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Posted: Tue Jan 02, 2007 7:39 pm
by Alkuurg
Logging in battle is forbidden, no? So simply report the player's number to a gm.
Posted: Tue Jan 02, 2007 7:42 pm
by Korm Kormsen
Well 10 seconds is jsut a number, and if they respond, it obviously gives them more time... it does NOT take 10 seconds to right, okay! fin! or... just Fine! here!
in that case my chars have to attack your's on sight!
due to lag my commands or speech reach the screen between 15 t0 20 seconds after giving them.
they are not very weak, but very slow.
Posted: Tue Jan 02, 2007 7:44 pm
by Kevin Lightdot
I have to agree with Lennier, but it's quite impossible to do that.
You'll have an advantage if you don't rp as much, and thus some people would use it, and soon everyone'd be doing it again. Unless we get 20 more gms to tell the people not to.
Posted: Tue Jan 02, 2007 7:48 pm
by xBaurusx
well then the only way tog et this through the heads of the loggers is to put this rule right in there face. no one reads the manuel... come on we all know that, so instead them going through the manuel, becuase they wont, we bring the important rules to the play. i dont know how, maybe sometime during character creation... this is changing the topic i know but seriously... just hving the new charcter check would solve all of this...
Posted: Tue Jan 02, 2007 8:26 pm
by Evan Ross
What we all gotta keep in mind is Role playing a bandit does not mean only role playing the action of stealing and killing. They need to set up some sort of "Black-Market" to sell the goods they get and to buy things like food and weapons, Most players won't be to comfortable selling their goods to bandits, because its a possibility that the bandits well use their goods to kill them later on.
Playing Bandits are the way some people chose to role-play, But the good ones don't just kill and steal. I don't think its fair to log out on the ones who at least put some effort into the game, because at least they try to make the world funner (Imagine a world where no one ever fought or got killed, Thats very, VERY boring in my mind, Sooner or later, If people keep logging out on GOOD bandits, thats what Illarion well end up like).
Anyway, I think Baurus has a very good point, But thats just my 2 cents.
Posted: Tue Jan 02, 2007 8:29 pm
by Grant
Grant was the best bandit ever homie! He was never caught!
Posted: Tue Jan 02, 2007 8:30 pm
by Avalyon el'Hattarr
Logouts during fights with the aim so keep the life of the own char. This is forbidden!
If your robbing rp is corect (not forced), then it is against the rules for them to log out. Just tell a gm their name/number
The end.
Posted: Tue Jan 02, 2007 8:30 pm
by Evan Ross
If you where the best bandit ever, You wouldn't have just admited to BEING a bandit.
Posted: Tue Jan 02, 2007 8:32 pm
by Grant
Grant's not a bandit anymore.
Posted: Tue Jan 02, 2007 10:34 pm
by Lrmy
Just a thought,
Wouldn't the knocking out of players and being able to loot SOME items from them make people less likely to log out?
Maybe only a certain amount/value of items could be taken? Or a random roll to see what items can be looted?
Like I said, just a thought.
Posted: Tue Jan 02, 2007 10:35 pm
by Avalyon el'Hattarr
this has already been thought and it's in progress hehe

Posted: Tue Jan 02, 2007 10:37 pm
by Lrmy
I know, I simply meant like they could consider waiting for that to happen instead of making some other solution.
Posted: Tue Jan 02, 2007 10:39 pm
by Salathe
Achae Eanstray wrote:So the bandits have someone on the run "with certain death" (no rp option that they can get away if they don't want to be ghosted or possibly give some item to gain their freedom I assume), and the bandits are angry that the char logs off? I know that is not right, to log off, but I thought rp was suppose to have options. Due to the loss of skill and objects, sounds like the victim doesn't have much rp options

