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Posted: Wed Nov 01, 2006 2:20 pm
by Llama
Yeah:
How to increase in skill without training on a knowing person, or getting killed by a ctrl click happy person on your first attempt?
Posted: Wed Nov 01, 2006 2:31 pm
by WickedEwok
thieving schools? in a guild...
Posted: Wed Nov 01, 2006 2:31 pm
by Rumil Togrin
Well, the second problem is your own to worry about, and the first problem is a simple answer. You don't. You should be trained by a knowing person. I have simply eliminated the ability to constantly powerplay the skill gain.
Anythine 'else' that I can solve?

Posted: Wed Nov 01, 2006 2:44 pm
by Llama
WickedEwok wrote:thieving schools? in a guild...
Aka powergaming....
Posted: Wed Nov 01, 2006 2:48 pm
by WickedEwok
We could also include thieving puppets (scarecrows) on which you train and can only reach a certain skill with that. They have like bells and such, so you know if you success or not etc. And fighters can train on each other... but I like the puppet thing best.
Posted: Thu Nov 02, 2006 2:13 am
by Poots
WickedEwok wrote:We could also include thieving puppets (scarecrows) on which you train and can only reach a certain skill with that. They have like bells and such, so you know if you success or not etc. And fighters can train on each other... but I like the puppet thing best.
very akward if someone caught you next to the scarecrow.
Posted: Thu Nov 02, 2006 8:39 am
by WickedEwok
Well, this was omly an example, so everybody knows what i'm talking about ,) we could use the same graphic .P and place one in a dark corner or such ,)
Posted: Thu Nov 16, 2006 8:01 pm
by Cuthalion
Uhh. How does stealing work at the moment?
Posted: Thu Nov 16, 2006 8:22 pm
by Llama
#me looks at your items
#you seems to have a bla bla bla
#me moves close to him, and pulls out his bla
#you *drops item on the floor* doesn't seem to notice
#me pockets it and runs away
--
Manual

Posted: Thu Nov 16, 2006 8:24 pm
by Cuthalion
That makes no diference betwen a good and a "bad" thief... I agree. There should be a thieving skill...
Posted: Thu Nov 16, 2006 8:47 pm
by Gort Greegog
I remember when there was a bandit group....We said give your things and live. That was quite affective.
I do not think an accual theiving skill is needed/wanted in the game. It would also take a very responsible RPer to use the skill correctly.
Posted: Thu Nov 16, 2006 9:25 pm
by Gildon
Not really Gort, as I was labeled "A pker" when every person I said that to made an attempt to run, they got what was coming to them -.-
Posted: Fri Nov 17, 2006 1:27 am
by Galvin
Swish....That is one of the stupidest Ideas you have made yet... No offense, but then EVERYONE would steal from EVERYONE with no RP...
Posted: Fri Nov 17, 2006 3:17 am
by swish1
One word reply Galvin.
Lets see.
....
....
GM
Posted: Fri Nov 17, 2006 3:20 am
by Galvin
That wouldn't stop new players from doing it, the would do it, then do the RuneScape thing of transfer it to another acount as fast as possible...
Posted: Fri Nov 17, 2006 3:44 am
by Gort Greegog
Gildon wrote:Not really Gort, as I was labeled "A pker" when every person I said that to made an attempt to run, they got what was coming to them -.-
Eh, I wasen't refering to you but good point. Galthra, Retlak, Gort, and others that I I won't name were the bandits I meant. We did cloud people when they attacked first or yelled for help witch was quite often. Banditing was quite proffitable and affective with a decent group.
Posted: Fri Nov 17, 2006 4:17 am
by Samantha Meryadeles
especially since you abused the bug by which the killed one loses EVERY item. while that bug was active robbing with killing the other one was most common
Posted: Fri Nov 17, 2006 7:16 am
by WickedEwok
'took advantage of' sounds better than 'abused' - but well, you don't seem to care i guess

Posted: Fri Nov 17, 2006 7:17 am
by Irania
Hey, let's not get started with an argument. ^^
Posted: Fri Nov 17, 2006 7:28 am
by Samantha Meryadeles
taking advantage of a bug still means abuse and is not less forbidden

Posted: Fri Nov 17, 2006 7:40 am
by WickedEwok
but it sounds nicer
everyone had the same chance to do so
to be a robber and steal everything
even the bandits had to 'suffer' from this bug
so there's no problem i guess
and a thieving skill is good
maybe we should handle it like with magic
a few responsible players get the skill and can teach them to others
Posted: Fri Nov 17, 2006 7:46 am
by Garett Gwenour
You used the machine gun spell technique and killed Stephen, Gort, Grant and numerous others many times. Please don't be hypocritcal patric.
Posted: Fri Nov 17, 2006 7:47 am
by Samantha Meryadeles
and i gave you back your items, or doesnt even taking them. so what? your post is meaningless compared to the topic we spoken about. its just bitching.
and you are exaggerating again. what you do very often.
Posted: Fri Nov 17, 2006 7:58 am
by WickedEwok
can we stay on topic? use pms?
otherwise this thread will be locked, great one
Posted: Fri Nov 17, 2006 8:02 am
by Samantha Meryadeles
and a thieving skill is good
maybe we should handle it like with magic
a few responsible players get the skill and can teach them to others
well...look like it is with the magic academy. it has a nice start, but in the last week there werent much lessons. not that i noticed them. maybe there were and it was just told nowhere.
but i fear since silas left, the academy will become inactive. because all the other teachers are seldome ig., the only ones you can meet often enough are Duchan and Djironnyma. But djironnymas english is not well enough to teach chars from english speaking players. and Duchan is...well...giggling too much to teach

Posted: Fri Nov 17, 2006 8:05 am
by WickedEwok
afaik there are enough players who attemp to play a thief or gave this up because it's not worth the trouble
it would atleast also be a possibility to found some kind of thieveryacademy or better called thiefguild
Posted: Fri Nov 17, 2006 8:08 am
by Samantha Meryadeles
there was once a tiefguild but i think it became inactive because soon they became too active and known. open robbing, open running around as thiefs, and so on. a thief guild will turn unplayable the moment its members start to do too much trouble and became too famous. and that will happen fast because not every member of the guild will be able to play a thief well enough
Posted: Fri Nov 17, 2006 12:32 pm
by Cuthalion
People would learn to roleplay as they get better in thieving. That way a good thief, would probably be an experinced roleplayer. Let us say that a noob thief can steal like 5 cp. Combine that with strict punishment if you get caught, and having to learn the skill from a couple of responsible roleplayers (good idea), and I think you have a thieving skill. At least one have to do somthing diferent, as noone really play thieves. (i know there is a couple of them...)
Posted: Fri Nov 17, 2006 1:09 pm
by Gildon
More would if such a skill came out, but I still don't really like the idea.
Posted: Fri Nov 17, 2006 3:51 pm
by swish1
Galvin wrote:That wouldn't stop new players from doing it, the would do it, then do the RuneScape thing of transfer it to another acount as fast as possible...
New idea, only selected people can redeem that skill?