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Re: Town Balancing

Posted: Wed Mar 19, 2014 2:46 pm
by Velisai
I totally agree with Mephy here. It often feels like development is going towards creating a monolithic sculpture. The problem is, no matter how beatiful you make it, you can only stare at the same thing for so long.
And before you say the sandbox approach didn't work, consider what kept this game going for the last ten years. We have all been addicted to it. Where are the Illa junkies now? The old ones came back and left again after a week and we don't have masses of new people coming in either. I believe it is because there is very little space left for long term goals. Gems and becoming a rank 9 citizen, whatever its called, is not a proper long term goal in an RP environment.

Re: Town Balancing

Posted: Wed Mar 19, 2014 7:06 pm
by GolfLima
Nachdem ich mich durch die englischen Textbeiträge „gekämpft“ (und mit Sicherheit auch nicht wirklich Alles verstanden) habe und ich mich nicht wirklich in der Lage fühle meine Ideen & Gedanken in einer fremden Sprache genug Ausdruck zu verleihen, hier nun mein Beitrag:

1 ) Als Erstes gebe ich zu bedenken das die Unterteilung in die 3 Städte & 3 Grundeinstellungen ein interessanter Ansatz war, sich aber im Spiel meines Erachtens nie richtig durchgesetzt hat. Runewick ist nicht der „Hort des Wissens“ & Galmair nicht die „Stadt der geldgeilen Halsabschneider“

2 ) Ich finde es durchaus in Ordnung, daß für „Nicht Haupthandwerke“ alle Rohstoffe in greifbarer Nähe sind. Das befördert einmal das Reisen und möglicherweise auch den Austausch bzw. das Handeln von Gütern, wenn die Charaktere es denn wollen (& ein klein wenig von Ihren teilweise irrigen Vorstellungen abrücken würden - p.s. mein Char ist auch so ein Verrückter :cry: )

3 ) Das Lizenzen- System ist meines Erachtens eine gute Sache (nur leider ein wenig zu günstig im Preis)

4 ) Neben der Verteilung der Handwerke sollte auch beachtet werden, das es in Runewick möglich ist verschiedene Handwerke innerhalb des „sicheren Gebietes“ zu betreiben, während dies in Cadomyr & Galmair nicht möglich ist. (Wenn ich mich nicht täusche sollte es in Runewick möglich sein Kochen/Backen zur Perfektion zu bringen ohne jemals dieses sichere Gebiet verlassen zu müssen.)

5 ) In allen Städten alle statischen Werkzeuge, auch die von sonst nicht in der Stadt betriebenen Handwerken nutzbar zu machen würde meiner Meinung nur zu weiterer Separation der Städte (& möglicherweise Spielergruppen) führen.

6 ) Natürlich behindert das Nichtvorhandensein aller statischen Werkzeuge in allen Städten die Wahl des „Wohnortes“, aber dies tun die Auswahl der Rasse und der Hauptberufes des Charakters, sowie seine Gesinnung auch. Außerdem kann man diese Einschränkungen durchaus als Anknüpfungspunkt für RP nehmen.

7 ) Möglicherweise wäre es hilfreich am & im Hempty Inn einige wenige statische Werkzeuge zu „errichten“ um das Spielen von „Outlaws“ attraktiver zu machen, falls das denn überhaupt gewünscht ist.

8 ) Insgesamt finde ich die bisherige Verteilung gar nicht SO unausgewogen wie es den Anschein in den Diskussionen zu sein scheint.

9 ) Hat sich schon einmal Jemand Gedanken gemacht, wie die „Einführung der“ Magie das gesamte System verändern wird.(…oder greife ich der Zeit jetzt zu weit vor?) Wenn Runewick denn als „Hort des Wissens & Zentrum der Magie“ fungieren soll, würde dies eine massive Veränderung des Systems zu Gunsten Runewicks bedeuten - spätestens dann müßte das ganze System neu ausgerichtet werden.