pah, there was a GM pushed character (skillwise and itemwise) that would rob people and ghost them if they ran. No RP options out of this.
And if your are disconnected because of lag your character STAYS ingame for a certain amount of time. I used to be disconnected alot, and sometimes still am, and in those experiences, when i get my connection back, my character was still logged in. It is BS when someone logs off immediately and says he was disconnected.
Posted: Tue Jan 02, 2007 10:46 pm
by Lrmy
Uhm, you can drop other ways, like an accidental computer shut down.
Posted: Tue Jan 02, 2007 11:07 pm
by Korm Kormsen
well then the only way tog et this through the heads of the loggers is to put this rule right in there face
good idea!
maybe in the way, as a lot of programs give you "the tip of the day" when you log in?
Posted: Tue Jan 02, 2007 11:29 pm
by AlexRose
Frankly, I won't even argue against loggers in this case because ctrl clicking sucks. I hate it when bandits pwn you and take your stuff. It's basically PKing but you have an 'rp reason' (we're bandits; we own people for our character concepts). I personally resent it and verily enjoy the moment they have a taste of their own medicine.
However, I enjoy the rp bandits and if this is one of those scenarios, I will happily join the conquest.
I know they technically have a reason to pk, but it spoils others' fun.
Posted: Tue Jan 02, 2007 11:46 pm
by Mr. Cromwell
Please, don't make all of us bend over just because some people don't know how to behave. It would be a real phyrric victory if someone with real game stability/connection issues would suffer the consequences each time electronics fail him. Not to mention how prone for noob-pk that solution is, considering how even now all you have to do is to open your player and switch the mp3 song (takes maybe 20-30 sec) and already there is some fool trying to stab your character to death. (Kids - don't go AFK in the tavern alone, ever.

)
As for them logging out, the solution has been already said here. Write the number down and wait if he/she comes back (in case of some real technical problem). If he/she does not, report ít to the game administration.
But anyway, I feel for them somewhat, because skillgaining is so mindnumbingly boring.

That doesn't make it acceptable, but sort of understandable (especially if they haven't been given a real way out, I'm not saying that it's the case here, BUT..)..
Posted: Tue Jan 02, 2007 11:51 pm
by Arameh
The bad thing of that is, if example, a thief steals one of your item of great value and runs, as you nearly finished him off he logs out. You report him to the GMs, he gets a warning, but where did your item go? Most likely you will never get it back, same thing for robbing, if you rob a character for a certain item and that character logs, you dont get it, and what the robbers wants are items, not for the player to get punished, get my point?
Posted: Tue Jan 02, 2007 11:55 pm
by Mr. Cromwell
Then it simply needs to be made default consequence, that the character will lose any and all benefit gained by the player's logging out.
Posted: Wed Jan 03, 2007 12:15 am
by Siltaris
Where is the eternal King of all Thieves when his word is needed...?

