Posted: Thu Jan 24, 2008 11:34 pm
meat->not edible
salt->not edible
use salt on meat creates "jerky", for all kinds of creatures, except orks "free food";
production of salt would be a new production line, perfectly fit for Varshikar,
great RP opportunities, because of the easy first step in raw material production,
and the "really difficult" process of cleansing the salt with the static tool;
Would add a REAL monopoly for a city;
It would need a new kind of floortile ("saltswamp"), a static tool ("boiling barrel"),
and two object pictures ("impure salt"->edible but poisonous, and "salt"->edible but lowering endurance-bar);
The needed carryable tools are already implemented;
((This proposal is not meant to make the existing reciepes and production lines more difficult, yet to add to later reciepes, and maybe even alchemy,
because some ingredients could be also made by the "saltboiler" like;
-sulfur->highest difficulty, alchemist ingredient;
-epsomite->lowest difficulty, needed to tan leather;))
salt->not edible
use salt on meat creates "jerky", for all kinds of creatures, except orks "free food";
production of salt would be a new production line, perfectly fit for Varshikar,
great RP opportunities, because of the easy first step in raw material production,
and the "really difficult" process of cleansing the salt with the static tool;
Would add a REAL monopoly for a city;
It would need a new kind of floortile ("saltswamp"), a static tool ("boiling barrel"),
and two object pictures ("impure salt"->edible but poisonous, and "salt"->edible but lowering endurance-bar);
The needed carryable tools are already implemented;
((This proposal is not meant to make the existing reciepes and production lines more difficult, yet to add to later reciepes, and maybe even alchemy,
because some ingredients could be also made by the "saltboiler" like;
-sulfur->highest difficulty, alchemist ingredient;
-epsomite->lowest difficulty, needed to tan leather;))