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Posted: Fri Jun 15, 2007 4:11 pm
by Karl
...
The whole point is to think of a way to stop bad roleplayers from suspecting your name is fake due to you not #i. I say we just stop using the #i at all.
Seriously, say no to #i!
*Never uses #i again anymore ever.* ever.
Ever k?
Posted: Fri Jun 15, 2007 4:41 pm
by pharse
I have to agree on this. I also complained once that one cannot introduce with a fake name.
The removal of the #i command would solve the problem that the other player is suspicious because of OOC knowledge of the fake name. Even if one is not a "bad" roleplayer it is much harder to play it right with this OOC knowledge.
Thus Estralis suggestion wouldn´t work, too.
Posted: Fri Jun 15, 2007 4:45 pm
by Karl
Exactly. Estralis' suggestion wouldn't work. We want the other player to REALLY not know what the character's real name is, or have any suspicions whether the name is real or fake.
Posted: Fri Jun 15, 2007 4:50 pm
by Juliana D'cheyne
I have run across a few instances of a char using some ooc knowledge known by the PO, ig and chalk it up to hopefully they will eventually learn. I try very hard not to do the same, however I am concerned with changing the game to accomodate bad RPing, even though I am not fond of the #i system for a number of reasons.
Posted: Fri Jun 15, 2007 4:52 pm
by Retlak
Damn this is a good suggestion.
10 stars
Posted: Fri Jun 15, 2007 5:23 pm
by Azuros
I will stick to the #i, if someone mixes ooc and ic information like you said, Karl, simply report them for rule breaking. You do not need to get rid of the #i.
Posted: Fri Jun 15, 2007 5:26 pm
by Karl
No Az, the thing is they're not breaking rules, they're just roleplaying very badly.
Example:
Someone(123456): I am Theonord Livmard.
Someone(789101): A pleasure, I am Uruthar Leissa
Someone(123456): A pleasure.
Uruthar Leissa: The pleasure's mine..
Uruthar Leissa: ((May I get an #i?)
Someone(123456): ((You'll have to !name, sorry.))
Uruthar Leissa: On second thoughts, are you sure your name is Theonord Livmard? Does sound rather fishy..
Uruthar Leissa seems a little bit suspicious.
That's just plain annoying.
Posted: Fri Jun 15, 2007 5:28 pm
by Azuros
As I said, that is rule breaking, it can be reported.
Posted: Fri Jun 15, 2007 5:30 pm
by Karl
It's not a rule break. You can't prove whether the character really is suspicious, or if it's just the PO being a bad roleplayer. No proof, no !gm.
Posted: Fri Jun 15, 2007 5:30 pm
by Theon
Azuros wrote:As I said, that is rule breaking, it can be reported.
Or it can be stopped altogether with Karl's idea.
Posted: Fri Jun 15, 2007 5:31 pm
by Azuros
You shouldn't remove the #i just because some act like that, I personally like the #i and will continue to use it.
Posted: Fri Jun 15, 2007 5:33 pm
by Retlak
@ Karl
I have to agree i have seen that happen so many times. Annoying as hell.
I situtation i see often also is
Someone(123456): I am Theonord Livmard.
Someone(789101): A pleasure, I am Uruthar Leissa
Someone(123456): A pleasure.
Uruthar Leissa: The pleasure's mine..
Uruthar Leissa: ((May I get an #i?)
Someone(123456): ((You'll have to !name, sorry.))
Uruthar Leissa: Well what do you do around here ...Theonord?
I just hate the ooc influence that so many use.
Posted: Fri Jun 15, 2007 5:34 pm
by Karl
Dude.
When you meet someone on the streets, you introduce to each others, does he show you his I.D. to prove his name is really ____ ?
No.
You will then remember that this person is known as ____ , because you've recognized him as ____ .
I really think YOU should be allowed to recognize someone however you like. What if your character is slightly deaf and didn't hear the pronunciation correctly?
Besides, I dislike the idea of someone else 'forcing' his/her name to appear on your screen.
Posted: Fri Jun 15, 2007 6:14 pm
by Tinuva Geogroda
If someone doesn't #i, I automaticly name him with !name myself <.< no need for OOC
Posted: Fri Jun 15, 2007 6:22 pm
by Retlak
But you will know in ooc that is is fake, and that will affect how you think. which can ruin the fun in alot of cases.
Posted: Fri Jun 15, 2007 6:26 pm
by Tinuva Geogroda
Retlak wrote:But you will know in ooc that is is fake, and that will affect how you think. which can ruin the fun in alot of cases.
You're a good rper or not.
