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Posted: Sat Mar 17, 2007 6:29 am
by Juliana D'cheyne
I don't suppose the portal could be put near the cross to a town...that would solve the portal problem I would imagine?
Posted: Sat Mar 17, 2007 7:53 am
by Kurga Wolfbane
FYI
I almost made a mistake tonight. I attacked some trolls, found out one can cast spells, and I opened a portal to get the He@@ out of there!
It followed toward me, but as it hit the portal before I could reach it, nothing happened. Quaking in my boots, I ran as fast as I could to a cross and lost it, but interesting that Trolls didn't go through the portal anymore.
Either staff fixed this problem, or they should examine why Trolls don't go through portals and implement this on all creatures.
Posted: Sat Mar 17, 2007 8:02 am
by Cassandra Fjurin
Hadrian_Abela wrote:Can we have a monster spawn limit area or something? Similar to "Monsters can't move near the cross" Monsters can't step out of their areas? Or why on earth DO they have the ability to use portals?
This is currently so if the monster is spawned by a normal spawnpoint. But not if its spawned by a script. I don't know how the golem is handeled.
Posted: Sat Mar 17, 2007 9:28 am
by Estralis Seborian
One point to add: Don't take away freedom in exchange for security - for security might become rather lame in the long run.
From a technical point of view, no action is needed imho. As Cassandra stated, monsters usually stay around their spawn points if no PC interferes. Also, monsters using teleporters is nothing I'd remove. It might be reasonable to place extremely strong monsters like golems in caves or on mountains.
I remember on old discussion about people opening portals near spawns or luring monsters to town. It was considered PK (with other methods) if no roleplaying background is involved. But villains might have a valid reason.
"If somebody put too much salt into the soup, don't blame the salt pot."
Posted: Sat Mar 17, 2007 9:39 am
by Avalyon el'Hattarr
Estralis Seborian wrote:Signed with bolt letters.
Posted: Sat Mar 17, 2007 4:46 pm
by Kurga Wolfbane
FYI
Anyone stupid enough to 'lure' Golems need to know that they now through Boulders, and damn they hurt!
Kurga took three of them before having to run for it.
I don't think anyone will be luring Golems and living to make it to Trollsbane.
Posted: Sat Mar 17, 2007 5:00 pm
by Nitram
Teleport Portals are disabled for monsters now. Only until i find a more nasty solution to annoy the players.
Nitram
Posted: Sat Mar 17, 2007 5:04 pm
by Athian
telepoter should cause monsters to insantly spawn another of themselves

Posted: Sat Mar 17, 2007 5:59 pm
by Nitram
Teleport Gate near monster makes the teleport portal killin the character that tries to use it instandly

Posted: Sat Mar 17, 2007 6:08 pm
by Cliu Beothach
I liked dying in town, it was fun. I guess people don't understand the true meaning of roleplay.
Posted: Sat Mar 17, 2007 6:13 pm
by Salhari
*looks at nitram* are you serious?!

Posted: Sat Mar 17, 2007 6:15 pm
by Korm Kormsen
why should he be kidding?
players, who let their chars flee through portals, everytime it gets rough, deserve a little punishment...
Posted: Sat Mar 17, 2007 6:18 pm
by Cliu Beothach
Korm Kormsen wrote:why should he be kidding?
players, who let their chars flee through portals, everytime it gets rough, deserve a little punishment...
This is not....SPAAAAARTAAA!
Posted: Sat Mar 17, 2007 6:19 pm
by Korm Kormsen
NOT??
why didn't you tell me before????????
Posted: Sat Mar 17, 2007 6:23 pm
by Salhari
oh no i wasn't saying anything bad about it, i was just wanting to know if he was serious so i do not make that mistake and kill my character by accident. And if you are not playing, Nitram, how far must you be from a monster before it is safe to open a portal?
Posted: Sat Mar 17, 2007 7:32 pm
by Nitram
200 tiles and your are absolutly sure.
A little below can work two but you have to remember the movement of the monsters so its possible that they walk into the "problematic area"
Nitram
Posted: Sat Mar 17, 2007 7:37 pm
by pharse
only on the same level? I hope so. And this counts for every hostile NPC, so goblins, trolls, skeletons, bandits etc?
Posted: Sat Mar 17, 2007 8:11 pm
by Siltaris
Noooo, the fly was 201 tiles away from the portal and Sil died when walking through the portal!
Posted: Sat Mar 17, 2007 8:12 pm
by Samantha Meryadeles
Really? o_O
you really die if you use a portal while a monster is closer then 200 tiles???
Posted: Sat Mar 17, 2007 8:18 pm
by Achae Eanstray
I hope everyone knows where the monsters are before using a portal...check behind buildings etc.

Posted: Sat Mar 17, 2007 8:32 pm
by Athian
does seem a bit extreme when ya think about it doesn't it
Posted: Sat Mar 17, 2007 8:40 pm
by Arameh
Is this a joke? 200 tiles is over 10 screens in front of a character, it is impossible to know if there's a monster near that space.
Posted: Sat Mar 17, 2007 8:57 pm
by Athian
meaning you need to check a huge area around yourself if your anywhere in the wilderness

Posted: Sat Mar 17, 2007 9:01 pm
by Skaalib Drurr
This is obviously a joke about the dying.
Posted: Sat Mar 17, 2007 9:04 pm
by pharse
- Spam deleted -
Arien
Posted: Sat Mar 17, 2007 9:08 pm
by Arameh
- Spam deleted -
Arien
Posted: Sat Mar 17, 2007 9:11 pm
by pharse
- Spam deleted -
Arien
Posted: Sat Mar 17, 2007 9:17 pm
by Skaalib Drurr
- Spam deleted -
Arien
Posted: Sat Mar 17, 2007 9:21 pm
by pharse
- Spam deleted -
Arien
Posted: Sat Mar 17, 2007 9:22 pm
by Athian
- Spam deleted -
Arien