate, reigning a territory, was law and what he said, had all people under him to do.
And he also had the military forces (knights). For the normal inhabitant (mostly farmers and some craftsman), there was no way to do something against his reign or to get privilegs.
The punishments for crimes were much harder and deathpunishment were normal. A thief normally was hanged in Britain.
So compared with the middle age, Lyrenzia is much to soft :wink: .

For the jailing thing, I for my part search always the person and jail him, if I can found him. So he has several possibilities to come around without jail (like Elaralith and Arwenia until yet).
(and be happy, the next two weeks, I am on holiday :lol: )

Until yet, we have taken all wishes for a trial, wether it was in town or not. But I think, remembering the last trials, these all happend in town.
There exist until yet no strict policy about the territory in which we accept trials.
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Grant Herion
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Post by Grant Herion »

when do you consider to catch a person Aragon? Just seeing them? Or killing them or what? because I am sure some people would rather stand and fight off their captors then run away.
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Dyluck
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Post by Dyluck »

I've already explained my philosophy concerning catching a branded criminal in my last post.

Regardless, there's no such real technicality that can limit where Lyrenzia wants to operate.
Is there some inherent rule outside Troll's Bane that restricts individual characters from doing whatever they want?
Then what makes you think Lyrenzia is limited to some kind of jurisdiction or area just because a bunch of people collaborated themselves and gave their values and decisions the fancy names of Laws and Trials?
There are no "innate" rules in "unoccupied" land. EVERYONE is free to do WHATEVER they want. That includes Lyrenzia. Welcome to the meaning of Anarachy.
Rules aren't "automatic" for "occuppied" territory either. Tresspasing the rules of occupied lands just means that you'll have to deal with it's occupiers.

There's no "innate" right that says who can or cannot rule any area. You can do whatever you want ANYWHERE, but it's just that you need power to back you up to do something efficiently, and that you have to deal with the consequences that the other people react with.

That said, I have however already also explained that Lyrenzia wouldn't have the manpower to "patrol" for branded criminals outside of Troll's Bane, and usually don't bother to go out seraching for particular criminals.
So unless you're so unlucky as to run into an official outside of town, your chances of getting caught outside of town are very slim.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You want to play a theif or a sinister character? Then play it WELL!
If you're stupid enough to steal or murder in broad daylight in front of many accountable witnesses, then you DESERVE to be branded a criminal and become wanted for jail.

What makes it any different now? Because before Lyrenzia, the lack of players resources and game technics makes it possible for every criminal to run around carefree? And you think that makes sense?
Obviously normal citizens react to criminals and evil people, and Lyrenzia is no different. Now you have to deal with fact that is town IS populated with thousands of people who could logically detain a branded criminal if they were stupid enough to walk the streets in broad daylight. And yes that means you won't be able to play "mwhahahah I am the god of evil and nobody can get me" efficiently.


It's probably true that you can't play "bad guys" anymore, if it's a "stupid block-headed bad guy" that you play, which seems to be most people's idea of a bad guy.

Even if "Bad Guys" couldn't exist anymore, it would be a result of in-game progress of laws and enforcement being established in town. There is no OOC technicality that prevents you from being a logical bad guy. It only prevents you from playing stupid senseless bad guys.

When you commit crimes, you don't expect to walk around a town populated with thousands of people and expect no consequences.
You don't burn houses in front of half a dozen people and expect that nobody cares if you sit down for a quiet drink at the tavern next day.
If you want to commit crimes and then decide it's alright to walk around in broad daylight, it's the stupidity of your own character that brings his/her doom.
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Konstantin K
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Post by Konstantin K »

Hey all, I just want to make a post, more like a thank you note to all the good "bad guys" of the game. They are doing a great and a very important job - I mean I loved the worm attack and the drought thing, and it was fun! People like Arkadia, Grant Herion, Bloodhearte are fun to play with or against, they spice up the gameplay, really. It's not easy to play an evil character without abusing spells or bugs.
So I really admire the "bads" who play rough but fair.
Thank you all.
And the drought issue seems to have a linear story so far. The castle is being built, nobody can prevent that, and no hints are being given on how players can change the outcome of events. Looks like the castle is simply meant to be built. Well, let's see where this goes. It's fun anyway.
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Albernon
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Post by Albernon »

See thats what I said, the story only goes along the intended path no matter what variety of "options" are supposedly possible.
They say that the castle is making impressive progress now because there is no interference. But there is only no interference because nobody even cares to roleplay building the castle anymore! Clearly this is the only option that has results even if nobody is RPing it anymore.
Whether its the ones building or destroying the castle, it is not the character who quits but the player who smiply doesnt care to do it anymore because they realize its pointless. Its only the new concept of the "drought" that got people's attention for a while to find ways to deal with that.

I dont see how doing the worm attack and drought is a good "bad guy" more than the other bad guys. For most of the players (english at least), we barely even know who Darlok is before, we dont know why he is doing this or what the castle is for, and we dont know how or where he got his powers. To us, there is really not much of a story or a good job of revealing us this information. For us, this is just another typical bad guy who does his crimes in front of everybody, except that this one is supported by some 'superpowers' to do it. I think some other players who have played bad guys fairly well without superpowers have done a better job of being a "bad guy".
Last edited by Albernon on Thu Aug 21, 2003 1:09 am, edited 1 time in total.
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Grant Herion
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Post by Grant Herion »

Albernon, i am pretty sure everyone in town knew there was a deadline that Darlok made. Unless you never log in or talk to anyone, you would have heard about it.
Also, attacking the castle did stop production. Incase you didn't notice, it stopped completely for about a week while people were attacking it. But because those people weren't be rewarded or anything, they quit.
And yes, it is very hard being a bad guy. You want your character to be strong so not just anyone can kill your character, but a well established warrior or mage. And you want high magic resistance because if you don't, any mage can kill you paralisis and a flame spell.. So, it is hard, but it is rewarding because occasionally you will find a roleplayer who plays they fear you, and that is what I want people to do with Grant, fear him. Course, if your a bad guy... you don't find many friends...
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Albernon
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Post by Albernon »

Of course I know, but how is the "deadline" related to anything I talked about or makes anything I said untrue?

