Page 2 of 3

Posted: Thu Jan 17, 2008 9:18 pm
by Athian
@ Cromwell, about time you chill out already man.

Firstly, this pathetic half breed characters will still gladly hand your ass to you, and I bet I can manage to do it WHILE your trying to whack me to death with a sword. Nothing like high parry and MES PEN to make a fighter realize there own redundancy.

Now anyway i think what Pell was trying to get across was the fact that she and some others among the magic using characters perfer using spells like JUS QWAN as compared to high damage spells when it comes to hostile situations ( which you should be grateful for considering that if a mage starts his argument with a well placed RA KEL QWAN you really wont get the chance to finish a sentence before you're off running to the cross ).

The problem I see is all in the reaction to JUS QWAN. however am against that idea of adding damage to that spell.

I see several problems with the idea but the two main ones IMO

1. A weight based system like what Pell is thinking to base the damage on would be similar to falling off a building or high spot. meaning there is some chance that because a character is carrying alot of items he might be insta-killed by being thrown into something. We can all agree mages should never even have the slightest chance of insta'killing even incidentally.

2. Anything above maybe an added emote is not needed (the auto emote would be a luxury a most). Just becuase some characters won't emote doens't make the entire community at fault. Mages just need to slow it down a bit as do fighters. no matter what side your on when the first aggressive action is made people tend to which to engine brawling. then its all about who can reach who with what fastest mages will beat fighters at a range, fighting character know this and don't emote so they can get in and attack, mages know this too and start blasting before the fighter can get close to attack.

maybe more rp less fighting might help this situation.

And on a side note. magic weapons are everywhere. magical serinjahs are almost common based, and you can find magic daggers, fire axes, flaming longswords, magical armors and other such goodies if you've ever done a dragon or YR map, there are plenty of characters that have several of each.

Posted: Thu Jan 17, 2008 9:30 pm
by nmaguire
Fire waraxes and magical serinjahs are a bit less common, everyone has like 10 magical longswords (or was that just me? :P) In abundancy of magical weapons for me it went-> Magical longswords, magical daggers, fireswords, magical broadswords, fire waraxe, magical serinjah. (I had something of each, I won't go into numbers xD)

Posted: Thu Jan 17, 2008 9:34 pm
by AlexRose
I remember the "Oh damn, I lost my bag with 26 magical longswords in!!! Bah.. now I only have 19 left!"

:P

Posted: Thu Jan 17, 2008 9:38 pm
by nmaguire
AlexRose wrote:I remember the "Oh damn, I lost my bag with 26 magical longswords in!!! Bah.. now I only have 19 left!"

:P
I lost 30 rings (gems), 1 magical elven, 20 normal serinjahs, 2 pure fires, 2 silversteels. Thank god I kept the VALUABLE stuff. :P

Posted: Thu Jan 17, 2008 9:44 pm
by AlexRose
nmaguire wrote:
AlexRose wrote:I remember the "Oh damn, I lost my bag with 26 magical longswords in!!! Bah.. now I only have 19 left!"

:P
I lost 30 rings (gems), 1 magical elven, 20 normal serinjahs, 2 pure fires, 2 silversteels. Thank god I kept the VALUABLE stuff. :P
Yeah like the 13 gold :P

After that incident I keep all my valuable stuff in my main depot. i.e. my ancient textbook, money and spare wind wand :P . I keep all my excellent rings in bags still ;) . I should move the irundar water too but I can never be arsed clicking and dragging twice.

Posted: Thu Jan 17, 2008 9:53 pm
by nmaguire
It was actually 17 gold in the end, and loads of magical weapons and rare armours and pure elements :D

You'd have thought I'd have been able to buy my way out of anything :P

Posted: Thu Jan 17, 2008 9:55 pm
by HolyKnight
Hrm... I believe there was a proposal made not to long ago about eliminating engine death allowing the opportunity for RP during aggressive PvP battles..... that would eliminate all this he/she pwn'd me with no emote waaaaah. I do not think anything needs to be added to JUS QWAN, people just need to RP mages included even though everyone knows we are lazy. :P (jk)

Posted: Thu Jan 17, 2008 10:05 pm
by AlexRose
You are a new mage, you don't have the authority to say "we mages do x" yet!