10 ) Möglicherweise sollten unsere Charaktere die Möglichkeit in Betracht ziehen ein wenig mehr zu handeln als alle Dinge in Eigenregie herstellen & die Welt diesem "Bedürfnis" anpassen zu wollen - dies wäre auch dem RP zuträglich


:arrow: sorry for only english speaking people but my english isnt good enough for this post
:arrow: may be someone others can translate it into english (thanks in advance)

Re: Town Balancing

Posted: Thu Mar 20, 2014 5:34 am
by Brawndara
GolfLima wrote: :arrow: sorry for only english speaking people but my english isnt good enough for this post
:arrow: may be someone others can translate it into english (thanks in advance)
hope this is right google did it if its not :mrgreen:

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After I have "fought" by the English text posts (and certainly not really understand everything) and I did not really feel to give my ideas & thoughts in a foreign language enough expression in the situation, here is my contribution:
1) First, I submit that the division into the three cities & 3 basic settings was an interesting approach, but has never been properly enforced in the game in my opinion. Runewick is not the "seat of knowledge" & Galmair not the "city of money-grubbing cutthroat"
2) I find it quite in order that all raw materials are within reach for "non-main crafts". The transported once traveling and possibly the exchange or the trading of goods, if the characters want it because (& would move away a little bit from your partially misconceptions - ps my character is also as a madman )
3) The license- system is in my opinion a good thing (but unfortunately a little too low in the price)
4) In addition to the distribution of the crafts should also be noted that it is to operate various crafts within the "safe area" in Runewick possible, whereas in Cadomyr & Galmair is not possible. (If I am not mistaken it should be possible in Runewick to bring his cooking / baking to perfection without ever having to leave this safe area.)
5) available in all cities all static tools, even the of otherwise operated in the city of crafts to would make up my mind (possibly & Games groups) will only lead to further separation of the cities.
6) Of course, the absence of all static tools disabled in all cities the choice of "residence", but to do so the selection of race and main profession of the character, as well as his mind also. Also, can these restrictions quite take as a starting point for RP.
7) Perhaps it would be helpful on & in Hempty Inn "build" a few static tools to to make the playing of "Outlaws" attractive, if that's because ever wanted.
8 ) Overall, I find the current distribution not SO unbalanced as it seems to be the appearance in the discussions.
9) Did you ever had someone thought of as the "introduction of the" magic will change the entire system. (... or grab I ? the time too far ahead) If Runewick because should now act as a "hotbed of knowledge & the center of the magic", it would mean a massive overhaul of the system in favor Runewicks - at least then the whole system would have to be realigned.
10) Maybe you should our characters the opportunity to consider a little more to act as produce all things in-house & trying to adapt to this "need" the world - this would also be the RP conducive.

Re: Town Balancing

Posted: Fri Mar 21, 2014 4:10 am
by Alessaina
As far as I can tell, something of this magnitude isn't going to happen anytime soon. Like several of the staff have said, this would require a rework of the crafting system, which would require an extreme amount of work.

I do know that one small change such as this would mean a huge change in all the maps in all of the towns.

Also, I'd like to reiterate that the point of this proposal is to discuss how the craft system is balanced among the towns, and not how the game is directed by the staff. If you so choose, please consider starting a proposal thread for that in order to keep the two topics separate.

Edit: As a player, I would like to see something like this happen, but from a logical standpoint, I can see why the developers are against it. I'm sure that comments and suggestions have been read by the devs. Hopefully this is something that might be considered when more resources are available.

Re: Town Balancing

Posted: Fri Mar 21, 2014 12:49 pm
by Velisai
Alessaina wrote:Also, I'd like to reiterate that the point of this proposal is to discuss how the craft system is balanced among the towns, and not how the game is directed by the staff. If you so choose, please consider starting a proposal thread for that in order to keep the two topics separate.
Sorry, sometimes I think things are obvious when they are not, so let me try to explain why I made that post and why it is very much on topic.

Following the reasoning of my post above, I propose not to balance this at all. The sandbox approach would be to handle tool distribution and such things in game, leavng it completely an in character issue.

Of course you can apply the same principle to other parts of the game, but I'll get back to those when there is some discontent there.

Re: Town Balancing

Posted: Fri Mar 21, 2014 1:02 pm
by Tyan Masines
Velisai wrote:Following the reasoning of my post above, I propose not to balance this at all. The sandbox approach would be to handle tool distribution and such things in game [...]
^ This was the point of my first post as well, after that things trailed off a bit. Probably good to have a small summary at the end, thank you.