
New system?
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- Juniper Onyx
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- Taliss Kazzxs
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I don't see any more questions here.
Better loot for the skeletons --> maybe
magical sword loot for the skeletons --> no
magical swords in any loot --> no
And if you like it or not, if you want to try it out or not, if you want it removed or not. The effects are slightly. So you won't recognice in the most situations.
Those things only take effect at parts of the game you are able to do slightly. So if you are slightly able to create a armor x you are able to do it one day and you are not able to do it the next day. Until you gain 1 more skillpoint.
All questions answered.
Nitram
Better loot for the skeletons --> maybe
magical sword loot for the skeletons --> no
magical swords in any loot --> no
And if you like it or not, if you want to try it out or not, if you want it removed or not. The effects are slightly. So you won't recognice in the most situations.
Those things only take effect at parts of the game you are able to do slightly. So if you are slightly able to create a armor x you are able to do it one day and you are not able to do it the next day. Until you gain 1 more skillpoint.
All questions answered.
Nitram
Wouldn't that pose a problem for high skilled smiths?Nitram wrote:I don't see any more questions here.
Better loot for the skeletons --> maybe
magical sword loot for the skeletons --> no
magical swords in any loot --> no
And if you like it or not, if you want to try it out or not, if you want it removed or not. The effects are slightly. So you won't recognice in the most situations.
Those things only take effect at parts of the game you are able to do slightly. So if you are slightly able to create a armor x you are able to do it one day and you are not able to do it the next day. Until you gain 1 more skillpoint.
All questions answered.
Nitram
- Korm Kormsen
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- Taeryon Silverlight
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- Gwendolin Cad'ell
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No, that's ridiculous. The necromancer doesn't even give a silver; think how rich characters would get. I'd say 50 copper max for a red skeleton.Taeryon Silverlight wrote:I doubt giving out magical weapons and such would be good. But more money, f.e. 2 - 3 silver / red skeleton would be cool.
No magic swords even for dragons? Or ghost skeletons or demons?
@Greisling: Because when the strongest fighters in the game can't defeat a lesser high end monster (i.e. greater demon necro>dragon>greater demon>lesser demon>necromancer red>drow>golem>red); see all the other things they can't defeat? Seems a little silly to up the power of the reds instead of just implementing some of the others..
And you think a dragon should drop gold nuggets or gems, Greisling? We went to the dragon, it took 20 minutes to get there roughly, 30 minutes to kill 2; destroyed loads of Dom's stuff and we got a topaz and some gold nuggets. Another time we took a party of like 12 people there, and it dropped a blackstone. Amazing.. unless you have an average skilled miner/gem cutter that is.
- Taeryon Silverlight
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- Estralis Seborian
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That is your opinion. Mine differs. So, what shall high end demons that kill 3 powergamers with 2 hits drop?Nitram wrote:No magical swords in drops
"I slew the friggin' strongest monster in all Illarion and all I got was an average ornate dagger and this fuckin' T-shirt!"
By the way: If magical items cannot be crafted nor get dropped and are maybe also removed from treasures, how are they supposed to enter the game...?
On topic: For me, the change is rather irrelevant for I don't see much of an impact on the game. If it took less than 10 seconds, the effort/benefit ratio might be OK (none/almost none). I mean, most calculations include a random factor already, no? But what can be criticized is that you should announce such a change for many players seem to be confused now.
Concerning the drops of monsters, they were rebalanced and are present on the testserver since a month now. All bugs in them seem to be fixed, there is only one problem remaining since the devs deleted an item from the game many monsters try to drop. But this is nothing more than exchanging 8 numbers with another one. The changes take into account all suggestions I received in the last few weeks and get rid of many unjustified nerfs.
Last edited by Estralis Seborian on Wed Nov 14, 2007 2:19 pm, edited 2 times in total.
- Gwendolin Cad'ell
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- Greisling
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Regarding the fact that you play a human character, I think it sounds quite reasonable to me that one human alone cannot defeat a being directly from hell, nor a huge Stone Golem, nor one of the best warrior races in game (well, perhaps Drows should be able to defeat alone if your char is maxed).AlexRose wrote:@Greisling: Because when the strongest fighters in the game can't defeat a lesser high end monster (i.e. greater demon necro>dragon>greater demon>lesser demon>necromancer red>drow>golem>red); see all the other things they can't defeat? Seems a little silly to up the power of the reds instead of just implementing some of the others..
The issue I am talking about is: One character alone hardly should be able to defeat monsters which obviously are much stronger than the race of the character. As long as your own char does not have the bless of any God, you simply cannot defeat a servant of Moshran (=demon skeleton) on your own.
That is nothing but reasonable in my eyes.
Furthermore it has to do something with the respect of players to monsters. Scenarios like: "Hey, I am bored, let us go and defeat Moshran's servants/Golems/Dragons" contribute nothing to any roleplay atmosphere.
The drops are another issue, right. I highly appreciate and support the work Estralis did and ask the Devs to integegrate the new balanced drop-system to the public server. This really matters!And you think a dragon should drop gold nuggets or gems, Greisling? We went to the dragon, it took 20 minutes to get there roughly, 30 minutes to kill 2; destroyed loads of Dom's stuff and we got a topaz and some gold nuggets. Another time we took a party of like 12 people there, and it dropped a blackstone. Amazing.. unless you have an average skilled miner/gem cutter that is.