We are not lazy!


.... so maybe you're right, but oh well.

Regardless, I agree, keep it the way it is. People (both victims AND mages) should do clearer emotes without needing the engine to do it for them.

Posted: Thu Jan 17, 2008 10:19 pm
by Mr. Cromwell
Athian wrote: Firstly, this pathetic half breed characters will still gladly hand your ass to you, and I bet I can manage to do it WHILE your trying to whack me to death with a sword. Nothing like high parry and MES PEN to make a fighter realize there own redundancy.
Obviously you missed the :P there, anyway..

But I'm glad you actually lead us to another point. If the staff thinking currently goes along the lines of "Disencourage potion chugging while fighting" then -> "No healing self while fighting* (MES PEN, MES PEN SIH)", when you want to heal the opponent too, feel free to use MES PEN DUN. It would be about time to correct that redundancy, as I've always considered healing (self, with any means) while in PvP combat to be quite.. lame. :wink:

*And by this I mean melee. When the opponent is not beating the crap out of you, do whatever you want, for all I care.
Regardless, I agree, keep it the way it is. People (both victims AND mages) should do clearer emotes without needing the engine to do it for them.
Precisely.

Posted: Thu Jan 17, 2008 10:44 pm
by Athian
Tehre's no need for correction. it's as simple a matter as i fighterusing a shield to parry while drinking a potion. Unless of course you mean to remove any helaing items so long as your targetted by any pc or npc. Of course that will just lead to a massive amount of abuse.

if you know anything about fighting while doing magic it takes awhile for the client to catch up with the action. meaning i can click a healing spell while i'm fighting and that spell will happen five-ten second later. difference is that, battlem mage can parry well enough to the point where he can untarget (as in no longer fighting) heal then retarget and fight again.

So it's the same technical limitation as not drinking potions during a fight. only difference is i work from a bar and you work from an item.

p.s. get over your mage issues, or stop fighting magic folk. and most definatly stop calling foul on everything like PvP is the only aspect of the game.

Posted: Thu Jan 17, 2008 10:55 pm
by Kurybo
You can't drink healing potions druing fighting anymore!
And if you try to drink a potion if you have untarged your enemy you will spill the potion when you get hit or move or something like that.

Posted: Thu Jan 17, 2008 11:12 pm
by Athian
try using regular healing potions :roll:

fighter can drink a small healing potion without worry of spilling it
Battle mage can use mes pen without worrying about failing

OR

Fighter can attempt to use a strong healing potion and have the chance it's knocked out of your hand

magic user can try using large healing spell with chance of it getting interupted during the cast time

no difference, Try again next time.

Posted: Thu Jan 17, 2008 11:17 pm
by Kurybo
Ughh... Sorry, don't knew that small potions work. But thank you for the information!

Posted: Thu Jan 17, 2008 11:39 pm
by Mr. Cromwell
I seldom fight magic folk, simply because I'm not really interested in dying fast or trying to "ambush" the players somehow to fight on a more equal footing (Neither really being my thing). To be honest, I don't, or never have engaged in PVP on too light grounds (or tried to do that on bad odds), simply because my character doesn't like risking his life uselessly (and thus I act accordingly). As a result just FYI, it must be more than six months since my character was clouded the last time (and even then it was an NPC (mage :P) + massive lag), so I'm not really trying to get back at anyone. This doesn't mean that I wouldn't try things, though. Or take notice on the other stuff which happens around my characters, and these often form a pattern of somesort.

