I'll also make another 'peasant' character.

Moderator: Gamemasters
i really don't think, that is necessary.How's about an npc which sells all building materials?
For those of us who weren't around in the olden days, what was the SMACC price list, how was the data collected, and is it something a volunteer (or volunteer team) could reproduce today?Nitram wrote:All the balancing that is needed is good and fine. But it all does not work if there is no base we can work with.
In ancient days there was the SMACC Price List for all items that were traded. Such a list is perfect to work with. The NPCs could use that list. It can be used to balance the drop of monsters. Such a thing would solve a lot of problems.
But sadly there is no such list. The the problems keep going.
Nitram
Do we assume items of average quality?Nitram wrote:Have fun: http://illarion.org/community/wiki/inde ... _pricelist
Do you WANT to be flamed all the time? I mean, that's what you seem to be aiming for.Faladron wrote:I for one do not consider that to be a bad thing...AlexRose wrote: the only reason we don't build Caelum quick is none of us do crafting and other people don't make enough stuff to buy in bulk.
*remembers their drift into inactivity and complete failure afterwards*Hadrian_Abela wrote:*remembers the Gobaith Carpenter's Association*Faladron wrote:This should be an in-game thing though, not a wiki entry... let's try to get something started, shall we?
I just try to make you feel good, it seems to be your destiny to flame me around the board.nmaguire wrote:Do you WANT to be flamed all the time? I mean, that's what you seem to be aiming for.Faladron wrote: I for one do not consider that to be a bad thing...
It's nothing personal, you just keep writing stuff like that.Faladron wrote:I just try to make you feel good, it seems to be your destiny to flame me around the board.nmaguire wrote:Do you WANT to be flamed all the time? I mean, that's what you seem to be aiming for.Faladron wrote: I for one do not consider that to be a bad thing...
Don't get me wrong now. I agree that the balancing is horrible. But the major problem that no every weapon and armor should be very good. There have to be some lower end weapons. The difference between the high and the low end weapons should be the amount of characters that can afford such a weapon.Lrmy wrote:3. The HORRIBLE balance of weapons/armor in game. It is sad when only two swords and 2 armors are worth using (Considering only smithable). Need volunteers on re-working item stats?
the purpose of the list is to record what prices people ARE paying in game, not to decide what they SHOULD pay. At least initially.... as such, it's going to take a while before it evens out.Lrmy wrote:The list has a few problems.
1. People posting prices that don't have any idea what it takes to make the item in raw materials.
2. Skill to make it.
3. The HORRIBLE balance of weapons/armor in game. It is sad when only two swords and 2 armors are worth using (Considering only smithable). Need volunteers on re-working item stats?
Red dye also takes a bucket which is lost during the smithing process. I'm not ready to commit to a hard price, but dye should be more expensive than pies.Pellandria wrote:Now looking at some prices, they are still ridicoulus overprized, just take a look at red dye, as long as I recall It only takes cherrys and onions to create the dye, but it costs 50 Copper, I don't exactly know the amount of items nor the skill, but taking in account that an apple pie, which takes 6 apples and 3 droughs to produce and is allready quiete an "experienced product", is sold for 20 coppers, there seems to be something really wrong about it.