Posted: Fri Feb 22, 2008 12:09 am
Nitters, can you make the gate sentries attack monsters on sight?
Like, put in some AI like allignment Good/Evil to the monsters?
Seriously the guards who pick their nose, mumble, and tumble around look rediculous. I mean, they do look rediculous, not even funny. What makes them silly is that they do nothing.
They have to serve some kind of purpose. Script up allignment code and have guards mobile, helping people who are running away from monsters.
Sure guards can be relatively weak, so that players still have to defend people who lure monsters in town. I mean, spawn a guard, say every half hour, make him able to at least weaken a monster or something. Maybe give him trainable skills, so he can improve like players can.
Wouldn't that be a worthy challenge to code up?
Like, put in some AI like allignment Good/Evil to the monsters?
Seriously the guards who pick their nose, mumble, and tumble around look rediculous. I mean, they do look rediculous, not even funny. What makes them silly is that they do nothing.
They have to serve some kind of purpose. Script up allignment code and have guards mobile, helping people who are running away from monsters.
Sure guards can be relatively weak, so that players still have to defend people who lure monsters in town. I mean, spawn a guard, say every half hour, make him able to at least weaken a monster or something. Maybe give him trainable skills, so he can improve like players can.
Wouldn't that be a worthy challenge to code up?