Page 2 of 2
Posted: Sat Feb 01, 2003 7:00 pm
by Astral
Here is a slight mod for the forest ground, it uses the normal tiles, but darker. Just unzip it in your Illarion folder like always.
Click Here.
Note: I only found numbers 1 and 3 used, but you can duplicate them to fill 2 and 4 if you feel that you want them.
Posted: Sat Feb 01, 2003 9:43 pm
by Kringin
Alright:
- The GUI background is too dark and stresses and strains your eyes after a while.
- The grass is crappy but for some reason I am not against it that much.
- The inventory background is cool please keep it the way it is.
- The water is cool, it finally mixes together.
- The mountain tiles look realy weird, they look like... limestone or something.
- The roads are cool.
Have a nice day.

Posted: Sat Feb 01, 2003 10:09 pm
by Dyluck
The new graphics look more childish.
Maybe it's a coincidence, but it seems the ones who like it are the childish players.
Posted: Sat Feb 01, 2003 10:11 pm
by Caranthir the great
Now there is no excuse Dyluck, that was just plain rude.

Posted: Sat Feb 01, 2003 10:24 pm
by Korwin
Here is yet another tile mod, this will change the grass, the forest ground, the dirt, and the sand back to the way it was.
Classic Illarion Tiles
Posted: Sun Feb 02, 2003 1:40 am
by Kringin
[edited by kringin]
my apologies dyluck i was very stressed that day but still t'was quite rude.
Posted: Sun Feb 02, 2003 1:53 am
by Drathe
if thats what you call hard work...ill be impressed to see excepional work
Posted: Sun Feb 02, 2003 2:10 am
by Kringin
Well I'm pretty darn sure they can improve this beyond recognition in the near future.
Posted: Sun Feb 02, 2003 4:10 am
by Dyluck
Kringin wrote:I dont want to be rude but SHUT UP DYLUCK, you are a spoiled dummy respect the gamemaker's hard work.
Don't want to be rude? What nonsense. Obviously you did want to be rude with that sentence. Think before you speak and don't flip out just because somebody has a different opinion than yours.
Think about the grammatical structure of my sentence.
The proposition of the setence is:
"It seems the ones who like the new graphics are the childish players"
The proposition is NOT:
"If you like the new graphics, then you're a childish player"
Understand the difference?
Posted: Sun Feb 02, 2003 6:38 pm
by Ghorkan
martin...
aber ich schau immer wieder mal rein
Gruesse an alle!
mk
Posted: Sun Feb 02, 2003 6:43 pm
by Galdriel
hui,
lebst ja doch noch.
was treibst denn so zur zeit??
Posted: Sun Feb 02, 2003 6:58 pm
by Ghorkan
Arbeiten...
Das letzte was wir gemacht haben war ... aehm...
Gefeuert - dein letzter Tag
Sunflowers hat uns ja alle gekickt aber wir haben uns gesammelt und eine neue Firma gemacht. Spiele sind unser Leben... da hoert man nicht einfach damit auf
kannst ja mal auf meine Webseite, ist zwar voelligst veraltet aber man sieht zumindest was ich gemacht habe.
www.syntetics.ch
eigentlich ziemlich gut dass ich meine Passworte immer nur Variationen sind... sonst haette ich wahrscheinlich nie mehr gepostet (immer dieses registieren usw, baeh...)
da faellt mir gerade noch was ein... fuer die ganzen GFX Maedels hier...
geht mal nach digitaldecoy und ins Forum... ist ein nettes alteuropaeisches Forum (sprich: deutschsprachiges) fuer Grafiker usw.
CU later
mk
Posted: Sun Feb 02, 2003 7:00 pm
by Ghorkan
Posted: Sun Feb 02, 2003 7:19 pm
by Galdriel
oi,
da hof ich ja mal, das das jetzt besser läuft.
mhmmm du hast nicht zufällig das eine oder andere abfallprodukt oder?? <g>
Posted: Sun Feb 02, 2003 8:04 pm
by Bror
Drathe wrote:The game looks now like an alpha or worse
It is an alpha.
martin wrote:there was a pattern in which they should have been set in order to fit together. bror didn't pay attention to that and instead he mixed them randomly. the reslut was, that they didn't fit together.
Without a map editor the choices were
1) hardcode every of the 50.000 grass fields manualy
2) place them randomly
The new tiles were part of the new system where transitions between different ground types will be shown as soon as the map editor can be used for the server. Therfore every tile has to be created new, so they match together. This is why martin created every tile new.
Posted: Tue Feb 04, 2003 3:42 am
by Astral
I don't know if it's just me, but I don't think that making the graphics interchangeable by the player was such a good idea...
Posted: Tue Feb 04, 2003 7:37 am
by Serpardum
It wasn't intended to be that way, and something will probably be done in the future to fix that.
Posted: Sun Feb 09, 2003 11:01 am
by martin
@bror: i of course know that, however i see other solutions.
@tomatensalat: HOI! du hier? wahnsinn, i see dead people walking.
@all the rest:
there's a certain choice to make, i'll explain it:
for me, as someone who doesn't play much illarion for several reasons, and as someone who looks critically at the graphics in games, the old grass looked terrible to me:
1) they didn't fit together.
2) they were too dark.
3) they looked too "realistic" compared to the rest of the graphics.
4) transitions to other ground-tiles wouldn't be easy to create.
5) there were much too many different tiles for one type of floor (see brors comment).
therefore i decided to create a new grass, which fulfills the following requirements:
1) fit together.
2) brighter than the old ones.
3) less realism, meaning it to fit the style of the rest of illarions graphics ("childish", "tibian")
4) being able to create transitions easily.
5) just ONE type of grass to make it easier to place them.
i tried around holding in mind these points. it's not too easy to manage that, but finally i had the tiles which i gave to you as a "patch". now, there are no transitions so far which leads to dirty results, however, it was at least better for your eyes.

