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Posted: Mon Jun 08, 2009 9:37 am
by Estralis Seborian
- 10 Arrows
- 10 Bolts
- 5 Pins
- 5 Pins and cotters
- 1-2 Plates and bowls
- 1-2 Bottles (all of them?)
- 2 Spears
- 2 Throwing axe
- 5 Throwing stars
This is what I'd do. Sets of 50 are way too much, albeit "convenient".
Posted: Mon Jun 08, 2009 10:15 am
by Llama
Pins, Pins and cotters and throwing stars ALREADY come in groups of 5 as it is.
The problem arises from their use in construction - the Zzyathis dock for example needed 750 pins and cotters, and 100 hammers (et al)
That works out to be 850 pins and cotters needed
Which works out to be 170 clicks by the smith and 170 clicks by the carpenter (assuming no failure)
THATS the problem here.
Posted: Mon Jun 08, 2009 10:59 am
by Keikan Hiru
Don't you think that the numbers of items produced should be balanced toward thier further use in the crafting cylce, and not to the once-in-a-lifetime building process?
Posted: Mon Jun 08, 2009 11:29 am
by Llama
I was actually hoping that they'd let me scrap pins and cotters from the new crafting system.
I greatly dislike them and they do nobody any good.
Posted: Mon Jun 08, 2009 11:48 am
by Mr. Cromwell
Hadrian_Abela wrote:I was actually hoping that they'd let me scrap pins and cotters from the new crafting system.
I greatly dislike them and they do nobody any good.
+1
Posted: Mon Jun 08, 2009 1:50 pm
by Jupiter
Pins, Pins and cotters and throwing stars ALREADY come in groups of 5 as it is.
Arrows also.
You nned at least 20 arrows..50 would be better not bad, Estralis. Making arrwos is just bleh.
Posted: Sat Jun 13, 2009 4:54 am
by Vern Kron
I suggest that such a thing comes with skill, like some of those swirlies that don't produce any new items? Maybe you can make -more- of things?
Posted: Sat Jun 13, 2009 5:13 pm
by Olaf Tingvatn
you know..i might even consider playing my carpenter more often,unless im bored beyond everything, if this were to be applied.
I always have my tv on when im playing, and sometimes i even go to the toilet for a quick errand when im powerga..*cough cough* training.
annywayyyyyy i would love to see stackable plates and handles, not just bowls. and yeah making 50 arrows in one go is more..entertaining... AND purdy please make it allot less shift click demanding to make bowls, if you have 50 wodd(cant remember the last word:P) in your belt then you should not have to shift click 50 times to make 50 plates/bowls.
but, then again..making crafting something that is TOO efficient might just make crafters to abundant..
Posted: Sat Jun 13, 2009 5:24 pm
by Llama
Olaf Tingvatn wrote:but, then again..making crafting something that is TOO efficient might just make crafters to abundant..
Its only for mini-things which are always needed in bulk - won't be the case for swords, armors et cetera.
Now can we have a dev's final word on this? I'm pretty sure this can be implemented VERY easily
Posted: Sat Jun 13, 2009 6:11 pm
by Tanistian_Kanea
Hadrian_Abela wrote:
Now can we have a dev's final word on this? I'm pretty sure this can be implemented VERY easily
/signed.
Posted: Sat Jun 13, 2009 10:23 pm
by Vern Kron
I don't think this ability to make more should provide skill though.
With skill you can make more, like instead of 5 arrows, 10, then maybe 20, then 50? But you don't gain anymore skill from making 50 at once, than 5. To prevent uber pg'ing.
Posted: Sat Jun 13, 2009 10:33 pm
by Tanistian_Kanea
vern, has a point, perhaps a bit less exp, instead of no exp?
edit: though you could also make it you can make "multiple" items when they would no longer give you experience for making them, or at least, already give you very little.
Posted: Sun Jun 14, 2009 2:16 am
by Thanseus Valerian
I think its much harder to implent when the amount of items depends on the skills
Posted: Sun Jun 14, 2009 9:56 am
by Llama
To make somethign produce (say) 20 of its kind on completion is as easy as changing a single number in the script. You won't gain any more experience - in fact you'll probably earn less because you only made one item

Posted: Sun Jun 14, 2009 10:58 pm
by Freedomworker
I would never make dough or bowls in this game, it is too hard on the wrists.