Ps. Get over yourself, primadonna. I'm not out to get you or your precious battlemages (or mages in general), however I (like a good chunk of people here if you look around) am concerned about game balance and possible problems in regards to that (caused by further increase of any spell effects/power), like everyone actually should (Barring those who don't want their precious character to suffer any reduction in power, others be damned). When this requires 'calling foul' on 'everything', so be it. For my personal gaming experience PvP plays very little part, however unbalanced PvP will lead to massive discomfort/annoyance for a lot of people (definately affecting my play as the athmosphere ingame changes), if one 'side' becomes too dominant (which effectively lowers the treshold for initiating PvP for this group), thus these things must be discussed. Unless you have totally failed to pay attention, the healing change has been the only one seriously suggested by me thus far, else has been just statement personal of observation (=fact :P) and not really a request to nerf the mages. Don't get sand in your vagina, figuratively speaking, for things which aren't there.
if you know anything about fighting while doing magic it takes awhile for the client to catch up with the action. meaning i can click a healing spell while i'm fighting and that spell will happen five-ten second later. difference is that, battlem mage can parry well enough to the point where he can untarget (as in no longer fighting) heal then retarget and fight again.
That's actually a very good point, I give you that. You're right and I overlooked the need to retarget (if you use a wand to target, anyway :wink: ) for the mage. I'm the first one to admit when I'm wrong, too bad it happens so seldom. :wink: And that could was cleared just like that, without any need for you throwing a tantrum about it.

Posted: Thu Jan 17, 2008 11:51 pm
by Athian
Or it could be that if we read back on your posts all your nonsense it anti-magic characters. I could do the long list of quotes thing but thats a waste of my time. So far, every time a subject has roughly brushed the realm of the magic system you have gone into "Diarrhea of the mouth' mode about how the system is unfair and how People only care about 'powering'up' there characters or 'don't want there characters to be weakened.'

The reason i use battlemage when i point anythng out is because i don't play a classic mage character, the rules are different between the two of them and therefore are subject to change, since I know one class better then the other its my default, has nothing to o with protecting my percious class, since we're already screwed twice over straight to hell unless we have 2x the skill level of either fighters or mages.

This topic had to do with a single spell and yet Cromwell starts his bash session because he thinks the entire system is unfair. We get it, we got it from the first post here and probably a few in some other topics as well. Stuff a sock in it already.

JUS QWAN isn't going to change or if it does it will be minor and no damage will be added to it. Thats what we're looking at. IF you want to talk about an unbalance topic go make a thread.

Posted: Fri Jan 18, 2008 12:11 am
by Retlak
AlexRose wrote:Max out tactics, ranged, get a drow bow, wind arrows, a fairy with maxed agl and then you would pwn me :P

You know, Captain Kruxx could cloud Avalyon in 2.3 seconds. :wink:


Mages are more powerful, but only when they think.

Posted: Fri Jan 18, 2008 12:43 am
by Mr. Cromwell
Athian wrote:Or it could be that if we read back on your posts all your nonsense it anti-magic characters.
Maybe my english is failing me, but reading your posts would be a tad bit easier if you started making some sense (and get little less tense, obviously it's need for *you* to chill when you get so worked up about this). I've lately been quite civil when discussing magic, if you weren't acting like a complete dumbass, I'd forward you to the thread to prove (with insinuation into that direction, and nice graph) that I find the system basically to be in balance, but since you're obviously not interested in other than throwing ad hominems at me, that will only waste my time. Look around if you care.
"Diarrhea of the mouth' mode about how the system is unfair and how People only care about 'powering'up' there characters or 'don't want there characters to be weakened.'
Could be that I write a lot, but don't worry, your fewer lines are full of the same stuff too (and the brown creaming gets thicker and thicker). I've never even insinuated (in this thread) that the system itself is unfair, just gave (maybe a knee-jerk) reaction to yet another "change this X for the advantage of mages, please", which is a basically a nice summary of everything what Pellandria has had to say in regards to magic for a long while now (You can ask Nitram about that if you don't believe me). When you consider the system to be (more or less) in balance, you don't want to see the effects of the spell being changed into either direction. Especially as the spell is something which mainly requires some good roleplay to be succesful, and not messages or effects on any participant.
This topic had to do with a single spell and yet Cromwell starts his bash session because he thinks the entire system is unfair. We get it, we got it from the first post here and probably a few in some other topics as well. Stuff a sock in it already.
All I have said in this thread has been "magic is more versatile and stronger than melee-fighting, it does not need more boost", if you can't distinguish between that and "thinking that the entire system is unfair" (which necessarily are not the same thing, like I have been, in vain, trying to point out for you); Again, maybe this time it gets through your skull: The system itself is not bad. Mages are stronger than warriors, but that is not necessarily a bad thing (as long as it is within sensible limits, like now), with only possibly the balancing of individual features or spells being necesary (like always with everything), but the system itself is good, at the moment. Maybe I veered to OT with my post, but that doesn't change the message (which you intentionally or not, failed to understand) anyhow.