Posted: Wed Jan 03, 2007 7:32 am
by Gurog Wuruk
Would it be possible to make a hard-coded exception for the use of the Esc key, such that when the Esc key is depressed the character would remain in game for X amount of time? Additionally, once the Esc is depressed and their character remains in game, they may not be targeted for future attacks by either creature or player. This would eliminate PK attempts for characters logged out in a proper fashion, and dissuade players from logging out while currently targeted, as these characters would remain in game for X amount of time and still be subject to harm by those who had them targeted prior to their use of the Esc to exit the client. This would also allow for distinguishing between players who exit the client using the Esc key and those who’s connectivity was terminated, something which is out of their control.
Posted: Wed Jan 03, 2007 9:44 am
by Gildon
Lennier wrote:To make a little summary before you end this discussion with anything, that has nothing to do with the topic.
We have at least 3 points here which should be noticed:
1.
Logouts during fights with the aim so keep the life of the own char. This is forbidden!
2.
Logouts because of lag/Connection closed - Thats very hard for all, but no player can do something against it.
The problem is to can make differences. It is possible to see if a player loged out, because he does not want to play with the others, that he want to save the life of his char? Uhm, my technical knowledge is limited, but i think its not possible to get control about this.... The only thing is to keep an open eye. If single players repeat their behavoir you can see any conditions for this - the wish of the player to logout or not.
3.
The last point here was "RP vz technical engine". The life of a bandit in Illarion and the life of the player behind of a badit charackter is very hard in Illarion.
If he uses the engine and attributes of his char too often everyone would call him a PK without a sense for roleplay.
If the player only roleplay his bandit he never will have sucess, because the most of his victims will use the engine too flee, to kill him or to logout.
Great fun for a player of a bandit!
Sometimes i get the feeling, that we have some players who only want to roleplay, without to use the engine of the game (except of the chat). Very nice, very friendly and very, very fair. But people like them would have more fun in a IRC-chatroom than with playing in Illarion, because using the enginge is allowed and wished...
It needs a way in the mid of both. A bandit must be a charackter with good attributes and skills and he needs his fights, because a bandit/robber/muderer has to use the enginge to get his success. But of course it is no offer for a bandit to kill all his victims. Illarion is a roleplay game with an engine. That means the use of the engine need a sense. A robber or thief does not kill all his vitims. He would be a murderer, no thief. And muderers were executed sooner or later, in Illarions history too. So keep an eye at the consequences of your acting.
And i am no friend of thief-players, which have to ask their victim-players OOC before they can act with each other...
The way you type that you make it seem like you don't like the idea of PO Baurus playing a thief in general, d'oh. Which it probably is.
Posted: Wed Jan 03, 2007 1:32 pm
by Noon
Im sure this conversation has been had about 99999 times.
Ill quote myself from quite some time ago
Banditry is a 2 man operation, the bandit and the victim. Like all matters in Illarion it is down to fair play on both sides.
And as to the pk aspect, it should be kept to the minimum and reserved for those who dont understand the concept of roleplay. If a bandit is successfull there should be no ctrl clicking. But you would be suprised how many people can unsheath a two handed sword whilst they have a dagger to thier throat.
Posted: Wed Jan 03, 2007 1:53 pm
by Samantha Meryadeles
Um, sorry Darren, its maybe just me, but don't wear those using twohanded swords usually metal armor and metall helmet, giving you with that few space to hold a dagger against their throat? Also...which sane bandit trys to rob a man, who has a twohanded sword and armor, with nothing else than a dagger?
Posted: Wed Jan 03, 2007 1:55 pm
by Korm Kormsen
there is one problem for me.
in real life, or in pen & paper, my char or I would take one step back, if somebody suspicious would come near.
in illarion, to do that, i have to turn away and go one step, and then to turn around again,
so, how does an intended victim react?
(without getting a knife at the neck or in the back)
somebody, who is playing a woodsman, for instance, is not very likely to be surprised by a robber.
(in contrary to a craftsman or scholar)
Posted: Wed Jan 03, 2007 1:59 pm
by Noon
Samantha Meryadeles wrote:Um, sorry Darren, its maybe just me, but don't wear those using twohanded swords usually metal armor and metall helmet, giving you with that few space to hold a dagger against their throat? Also...which sane bandit trys to rob a man who has a twohanded sword with him with a dagger?
If you can get close enough, there are vunerable area's be sure. But what i was going to say is that in Illarion, even the sweet 9 year old girl with pigtails will have a two handed sword hidden somewhere on her person somehow :p
Its the same as the whole populace wander about in armour 24/7 :p
And Korm, ill come after your woodsman when i get a chance and see how it goes

Posted: Wed Jan 03, 2007 2:00 pm
by Samantha Meryadeles
somebody, who is playing a woodsman, for instance, is not very likely to be surprised by a robber.
He is right, try to sneak behind a man who is swinging a sharp axe in a wide arch while chopping down a tree

Posted: Wed Jan 03, 2007 2:03 pm
by Noon
Sneaking upto people perhaps. But sneaking is not always necersary, just greeting someone in conversation and sharing a drink with them at times can let you get past thier guard. People see bandity as black and white. There are many more factors which can be involved and tatics deployed

Posted: Wed Jan 03, 2007 2:07 pm
by Samantha Meryadeles
There are many more factors which can be involved and tatics deployed
Like Boobs? There are far too few "BOOBS" involved in bandit work, yes yes, agree with you

Posted: Wed Jan 03, 2007 2:12 pm
by Korm Kormsen
noon,
ok, but give me time, lots of time...
... if we want to rp it. - 'cause of my omnipresent lag.
(and you will be unhappy with the bounty, my barbarians travel light)