Posted: Fri Jun 15, 2007 6:40 pm
by AlexRose
Tinuva Geogroda wrote:Retlak wrote:But you will know in ooc that is is fake, and that will affect how you think. which can ruin the fun in alot of cases.
You're a good rper or not.
And there are a lot who aren't, okay?
#i [fakename] seems like a great idea.
Posted: Fri Jun 15, 2007 6:55 pm
by Azuros
AlexRose wrote:
And there are a lot who aren't, okay?
#i [fakename] seems like a great idea.
This idea I can agree with, removal of #i completely, I cannot.
Posted: Fri Jun 15, 2007 7:28 pm
by Tinuva Geogroda
AlexRose wrote:Tinuva Geogroda wrote:Retlak wrote:But you will know in ooc that is is fake, and that will affect how you think. which can ruin the fun in alot of cases.
You're a good rper or not.
And there are a lot who aren't, okay?
#i [fakename] seems like a great idea.
If you read my other posts instead of according to 1 you'll see that I say we must implent that system <.<
Posted: Fri Jun 15, 2007 7:47 pm
by AlexRose
Tinuva Geogroda wrote:AlexRose wrote:Tinuva Geogroda wrote:
You're a good rper or not.
And there are a lot who aren't, okay?
#i [fakename] seems like a great idea.
If you read my other posts instead of according to 1 you'll see that I say we must implent that system <.<
Yes, I know that...
That's why I wrote it; I was saying I liked the idea.
Posted: Fri Jun 15, 2007 7:55 pm
by Tinuva Geogroda
AlexRose wrote:Tinuva Geogroda wrote:AlexRose wrote:
And there are a lot who aren't, okay?
#i [fakename] seems like a great idea.
If you read my other posts instead of according to 1 you'll see that I say we must implent that system <.<
Yes, I know that...
That's why I wrote it; I was saying I liked the idea.
<.<
Posted: Sat Jun 16, 2007 12:24 am
by Salathe
Karl wrote:Exactly. Estralis' suggestion wouldn't work. We want the other player to REALLY not know what the character's real name is, or have any suspicions whether the name is real or fake.
oh my god listen. Not #i'ing ever is retarded, its best to add something to make EVERYTHING work instead of doing away with a well working and simple system.
If a system was implemented where you can #i a FAKE NAME then people WONT know if you gave them a fake or real name. Good solution without your nonsenical idea of never using #i.
Posted: Sat Jun 16, 2007 9:33 am
by pharse
Yes...probably introducing with a fake name would be the best solution. But then one should also be able to rename chars as much as desired. At the moment if I want to rename an already introduced char I have to edit the names.tbl.
Posted: Sat Jun 16, 2007 11:12 am
by AlexRose
pharse wrote:Yes...probably introducing with a fake name would be the best solution. But then one should also be able to rename chars as much as desired. At the moment if I want to rename an already introduced char I have to edit the names.tbl.
Or wait till you see them ig, type the name you want to give them, right click on them and press give name.
And if you say "But I might not see them", well then what's the big deal of them having a bad name if you never see them?
Posted: Sat Jun 16, 2007 11:18 am
by pharse
pharse wrote:At the moment if I want to rename an already introduced char I have to edit the names.tbl.
The "give name" command doesn´t work for introduced chars AFAIK.
Posted: Sat Jun 16, 2007 11:26 am
by AlexRose
pharse wrote:pharse wrote:At the moment if I want to rename an already introduced char I have to edit the names.tbl.
The "give name" command doesn´t work for introduced chars AFAIK.
Considering !name does, I would think give name does.
Posted: Sat Jun 16, 2007 12:24 pm
by Karl
Oh if they're able to script in an #i <fake name> command, then I'm all for it. But the thing is, then, the other players won't be able to re-name me, in case they find out another name of mine, or something..
Posted: Sat Jun 16, 2007 12:25 pm
by AlexRose
Karl wrote:Oh if they're able to script in an #i <fake> command, then I'm all for it. But the thing is, then, the other players won't be able to re-name me, in case they find out another name of mine, or something..
Why not? As far as I know you can. !name can rename people who've already #i'd, so I don't see why give name shouldn't.
Posted: Sat Jun 16, 2007 12:27 pm
by abcfantasy
Are you sure? As far as I know, you can't. Not 100% though.
Posted: Sat Jun 16, 2007 12:30 pm
by AlexRose
abcfantasy wrote:Are you sure? As far as I know, you can't. Not 100% though.
You can !name them again. If give name doesn't work, meh. I suppose with my proposal for F12 this wouldn't be a problem.