Now; Either you agree with that statement or not, but stop trying to claim that I say something which I don't (because I don't say "the system is unfair", regardless on wheter or not you agree with what say). The spell in question is already "much better" than the "action" non mages use to 'defuse' such situations in similar manner (before striking), so I pointed out 'my opinion' that it does not require any change to either direction. It would require more acompaning roleplay. If there's no proper emote from the caster, the 'victim' will sure come back, regardless of what the server tells him.

It doesn't need a text. It doesn't need damage. It doesn't need anything else, except properly written emotes before and after. Trying to somehow delegate the responsibility for roleplaying on the server is just bullshit (pushing someone hard enough might be just as bad, but pushing doesn't require a coded #me for the pushed, neither does this). Do you finally understand my standpoint about magic in general and this particular spell?

Now, if the answer still is no, take some time and try to comprehend that. Take your time, I'm patient. If you need this response drawn for you, don't hesitate to ask.

Posted: Fri Jan 18, 2008 1:02 am
by Athian
Mr. Cromwell wrote:I have noticed that mages tend to ignore my character slashing at them with two one meter long poisoned swords, and keep on casting like nothing would happen.

Therefore, I would suggest that mages die on the first hit of a sword, axe, hammer or dagger against them. This would make all aforementioned items much more useful.

Thanks!!
Mr. Cromwell wrote: Not that I really say "nerf mages", but rather "Pellandria STFU already"




:roll: Look i can use the quote button too. I think its fairly obvious what your stand on things are. Stop playing at being constructive NOW so late into the consersation. Anyone reading quote like this would likely get the same impression that all your doing is system bashing not to mention player bashing along the way.

Somehow you fail to realize your own level of idiocy as your ride the "Self Righteous Glory." train. Whats the point of even claiming your being more civil in your arguments if being more civil in your case is still being a massive dick?

none the less we agree to the point that there is no change needed in JUS QWAN and it's pretty rediculous putting on in there.

Since we're on the same page on the matter we have nothing left to discuss on this thread so stuff a F#$%ing sock in it Cromy and have a good evening.

See you next dispute. :P

Posted: Fri Jan 18, 2008 1:14 am
by Azuros
Athian wrote:
Mr. Cromwell wrote:I have noticed that mages tend to ignore my character slashing at them with two one meter long poisoned swords, and keep on casting like nothing would happen.

Therefore, I would suggest that mages die on the first hit of a sword, axe, hammer or dagger against them. This would make all aforementioned items much more useful.

Thanks!!
Mr. Cromwell wrote: Not that I really say "nerf mages", but rather "Pellandria STFU already"




:roll: Look i can use the quote button too. I think its fairly obvious what your stand on things are. Stop playing at being constructive NOW so late into the consersation. Anyone reading quote like this would likely get the same impression that all your doing is system bashing not to mention player bashing along the way.

