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Posted: Mon Jul 23, 2007 4:48 am
by Tanistian_Kanea
Lollarion wrote:AlexRose wrote:Hybryd wrote:
You lose 20 Cool points for that post!
...
Who would imitate Karl? Lame. It was lame enough when HE did it.
You're just ticked off you were so annoying and arrogant you never got any.
/signed
Posted: Mon Jul 23, 2007 9:39 am
by Pellandria
could you just be quiet allready, goddamm its unbelievable how much spam and bull**it is written here.
Posted: Mon Jul 23, 2007 5:29 pm
by Salathe
i got my icebird from killing a demon general who tried to destroy the island, (first icebird put into game since wipe) i dont get to keep mine?
Posted: Mon Jul 23, 2007 7:30 pm
by Jupiter
Salathe wrote:i got my icebird from killing a demon general who tried to destroy the island, (first icebird put into game since wipe) i dont get to keep mine?
Did you kill the demon general during a quest? if yes there would be a chance that you get the amulet back from a nice gm.
Lets take a look at the hp:
IllarionHP wrote:If you lose skills or items due to server crashes or bugs they will not be replaced. Quest items are the only exception.
But I am not sure if this means a item which has a use inside a quest, or every special item you get, is meant.
The first icebird is a special item, even if it is shown as a normal ice bird.
Posted: Mon Jul 23, 2007 7:54 pm
by AlexRose
IllarionHP wrote:If you lose skills or items due to server crashes or bugs they will not be replaced.
Posted: Mon Jul 23, 2007 7:54 pm
by Salathe
it was part of a quest, but the amulet has no use in the quest any longer, since its over
Posted: Mon Jul 23, 2007 7:55 pm
by Jupiter
AlexRose wrote:IllarionHP wrote:If you lose skills or items due to server crashes or bugs they will not be replaced.
Damn. Right.
Posted: Thu Jul 26, 2007 1:40 pm
by Ambrosine
I still think there's something wrong with the workbenches. Every time I log in and use them the server freezes. It may be a coincidence that every time I do so the server freezes... but it's really hard to dismiss 13 times a coincidence... ~_~
Posted: Thu Jul 26, 2007 2:13 pm
by Cassandra Fjurin
the current problems are not the workbenches or something like this. We had an update of a newer compiler which optimizes the code better. But ... erm ... sometimes it optimizes the code to good so it destroyes variables which the server needs to check a state. If someone has done parallel or multithreading programming before he knows what i mean.
Posted: Thu Jul 26, 2007 3:15 pm
by Cassandra Fjurin
i think the most worse failures should be solved. Now i let the debugger running to look if there are other hidden ones.

Posted: Thu Jul 26, 2007 3:30 pm
by Jupiter
Cassandra Fjurin wrote:i think the most worse failures should be solved. Now i let the debugger running to look if there are other hidden ones.

Thank you Cassandra! Thank you²
Posted: Thu Jul 26, 2007 7:17 pm
by Sun Long
Meine Illa-Uhr hängt zwei Stunden hinterher.
Posted: Thu Jul 26, 2007 7:29 pm
by Nitram
Wie was?
Posted: Tue Sep 11, 2007 10:46 pm
by Sun Long
Ist mir gerade wieder aufgefallen *g*
Früher war die ingame Uhr (die unter dem Einstellfenster für die Mengen) immer gleich der Realzeit... eine angenehme Kontrolle der Schlafengehzeit.
Jetzt hängt die Uhr (immer noch) der Realzeit um zwei Stunden hinterher.
Posted: Tue Sep 11, 2007 10:47 pm
by Xandrina
bei mir net, da past es

Posted: Tue Sep 11, 2007 10:49 pm
by Sun Long
Seltsam... es gibt aber auch keine individuelle Einstellmöglichkeit dafür... oder?
Posted: Tue Sep 11, 2007 10:50 pm
by Xandrina
keine Ahnung, ... da muss ich wieder an die "Mehrwissenden" abgeben