Posted: Sun Jun 14, 2009 11:27 pm
by Llama
Freedomworker wrote:I would never make dough or bowls in this game, it is too hard on the wrists.
In ye olde days, we didn't have newfangled auto-working systems. If you wanted to mine coal, you'd have had to shift click your mouse out yourself for each individual mining attempt.
Kids these days with their automation, and their GPUs and their video games and their correctional fluid and their
AES and their 64 bit integer representations and their fake teeth and their earmuffs and their HD DVDs and their Blue spectrum Lasers and their Von Neumann Architecture and their Boolean Number Systems and their BlowFish Cyphers and their TC/IP protocol and their Internets and their[size=0] Higgs Bosons...[/size]
yes , i also bake IG
Posted: Sun Jul 05, 2009 4:36 pm
by maryday
Vern Kron wrote:I suggest that such a thing comes with skill, like some of those swirlies that don't produce any new items? Maybe you can make -more- of things?
How about, for example skill-dependant ammount?
1% max 2 pins per ingot,
5% max 5 pins per ingot,
15% max 6 pins per ingot
30% max 7 pins per ingot
and so on...up to 10 pins per ingot
will increase material waste for beginners , though.
..and for a master baker 3 rolls per dough.
Neither dough nor bowls nor plates.
Please.
For breadrolls maybe a auto-use-belt trigger which interrupts on failure.
Hm. Difficult matter.
A auto-use-belt trigger maybe.
Increasing ammounts is not a good idea.
A house is a house and a fortress a fortress.
3000 pins have a reson why they are 3000 pins.
*Shrugs its shoulders.*
Re: yes , i also bake IG
Posted: Sun Jul 05, 2009 4:45 pm
by Llama
maryday wrote:Vern Kron wrote:I suggest that such a thing comes with skill, like some of those swirlies that don't produce any new items? Maybe you can make -more- of things?
How about, for example skill-dependant ammount?
1% max 2 pins per ingot,
5% max 5 pins per ingot,
15% max 6 pins per ingot
30% max 7 pins per ingot
and so on...up to 10 pins per ingot
will increase material waste for beginners , though.
..and for a master baker 3 rolls per dough.
Too complex to do with current system. Impossible actually.
Re: yes , i also bake IG
Posted: Sun Jul 05, 2009 8:26 pm
by Ragorn
Hadrian_Abela wrote:maryday wrote:Vern Kron wrote:I suggest that such a thing comes with skill, like some of those swirlies that don't produce any new items? Maybe you can make -more- of things?
How about, for example skill-dependant ammount?
1% max 2 pins per ingot,
5% max 5 pins per ingot,
15% max 6 pins per ingot
30% max 7 pins per ingot
and so on...up to 10 pins per ingot
will increase material waste for beginners , though.
..and for a master baker 3 rolls per dough.
Too complex to do with current system. Impossible actually.
Skill dependant amount
Good proposal!
It works for lumberjacking. Why should'nt it work elsewhere?
Posted: Mon Jul 06, 2009 12:59 am
by Llama
It won't work elsewhere because the system is designed as follows:
You have a collection system which determines how much material you earn depending on skill.
You then have the actual crafting system which allows you (for each item) to determine a number of different thing, including skill needed, amount produced and resources needed.
In order to make it skill dependant we could either
a) Make them an exception to the rule and give them their own system - this is called horrible programming
b) Make a ton of options - one to make 10 when you have X skill, one to mae 20 when you have Y skill - this'll ruin the interface.
Code: Select all
product = smithing:AddProduct( CurrentCatID, 2738, { 0, 10 }, 50 , { 20, 60 }, false );
product:AddProductionSteps( { 2535, 1, "belt" }, 10 )
Tadaa, that's all the code you need for the simpler suggestion.
Posted: Mon Jul 06, 2009 7:30 am
by Nitram
Its like taking 10 lines to allow setting and max and a min amount that is used depending on the skill.
I guess I can do that.