Somehow you fail to realize your own level of idiocy as your ride the "Self Righteous Glory." train. Whats the point of even claiming your being more civil in your arguments if being more civil in your case is still being a massive dick?

none the less we agree to the point that there is no change needed in JUS QWAN and it's pretty rediculous putting on in there.

Since we're on the same page on the matter we have nothing left to discuss on this thread so stuff a F#$%ing sock in it Cromy and have a good evening.


I
See you next dispute. :P
I think it was fairly obvious that the first quote was sarcasm to show that Pella's proposal is unnecessary, it in no way meant "Mages are overpowered, make fighters better".

The second quote also says nothing about his stance on the fairness of the magic system, it merely is saying that Pella often proposes things to make magic better and he believes they are unnecessary.

Posted: Fri Jan 18, 2008 1:26 am
by Athian
Does it matter if it's sarcasm or not? Being rude is being rude, so why should someone who's willing to dish out that kind of treatment to others expect anything less? Or expect to not appear bais? So what Pell makes proposals that might mean sgtrenghtening magic, maybe it's because from the point of magic system where she plays it's a bit (sometimes unbearbly) yet no one seems to take that into consideration and just starts bashing to begin with.

Maybe it wasn't the best proposal but this board was opened for the purpose of making proposals, not for sniping at them. Call it sarcasm if you want, or call it joking if you want but don't dismiss it as nothing, and don't expect to be treated nicely i your going to act like a jerk, I for one don't.

Posted: Fri Jan 18, 2008 1:30 am
by Vern Kron
Athian...take a breath. Your the one who seems to be lashing out now, at PO Ed. Perhaps he shouldn't be so sarcastic, but be the bigger person (and no I am not saying sarcasm makes you less of a person, just saying he should be ok with letting it go), and let it go. It takes kindness to recieve kindness. Kicking him around won't really help anything, and will just cause more tension, so I suggest both parties just stop firing at each other, there is already a huge void between groups of people in game, we do not need it ooc too. Thank you.

Posted: Fri Jan 18, 2008 1:43 am
by Mr. Cromwell
You think I'll drop this just like that, huh? No way. :wink:
Athian wrote:
Mr. Cromwell wrote:I have noticed that mages tend to ignore my character slashing at them with two one meter long poisoned swords, and keep on casting like nothing would happen.

Therefore, I would suggest that mages die on the first hit of a sword, axe, hammer or dagger against them. This would make all aforementioned items much more useful.

Thanks!!
:roll: Look i can use the quote button too. I think its fairly obvious what your stand on things are. Stop playing at being constructive NOW so late into the consersation. Anyone reading quote like this would likely get the same impression that all your doing is system bashing not to mention player bashing along the way.
I maybe should have put a smilie there, but damn. I never, ever seriously expected anyone to take that post seriously or to quote me on that. Ever. You need to fix your sarcasm-meter, as it was less than thinly-veiled joke due to the pointlessness of the idea (where we agree on), and bascially poking fun at the "boost/make things easier for mages" ideas which come from pellandria semi-regularly. Hell.. even Nitram seemed to get the joke.:P

Maybe it was a mistake to assume people to understand that the kind of post I made could not possibly be serious. Not really constructive, I admit, it was quite tongue-in-cheek but the later posts were more to the point, if a little frustrated due to the general theme surfacing again (so you get no apologies for that). :wink:

Bashing the player? Not really, but I do admit to bashing his ideas. It's the same old "boost this/ mages are underpowered / this nerfs mages take it away/ yadda yadda" and it never changes, and if read the forum, you'll notice it's the general stance of the player in regards to basically everything which even remotely is related to magic. More. Easier. Faster. Better. Stronger. This, while none of that is necessary at all. Things are good, changes for the benefit of mages in general (and not just something which affects battlemages) will result in inbalance. :roll:

I even took the time to explain (considering that she is a battlemage), that increasing magic-strenght to make it stronger for pella will increase the pure-mage strenght to a point where it causes unbalance for the game. The bottom line is that while I ridiculed his ideas and repeated suggestions along the same lines which are (usually) deemed more or less unnecessary, I actually had a point behind it all. He is not some noob I should give rope to (and considering the fact that you consider my post to be rude, you should read what he writes when he disagrees with someone, rofl. I'm wearing silk gloves when compared to that) It wasn't malicious just for the sake of fun sniping, but in the end carefully explained and logical, verbal kickass.