I did notice, but somehow did you notice that the interference barely destroyed any construction, while now the castle is "making impressive progress" even now that nobody is RPing working there? People stopped RPing destroying the castle for the same reason that people stopped RPing building the castle, it just doesnt make a difference so it got boring.
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Grant Herion
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Post by Grant Herion »

I don't know about that... Fedaykin still roleplays the contractor... Faramier roleplayed working a while ago.. People are just lazy, besides, Lyrenzia was supposed to have sent workers over if I remember correctly. People only went there to speed it up. And it did, you notice how the attacks stopped for like 3 weeks but nothing progressed, then it happened at once? That is why it looks to great because no one updated it daily. They couldn't, they were busy.
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Albernon
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Post by Albernon »

Lyrenzia said they would negociate but there was no information about the results of negociations or Lyrenzia saying they will send workers as far as I know.
I dont see what your point is about updating or being busy. Any explanation for the lack of construction RP can be said for the destruction RP too. But the fact remains that the end result somehow (unsensibly in my view) leads to construction over destruction by a large margin, which is because this is a linear storyline that couldnt have been changed despite the players' actions.
Keikan Hiru
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Post by Keikan Hiru »

May I also say something?

There are indeed some options, but honestly, you are sometimes a bit blind.
Of course we are not shouting out solutions for problems that arose in the Quest.

I am resonsible for the Castle construction, I did not see anyone attacking it, so I supposed that the workings are going on.
The result was, that the Castle got the next step of completion.
While there where attacks on the castle I did not place a single new wall, i even removed some.
But nobody really noticed that, and complained.

Another point:
Most attacks have been made with fire, and other offensive spells.

If you want that these Spells affect the Castle you also have to take the other side of the medal, these spells would affect every other bulidng alike.

Trolls Bane/Silverbrand would suffer the same damge that is dealt to the castle. I doubt that you like to rebuld(spend money) everytime someone shoots a spell agains a wall.


About superpowers:
You do know that these powers will vanish when the quest is done?
Because it is a part of the quest ,to grant the abilty to summon rotworms, you understand that if you finaly solve it, its gone.

But currently I dont see much eager to solve the quest, therefore I belive Darlok might hold this ability quite a while.

As I said before:
Its a roleplay, it depends on you.
Like in a Pen 'n Paper Play, we Gamemaster, give you a preset location/situation and you have to act in it.

Have fun.
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Grant Herion
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Post by Grant Herion »

well, the destruction stopped for the most part when my character started guarding and killed those people that tried to start fires. So, the destruction stopped like 4-5 weeks ago which made it only construction. Also, it might be the workers were afraid to go back as the flame throwers would kill them when they could.
But I see your point when you say that there was no visible way of stopping the castle from being built forever. you could only stall it.
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Albernon
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Post by Albernon »

I dont see anyone attacking the castle, but I dont see anyone working there either. Yet you come from this conclusion that construction continues but not destruction, so the intention of the progress is obvious.

I dont get what is your point of telling me that the superpowers will be gone afterwards.

Yes, there is not much eager to solve the quest, maybe because the character and his story is not very interesting to us or we dont know much or care about it? Maybe because the info, clues and hints were are not distributed very well? If we can't find some lousy clue after several weeks, then maybe its your fault that you didnt set the right difficulty for these players? After all a teacher shouldnt give grade 1 or grad 7 homework to a grade 4 class. If you want people to be interested in solving your quest, its YOU who has to do the job of "selling" it.
Keikan Hiru
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Post by Keikan Hiru »

Not really Albernon.

If you want to live on in the current Situation, is also a valid option to handle the Quest.

By the way,
even a lack of Roleplay does not really mean for me a lack of progress.
Days and Nights pass, even if noone of your roleplays it.

It would be also unfair to make a quest depending on Players and thier timeframe.
Therefore there has to be some "invisble, unplayable, gap-filling" Characters out there.

Simply the "Unseen-Population of Trolls Bane".


If the vast majority stops supporting this way of solving the quest, currently supporting construction, than it will stop again.
For weeks.
Ressoures will run out more, maybe the desert expands again (based upon key events).
It is your decision.

There are several good and some bad endings planed. Of course we put more affort into the good endings.
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Konstantin K
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Post by Konstantin K »

My character stayed neutral to the issue, so I don't complain about the progress, because I didn't do anything too much to help or to prevent.
My character killed a couple of firestarters, but only for the point of saving the work of construction art, he also killed ogres, but only for plunder.
He is cautious of Darlok, so he prefers not to converse with him.
But if I hear of a way to really affect something in the quest, of a key event for example, I will sure take action.

@ Grant
>>...and that is what I want people to do with Grant, fear him.

Keep dreaming, G. :D
Algoran
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Post by Algoran »

People are still working on the castle, or at least were before the moat was filled in. Whenever I log on I spend about a quarter of my time digging and building at the castle. It's lonely sometimes but my character is a solitary chap at the best of times.
Rynt
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Post by Rynt »

Heh, my character went too near the castle, got captured, beaten, and is now a slave. Ah well. Looks like I'm a slave to the Bloodskulls for a while.
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