i don't have much time at the moment and i fear that this won't change in near future. i appreciate your efforts in creating new tiles, i hope someone makes better ones than i did. however, what i definitely do NOT like about this thread is the glorificatoin of the old grass-tiles (nothing against the tiles or it's creator, ghorkan, but they didn't fit together and they didn't fit into illarion stylistically, everything looked somehow put together from things that should not be together...).
don't expect new tiles from me in near future as i don't have much time and not too much motivation at the moment.
martin
Posted: Sun Feb 09, 2003 1:02 pm
by Adano Eles
I just uploaded a new version of
my ground tiles.
The grass tiles now fit without any borders and the ugly brown spots are gone.
Posted: Sun Feb 09, 2003 2:15 pm
by Turnupto
Adano your tiles are looking great! Good work.
Posted: Sun Feb 09, 2003 2:30 pm
by Cheemona
@ Adano die Blümchen sind echt süß auch der Waldboden sieht super aus..sind das Äste dadrauf?
_____________________________________________________________
@ Adano the Flowers look very nice and the Forest ground is good as well...are there branches on it?
Posted: Sun Feb 09, 2003 2:46 pm
by martin
i'll change some small things on adanos tiles (they don't fit together perfectly, i'll repair that) if he allows me to.
martin
Posted: Sun Feb 09, 2003 2:50 pm
by Adano Eles
@Cheemona: Ja, das sind Äste. Aber die scheinen im Augenblick nicht benutzt zu werden. Bisher habe ich im Spiel nur die einfache und die mit den blauen Punkten (sollte Blaubeergestrüpp sein, aber na ja) entdeckt.
@martin: Sure.
Posted: Sun Feb 09, 2003 6:37 pm
by Bror
martin wrote:
don't expect new tiles from me in near future as i don't have much time and not too much motivation at the moment.
I hope you will have time to do the transitions with the new grass tiles as soon as they are needed.
Don't wory, that some people don't like it. I think they will be content when the transitions appear.
Posted: Sun Feb 09, 2003 6:41 pm
by Sir Giandor
@ martin: Maybe you will upload your version.
Posted: Mon Feb 10, 2003 12:19 am
by martin
@bror: this is no problem, as i once wrote a little C-tool to do that.
@sir g.: no, i will keep them secret...
martin