You started the lashing out business with your assumptions "Chill, issues, et cetera" and unfounded statements "you think the magic system is unfair" and claimed that I said things which aren't there. Hell, I even admitted being wrong, and how often do you see that on the internet (just to point out, that I was actually being constructive at that point as well, but somehow you seemed to ignore that :P) ? I lashed out back at you, of course. Should I have? Probably not, but damn the temptation.. :P

Lets be friends? In the end, this is way too funny for me to ever be angry at you. :P

Ps. Cromwell cookie for Azuros due to his smart wit.

Posted: Fri Jan 18, 2008 2:10 am
by Faladron
Guess you have to study the arcane to think Cromwells counterproposal really was meant serious... :roll:

Posted: Fri Jan 18, 2008 2:14 am
by Fooser
Let's just get rid of magic

Posted: Fri Jan 18, 2008 2:14 am
by Mr. Cromwell
Faladron wrote:Guess you have to study the arcane to think Cromwells counterproposal really was meant serious... :roll:
Watch it, pal! That's prohibited sarcasm right there! :P :mrgreen:

Posted: Fri Jan 18, 2008 2:27 am
by Athian
Fooser wrote:Let's just get rid of magic
Well then better get us mean overpowered mages started on that PK fest.

Cromy, Faladron can i get a list of the places your characters hang out?

be seeing you soon :P

Posted: Fri Jan 18, 2008 2:33 am
by Mr. Cromwell
I know your character, you don't probably know mine. Thanks for the warning, though.. I guess I'll try the ambushing. :wink:

Just for the record, 'overpowered' would imply imbalance and I (still) don't think that it's the case. So, go on a killing spree you filthy, balanced mageling. :P

All is fine now? No hard feelings? No broken hearts? :P

Posted: Fri Jan 18, 2008 2:37 am
by Faladron
Athian wrote:
Cromy, Faladron can i get a list of the places your characters hang out?

be seeing you soon :P
Greenbriar
Briar
Briar woods
Briar Plains
Briar-patch-tavern
Briar fields

And a hell of a miracle would be necessary for you to be able to kill my character, just a friendly warning :wink:

Posted: Fri Jan 18, 2008 2:39 am
by Athian
Nope, none at all, have a fine evening Mr. Cromwell

See ya around (at the yellow cross)

Posted: Fri Jan 18, 2008 7:07 am
by Taeryon Silverlight
I didn't read all the flaming againced mages, but:

It's allready put in, that you can't use some spells when someone is aiming at you and stands in the tile directly infront of you.

Edit:

Oh, and when the warrior hits quicker than every two or three seconds, it's almost impossible to cast a spell that needs "preparation-time"

Edit:

And by the way Crommy, since most warriors don't wait for the enemy to react on his #me slashes, there is no time to think about longer emotes than #me flicks his wand, but I never saw a RP that went like that:

mage flicks his wand
mage: JUS QWAN
warrior gets thrown backwards and curses loudly as his butt hardly hits the floor.

I neither saw an RP like that:

mage flicks his wand
mage: JUS QWAN
mage: KEL HEPT QWAN
mage: KEL HEPT QWAN
mage: KEL HEPT QWAN
warrior: Go to the cross

What I see is:

warrior slashes
mage flicks hi- go to the yellow cross
(the whole thing takes about 1 second)