Page 2 of 2

Posted: Mon Nov 20, 2006 10:18 pm
by Solumn
You think? I am sure you have seen how mage fight. They can cast spell distant away while you are defenseless, especially if you aren't a one or archer. Magical armors are supposed to protect you but now you want only mage can make them. Both attack and defend are on their favor, why don't you just tell anyone else to play mage char only?

There is a reaon they are small group in the game. Otherwise anyone can process magic and fire at each other. Blacksmiths are supposed to take care of their business. We all take break but playing a smith yet spend much of time in tavern? Mage can summon food, tell these to all smiths. And point to me which smith character in Illarion who just smith and mine.

And what exactly do you call "RP"? A smith should smash people is RP? Then he is not smith. He should talk to people is RP? A smith need to sell goods, I don't see anyone who is smith not talk to people. He should stand in middle of street and waste his time is RP? I think I am about to invent the term 'powerlessgaming".

Posted: Mon Nov 20, 2006 11:23 pm
by swish1
Nitram wrote:There will be an update of the crafting system soon. Including the possibility to repair.

Nitram

NO PLEASE DONT! People who get LOR ANGUR's and other expensive equipment can easily get repaired making a big impact on the game's economy!

Posted: Mon Nov 20, 2006 11:33 pm
by Nalzaxx
Repairing = Good for adventure RP.

No need to carry around 3 sets of armour with you if you're going down a dungeon.

Posted: Mon Nov 20, 2006 11:45 pm
by swish1
Nalzaxx wrote:Repairing = Good for adventure RP.

No need to carry around 3 sets of armour with you if you're going down a dungeon.
Uhm.. You should still need an anvil.

Posted: Tue Nov 21, 2006 1:14 am
by Samantha Meryadeles
he meant no need for three used or rusty armors when you can repair one to new

Posted: Tue Nov 21, 2006 2:05 am
by Gabon Corad
yes the armor should be able to go back to new but the quality should fall with every repair because with each hit of the hammer the armor is bent more which will create weaker spots...so quality should be made extreamly important if the player plans to keep the armor for a long time

Posted: Tue Nov 21, 2006 3:23 am
by Lance Thunnigan
Nitram wrote:There will be an update of the crafting system soon. Including the possibility to repair.

Nitram
Will it get any easier?

Posted: Tue Nov 21, 2006 3:55 pm
by Llama
swish1 wrote:
Nitram wrote:There will be an update of the crafting system soon. Including the possibility to repair.

Nitram

NO PLEASE DONT! People who get LOR ANGUR's and other expensive equipment can easily get repaired making a big impact on the game's economy!
O_o

"Hey I'm a really really stupid smith, let me repair your armor for FREE"

-

Armor will become more expensive, and repairs will become a bit less... In the long run, it'll even out....

Think before you post...

Posted: Tue Nov 21, 2006 5:11 pm
by Kevin Lightdot
Solumn wrote:You think? I am sure you have seen how mage fight. They can cast spell distant away while you are defenseless, especially if you aren't a one or archer. Magical armors are supposed to protect you but now you want only mage can make them. Both attack and defend are on their favor, why don't you just tell anyone else to play mage char only?

There is a reaon they are small group in the game. Otherwise anyone can process magic and fire at each other. Blacksmiths are supposed to take care of their business. We all take break but playing a smith yet spend much of time in tavern? Mage can summon food, tell these to all smiths. And point to me which smith character in Illarion who just smith and mine.

And what exactly do you call "RP"? A smith should smash people is RP? Then he is not smith. He should talk to people is RP? A smith need to sell goods, I don't see anyone who is smith not talk to people. He should stand in middle of street and waste his time is RP? I think I am about to invent the term 'powerlessgaming".
Had you given it more than 5 seconds thought you would've gotten the point, can you just use that big grey mass for once?
Some mages pwn, but those are only the really good ones.
Once you get hit by a single spell, you'll get resistance dark blue, and that changes a bunch.

Mages can enchant armours, but they would have to have the armour first, to enchant it. So it'd be equal. Mages very likely wouldn't just make armours for themselves, but also to sell, or in a deal with the smith.

Not anywhere was I speaking about mages being a large group.
Yes, things will take a while to get some balance.

Once again, mages where *supposed* to be powerfull, as it would be in near all games and stories. Gaining any bit of skill in magic takes quite a lot, especialy when your char isn't just made to be a mage, and have perfect attribs for it.

And, on the point of 'what do you mean by rp', sorry but this is truely to stupid. It would force smiths to rp with others more, I'm not saying you don't but I'm sure there are those who just skill near all the time, as there have been for so long now. He shouldn't just waste time standing, he should get to know a mage, get some connections. Yes, smiths needs to sell goods, but I hardly ever saw many people selling such, since a lot seem to sell to npc's, or since for some reason everyone, even thought they don't know me ignores me, and I think the first is more likely.
Again, this is not directed at you personnaly, but the general part.

"Mage can summon food, tell these to all smiths."
Yes, but do you have any idea how long it would take for a mage to be able to summon something that you can't just get from a tree?
And also, at the academy you can only choose a few things of every type, so only the mages that chose that can summon food. And how many do you think that will be? Not to many.

Think about why a mage should be the one to enchant weapons, think about why smith shouldn't all be 100% self sufficient.
For one it would only be realistic, and this in my eyes is the type of realism that does do good to the game.

My advice is: Don't take only the few things stated into mind, think about some other things. Think of more than only the reasons I stated, think of why I stated them, there are many reasons for things, but if I had to post all in a detail that you apperantly barely understand this server'd be out of space.

Posted: Tue Nov 21, 2006 6:25 pm
by Solumn
Realistic? I just wait for you to say that. What is real? Magic only exit in fantasy world. But what fantasy? Lord of Rings? Eragon? Or should we go back to Grimm Brother?