- Gwendolin Cad'ell
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I wholeheartedly agree with the post of Greisling above me.
Edit:
Having said that, I also think that creatures like Golems, Drows and Dragons and Demons shouldn't have fix places to be spawned at all. At some point every player will have seen them and what about the events (quests) when something bigger is happening. There will be no excitement because the dragons are 'just the creatures that we have slain the other day'. I remember how excited I was when I saw my very first rotworm. And my very first spider.
It's just the same with magical weapons. If we hand out all the special stuff easily then...
... well then nothing will be special anymore.
Edit:
Having said that, I also think that creatures like Golems, Drows and Dragons and Demons shouldn't have fix places to be spawned at all. At some point every player will have seen them and what about the events (quests) when something bigger is happening. There will be no excitement because the dragons are 'just the creatures that we have slain the other day'. I remember how excited I was when I saw my very first rotworm. And my very first spider.
It's just the same with magical weapons. If we hand out all the special stuff easily then...
... well then nothing will be special anymore.
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- HolyKnight
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First off this is a game. You are playing a fantasy character and for people that have been ig for RL years that rp their character as warrior/fighter/barbarian/swordsman and have the best skills of any person other then Arameh (so I have heard) should be able to best or defeat bonded servants of Moshran. It isn't the strongest who always wins a fight but the most skilled and season veteran typically. An example ig of this is a character that I fight along side with she has 10 str. I have 18 and we have similar skills yet she wins a lot because of her perception and dexterity. Seems to me you are being quite close minded on how fighter characters should rp.Regarding the fact that you play a human character, I think it sounds quite reasonable to me that one human alone cannot defeat a being directly from hell, nor a huge Stone Golem, nor one of the best warrior races in game (well, perhaps Drows should be able to defeat alone if your char is maxed).
The issue I am talking about is: One character alone hardly should be able to defeat monsters which obviously are much stronger than the race of the character. As long as your own char does not have the bless of any God, you simply cannot defeat a servant of Moshran (=demon skeleton) on your own.
That is nothing but reasonable in my eyes.
Furthermore it has to do something with the respect of players to monsters. Scenarios like: "Hey, I am bored, let us go and defeat Moshran's servants/Golems/Dragons" contribute nothing to any roleplay atmosphere.
Sure it would make more sense if only Paladin's or blessed fighters could defeat the horde's of Moshran servants, but the priest and paladin magic is not ig. And need I remind all that David killed a Giant with a mere sling and a rock...... For many fighters it is about a legacy, that they defeated the most fiendish and vile creatures to roam the lands and bested the better half or all the fighters on the island. Then there is the opposite affect there are other fighters that try and leave the legacy of the most vile and gruesome warrior to come to the island. Then everyone in between.
Yes! I believe and always have that there are some NPC monsters ig that only groups should be able to defeat (e.g. Demons, Ghost Skeletons, dragons, beholders, and even the Demon Skeleton Lich) But a demon skeleton should not necessarily be one just because they are from hell doesnt mean they should be unbeatable by a human; Demon Skeletons are bonded to the world by Moshran to be gruesome rage driven tools of destruction and blood, but if you didnt know that can be a devastating weakness.....(e.g. swinging wildly at their targets or lack of perception because they are blinded by rage)
Ja, kann passieren. Betrifft "Rezepte" die du mit den letzten 1 oder 2 Skillups gelernt hast.Harald Hradradr wrote:Hm, da ich heute mal betroffen zu sein scheine mal eine Frage zu diesem....guter Tag/böser Tag. Kann es an einem schlechten Tag auch passieren, dass man...sagen wir Kochrezepte verliert? Wenn nicht...erm....wäre das sehr ärgerlich, wenn die dauerhaft weg wären.
Just to answer some stuff earlier in the thread (not all of it is quoted)Ascius wrote:Oh, I've seen 'people' take some fighting training with two shields a few days ago. I wondered why it was at all possible to hold two shields, but I decided to ignore it since this seems to be.. fashion!Dantagon Marescot wrote:I think that was Taliss' point. Years ig of training which makes sence rp wise vs one real life month of pging which makes sence... wait... it never made sence rp wise when it comes to a completely new fighter character. Quest characters maybe. But people who suddenly devote their life to the sword... nope.
@Dantagon: WHAT? I've been playing dom since July 2006. And training him from time to time, having some periods where I train him a lot, and sometimes going weeks without it.
@Ascius: You can hold a sword and shield, why not two shields? Or two swords for that matter.
@Taliss:Maybe out of all the skillgains I got in the last month, 20% AT MOST were on my own, the rest were while RPing, doing maps with people or training with them or going to fight a big monster in a group and stuff.
@Jen: Out of golems, drows, dragons and demons: Golems are easy to find but break all your stuff. The dragon breaks all your stuff AND it takes about 30 minutes to get to. Demon spawns are on the map but not accesible, and drows don't spawn yet.