GolfLima wrote:

sorry for only english speaking people but my english isnt good enough for this post

may be someone others can translate it into english (thanks in advance)
hope this is right google did it if its not
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After I have "fought" by the English text posts (and certainly not really understand everything) and I did not really feel to give my ideas & thoughts in a foreign language enough expression in the situation, here is my contribution:
1) First, I submit that the division into the three cities & 3 basic settings was an interesting approach, but has never been properly enforced in the game in my opinion. Runewick is not the "seat of knowledge" & Galmair not the "city of money-grubbing cutthroat"
2) I find it quite in order that all raw materials are within reach for "non-main crafts". The transported once traveling and possibly the exchange or the trading of goods, if the characters want it because (& would move away a little bit from your partially misconceptions - ps my character is also as a madman )
3) The license- system is in my opinion a good thing (but unfortunately a little too low in the price)
4) In addition to the distribution of the crafts should also be noted that it is to operate various crafts within the "safe area" in Runewick possible, whereas in Cadomyr & Galmair is not possible. (If I am not mistaken it should be possible in Runewick to bring his cooking / baking to perfection without ever having to leave this safe area.)
5) available in all cities all static tools, even the of otherwise operated in the city of crafts to would make up my mind (possibly & Games groups) will only lead to further separation of the cities.
6) Of course, the absence of all static tools disabled in all cities the choice of "residence", but to do so the selection of race and main profession of the character, as well as his mind also. Also, can these restrictions quite take as a starting point for RP.
7) Perhaps it would be helpful on & in Hempty Inn "build" a few static tools to to make the playing of "Outlaws" attractive, if that's because ever wanted.
8 ) Overall, I find the current distribution not SO unbalanced as it seems to be the appearance in the discussions.
9) Did you ever had someone thought of as the "introduction of the" magic will change the entire system. (... or grab I ? the time too far ahead) If Runewick because should now act as a "hotbed of knowledge & the center of the magic", it would mean a massive overhaul of the system in favor Runewicks - at least then the whole system would have to be realigned.
10) Maybe you should our characters the opportunity to consider a little more to act as produce all things in-house & trying to adapt to this "need" the world - this would also be the RP conducive.