N-O-N-E. There is particular rule to verify that. Magical weapons are natural exchanted by mage because it's magic base on it's real? I can easily grab a book to state smith forge magical weapon from magic material. But why that particular book to be base of all Illarion RP?

So you can't name one char who is just smith and mine. (I did not say you offend me, I ain't smith and have not play any smith char currently) Most of they sell to NPC, well if they are near one to their forge site, why not? You don't expect someone carry 20 helmets to wait for yrs, don't you? Use Gibert as example, he try to sell his goods almost come to I would consider annoying.

Beside there are so much smiths in the world, what more do you expect from them? Either someone does not have the money or they already have the items, unless you make items break or rot fast (fighters won't be too happy about them). Otherwise why should smith not sell NPC?

I always see people try to sell goods on the street, how can you not see? The problem is there are fewer buyers, how more can smith take without selling their goods? (This is you can't someone to RP with you so blame on the smith)

You miss the point here. Mage controls the exchantment here, but armours do not need to come from smith. If it is made to skill, it will become worse. But not, worst. Mages who are already powerful can exchant even better armours. We are talking limit number of magical weapons here.

And smiths ain't that good. Do you think someone who can make a plate armour have to be rich? That is general mistake. Ask all who play smith, how many actually make a nice living. How many fruits can you pick? Food source of world actually already limit smith's work.(You should know using a skill cost food pts).

100% self-sufficient does not exit. I think Dusty try that, give him bad result. Now he has no single skill is really good. He still much need rely on others. We think we can, but no one can.

So I fail to see your point to give mage the power to make magical weapons. Smith ain't easy it seems or worse than mage; mage ain't bad enough that need extra work. Both have their good and bad. And realistic does not apply here. Which Bible are you reading? (Sorry, Bad joke).

I don't see that point that you mention mage that supposed be powerful. I said, why should give them more power? Because they are meant to be powerful? Then why don't we give them a curse spell to curse anyone to die in 7 days? Again, there is no such thing as suppose or should. Only logic and reason. Unless you prove the game heavily disfavor the mage, I think creating very rare magical materials and let smith forge is good idea.

Or neither, a quest or creatures drop them.

Posted: Tue Nov 21, 2006 7:06 pm
by Kevin Lightdot
I havn't the time to write much further right now, but I will make one more little point:
If smiths would be able to make magical weapons, they'd be more special, and so any smith could be special, and thus magic items wouldn't be as special anymore.
And, my char is a sort of smith to, though he practices many things he used to make enough money as a smith. It just depends on who you buy your things from maybe, I dunno, havn't smithed much anymore, nor really made much attempts to earn a lot of money, the most my main char(Kevin) has ever owned was about 20 silvers.

Posted: Wed Nov 22, 2006 1:57 am
by Gro'bul
I think one idea was:
You make magical weapons by using pure elements, which the different ones can be obtained by a myriad of other crafts. earth from mining, water from fishing, nature from lumberjacking, death from strong undead, vampiric from mage undead (life absorb spell), fire from ??, wind from ??, poison from scorpian/wasp/??, ect. Then the smith requires these to forge the magical weapon, or you need a minimum quality weapon (very good or excellent) to use them on. This way nobody has a monopoly on enchantments.

Posted: Wed Nov 22, 2006 5:37 am
by Solumn
What kind of point is that? Then any smith can make magical weapons? According you, any mage can exchant weapons. I am talking why mage should make magical weapons instead of smith.

Gro'bul, I make that point already. Materials come from natural and have to be rare. I think that we all agree upon. Well, most of us.

Mage can't make enough money? It might be hard to begin with, who doesn't? A smith only can make pins in beginning, which kind use for that junk? A smith kit is hard to come by too. But as you go better, more money you can earn. There are lots of creature drop money you know, but I don't see smith can forge money from copper ingot.

And mages are close to fighters, they can access to something that craftsmen somtimes do not. Like in quests, especially war like, they are more benefit that craftsmen.

Posted: Wed Nov 22, 2006 5:40 am
by Samantha Meryadeles
I am talking why mage should make magical weapons instead of smith.
because they are "MAGES" and the weapons are "MAGICAL" and smiths have NO magical abilitys?! Logic. Ask Spock for an explanation of that word.

Mage can't make enough money? It might be hard to begin with, who doesn't? A smith only can make pins in beginning, which kind use for that junk?
funny, the two richest chars ingame are a smith and a mage, hehe

There are lots of creature drop money you know, but I don't see smith can forge money from copper ingot.
Mages dont go monsterhunting. Simply because the average mage is helpless against a monster. once it hits him he is fucked

Posted: Wed Nov 22, 2006 6:34 am
by Garett Gwenour
Mages shouldn't be making any sort of magical weapons, at least not the warrior mages that we have now. Runic crafters should be the ones that do magic weapons and that should be a different type of magic entirely so mages don't concentrate too much of the game.

Posted: Wed Nov 22, 2006 6:55 am
by Salathe
repairing is good

Posted: Wed Nov 22, 2006 10:32 pm
by Solumn
Samantha, did you actually read my first post?

If mage = "magical", then I demand I can saw anything that is made of wood inculde all your wooden chairs, tables and beds in your inn. Because I am carpenter. (I speak of using magical material to forge, a smith does not need to magic to exchant. Wooden sword is so named because it's made of wood! So magical sword can be forged because smith use magical flower or stone in the process.)

Why blame craftsmen being rich? They got robbed often you know. Mage can't wear armours, well not iron forged that is. What does that different from smith? In order to become a good smith, he can't fighter well. I have tried before, just armours alone won't save you. You need good combat skills.