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Posted: Mon Mar 03, 2003 2:44 am
by Kringin
Yea thats a better one, but you know you might have to have it in the GUI so we dont forget

Posted: Mon Mar 03, 2003 4:13 am
by Salathe
i dont really understand this system that well. i guess i should read it some more...
Posted: Mon Mar 03, 2003 5:24 am
by Elaralith
@Separdum A metric system then...I like it. Nice and simple. But then people would not go and trade 100, 000 copper coins for a gold ingot, they would if they were sensible trade the copper coins for copper ingots, then silver coins to silver ingots, to gold coins and then finally to gold ingots.
Posted: Mon Mar 03, 2003 8:22 pm
by Serpardum
Umm... what's your point, Elaralith?
No one can carry around 100,000 coins.
Posted: Mon Mar 03, 2003 8:42 pm
by Hermie
How about instead of moulding the 250g to a silver ingot, why not start a new? For instance:
250 gold = 1 gold nugget
250 silver = 1 silver ingot
250 copper = 1 copper ingot
1 gold = 5 silver
1 silver = 5 copper
1250 silver = 1 gold nugget
12500 copper = 1 gold nugget
To get over the problem of changing the silver ingots people already have here is a possibility to get around it:
I presume that the name of items can be changed, and their appearance, so just re-name the silver ingot and give it a new image and the current items should be replaced (Sorry if I haven't explained this well).
Posted: Mon Mar 03, 2003 9:57 pm
by Serpardum
Hermie: Like I said, don't worry about people's current gold and silver ingots. That is easily done so don't even be concerned about how your existing money will become new money. It just doesn't matter, believe me.
A good exchange rate between the copper/silver/gold is what we are looking for.
Posted: Mon Mar 03, 2003 10:18 pm
by Elaralith
@Separdum Really its amazing, how one person can read something and get something out of it and then another gets something totally different...that is the problem that lies in posting. Anyways, I will try to explain "my point" which you obviously didn't see in my last post. When I read that you said that:
That makes 100,000 copper pieces to a gold ingot.
The meaning I got from that was that you were implying that 100,000 copper pieces to one gold ingot would be too much etc. etc., and that was the "fault of the metric system". I see now that that's not what you meant, but there we go that was my point and it just shows how hard it is to derive a message's intended meaning when you have to read it.
Posted: Tue Mar 04, 2003 1:57 am
by Serpardum
My statement that there are 100,000 copper peices to a gold ingot was just that, a statement.
I actually think it might be reasonable.
Or we could do:
10 copper = 1 silver
10 silver = 1 gold
100 copper = 1 copper ingot
100 silver = 1 silver ingot
100 gold = 1 gold ingot
This means:
1 gold = 100 copper
1 gold ingot = 100 copper ingots
1 gold ingot = 10,000 copper coins.
Again, not saying it's a lot or not, just stating a fact.
Posted: Tue Mar 04, 2003 4:20 am
by Hermie
I think 100 copper to 1 gold is a bit much ... maybe 50 copper to 1 gold is good, then also 25 silver to 1 gold. And an ingot is 50 gold/copper/silver. I think it would be better if the currencies were not so far apart in value, as otherwise copper could possibly become almost worthless.
EDIT:
50 copper to copper ingot
100 silver to silver ingot
150 gold too gold ingot
Just a thought ... as the maximum amount of items that can be put into one pile is 250 ... wasnt the point of a silver ingot meant to reduce the size of one pile into one item, just to save space?
Keep it real!

Posted: Tue Mar 04, 2003 4:26 am
by Gro'bul
erm why not keep it simple with 100coins=tosamematerial ingot?
then 10coins=1higher coin value
Posted: Tue Mar 04, 2003 9:20 am
by Serpardum
Hermie: We do not want some difficult to remember conversion rate like the old english did with farthings, pennies, shillings, etc... It would be next to impossible to make change some times.
I think for an effective monetary system we need:
1. Same rate between copper and silver as silver and gold.
2. Same rate between copper coins to ingots, as silver coins to ingots and gold coins to ingots.
3. It should not take a mathemititaion to figure out how to give change.
Powers of 10's are the easiest. (100 pennies in a dollar, 10 dimes in a dollar).
Powers of 25's are the next easiest (4 quarters in a dollar)
The maximim we could use of anything to the next higher is 250 (because of quantities in an Illarion "pile").
So, let's try to come up with something that is:
10's, 25's, 100's or 250's.
Posted: Tue Mar 04, 2003 11:38 am
by Galdriel
arrggghh
the main question is: will ingots remain as currency which i doubt.
maybe gold ingots as storage for greater summs, as it is done in rl, but the rest will propably be used as resource for production lines.
also this would define the value of several things if you need a gold ingot to make a crown and not just a few nuggets.
Posted: Tue Mar 04, 2003 11:54 am
by Serpardum
Well, ingots may be a currancy for very expensive items. Houses and such.
But if we can expand hte currancy enough we might not have to.
Gold and silver ingots righ tnow are a bit too spread out.
Perhaps we can get away with 100's
100 copper = 1 silver
100 silver = 1 gold
And just leave ingots out of hte equation for now.
Right now everything is 2 gold minimum. Eliza buys stuff for 2 gold mostly.
Lets say the prices changed a bit...
Say a spool of thread was worth 10 copper.
Say a fish was worth 2 silver.
Say a leather jacket was 2 gold.
So a fish would be worth 200 copper and a leather jacket would be worth 20000 copper.
Equate those to american dollars and cents...
Spool of thread would be worth $.10
Fish would be worth $2.00
Leather Jacket would be worth $200.00
Actually, that's about right.
Posted: Tue Mar 04, 2003 7:12 pm
by Hermie
200 copper for ONE FISH!

Copper wasnt that worthless in medieval times.
Serp said:
We do not want some difficult to remember conversion rate like the old english did with farthings, pennies, shillings
My suggestion isnt difficult or hard. And the shillings and crowns weren't dificult to cope with, I would ask my dad about it but he wouldnt stop talking about the 'good old days'

Making the currency like a modern currecny rather than an old currency wouldnt be as fitting to the date the game is set, it was afterall medieval times and they probably had something more difficult to remember than shillings etc

Posted: Thu Mar 06, 2003 1:45 am
by Elaralith
@Hermie This is fantasy medieval. That means that certain things like magic etc. are normal. And a efficient currency exchange system would not be out of the ordinary in a medieval setting I am sure. In China, India, and South America in the Middle Ages there were highly efficienty currency systems. Only in Europe...and not even Europe is accurate we should say "only in England" was the currency system so complicated and inefficient.