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Posted: Thu Jun 29, 2006 10:11 pm
by Negyth
Then tell me, how shell i rp a knight without any fighting skills, or a mage without any magic power, or a farmer who isn't able to plant anything or a craftsman who isn't able to make anything :wink:

Posted: Thu Jun 29, 2006 10:12 pm
by Jon Childs
Get a pushed char?

Posted: Thu Jun 29, 2006 10:17 pm
by Negyth
it sucks to play only pushed chars, i mean, sometimes it would be great, but then you loose the " i am an apperentice - rp" and i like that =D

Posted: Thu Jun 29, 2006 10:19 pm
by Arameh
Xalliar wrote:Why is everybody so eager on skills?
I mean, this is a ROLE play game, not a SKILL play game...

Every roleplaying games needs skills. You cant always RP skills, cause then we could remove items, since you want to remove skill. And we could remove graphics, they are useless for RPing no?! Then we could just make RP on the forum and remove the game, why not?!

Posted: Thu Jun 29, 2006 10:19 pm
by Cliu Beothach
Negyth wrote:it sucks to play only pushed chars, i mean, sometimes it would be great, but then you loose the " i am an apperentice - rp" and i like that =D
Then aren't we back at the beginning?

New skillsystem

Posted: Thu Jun 29, 2006 11:44 pm
by Nanus
Hey guys
I didn't go up a single skill in the last few days. (Think there is something wrong with my char. Nanus).
Nevertheless I like the new skillsystem, but i would prefer if it was 5 times harder and not 10 times. Further more i hate getting tired that fast.

Posted: Fri Jun 30, 2006 2:22 am
by NirAntae
After much tweaking, learning levels *should* be about right again, from the limited testing I was able to help out with. From the skills whose learning frequency I could guesstimate from memory, I was learning at about the right speed.

Posted: Fri Jun 30, 2006 2:25 am
by Samantha Meryadeles
Nanus, he made it ten times easier, not harder ;)

Posted: Fri Jun 30, 2006 2:25 am
by Jalen Noel
Something I've always wondered if if your Intelligence rating had anything to do with skill-gain. I know it affects certain skills in terms of success, but if I'm a smith with high STR and DEX, does my INT have any bearing on how I learn?

Posted: Fri Jun 30, 2006 2:31 am
by NirAntae
Erm... from what I was told while helping to iron out the wrinkles, it does have an effect, but not a *huge* one.

Posted: Fri Jun 30, 2006 5:06 am
by Arameh
Can we know when it get fixed? Would be good..

Posted: Fri Jun 30, 2006 5:14 am
by NirAntae
>.>

<.<

What, just because I'm not a dev, my saying 'hey guys, it works now!' isn't good enough?

Posted: Fri Jun 30, 2006 5:18 am
by Arameh
NirAntae wrote:After much tweaking, learning levels *should* be about right again, from the limited testing I was able to help out with. From the skills whose learning frequency I could guesstimate from memory, I was learning at about the right speed.

Thats aint really "it works now!"

Thats more "I think it might probably work, with the limited knowledge I could test with it could have chances to work" sort of thing.

Posted: Fri Jun 30, 2006 5:39 am
by NirAntae
Myeh.

The *system* works. It already did, this whole time. It wasn't *broken*, just it was much harder than we were used to.

For those skills that I knew how fast I *should* have been learning, I'm learning at the right rate again.

Posted: Fri Jun 30, 2006 4:48 pm
by Arameh
Its still awfully slow to me, 2 skills up for five full trainings, with an unskilled character.

Posted: Sat Jul 01, 2006 11:44 am
by Thariel Feuersturm
Well Ara, now ist more realistic. i like it.

Posted: Sat Jul 01, 2006 12:01 pm
by Misjbar
Thariel Feuersturm wrote:Well Ara, now ist more realistic. i like it.
So it will take years for me now to learn how to carpenter something? :roll:

Posted: Sat Jul 01, 2006 12:09 pm
by Gildon
Well, isn't it unfair to the new people, who are having a hard time training? Whereas the more experianced players, had it easy and don't really have to train much as their skills are aready pwnage.

Posted: Sat Jul 01, 2006 1:22 pm
by Nalzaxx
All my spangly new equipment broke within ten minutes of visiting the mummies.

Posted: Sat Jul 01, 2006 1:32 pm
by Gildon
Yeah, and about the attributes, it is oneselfs fault for failing to do his/her research before rushing ahead and creating a character.

Posted: Sat Jul 01, 2006 1:32 pm
by Samantha Meryadeles
Not just by you, lol.

No, harder skillgain is the wrong way. That won't help the game much. We already had that long ago, and it got changed since it was catastrophal.

Posted: Sat Jul 01, 2006 2:25 pm
by Arameh
Its like a lot harder, after new client it got harder, and now it gets harder even. God, characters training days to get one or two skills up?? Each skills needs 100 skills up to be maxed, think how many that needs so that a warriors gets halfway if he gets two a RL week of training. And thats not each skills..

Posted: Sat Jul 01, 2006 4:41 pm
by Juniper Onyx
The skills are difficult and very similar to RL. If Illarion's days are 1/3 shorter than RL, shouldn't learning also be the same?

Maybe make skills a little easier, not harder. I mean, isn't there already 255 levels or something to master a skill anyway? Even then it's never 100% you''ll perform a skill. Not to mention the myriad of skills. And just think of all the skills that could yet to be implemented!

Swimming (across shallow water tiles, then across deep ones, underwater)
Riding (ponys, horses)
Two Handed fighting (fight with both weapons in the hands, double attack)
Martial Arts
Engineering (Construction of buildings, bridges, catapults, Trebuche's)
Masonry (Putting bricks together to make walls, buildings, etc.)
Sailing (Operate parts of a ship)
Sailmaking (sewing canvas into different size sails, repair sails)
Ship building
Tentmaking (from camping tents, festival tents to Circus tents)
Jousting (Using a Lance on a horse)
Husbandry (tending sheep, pigs, horses domestically)
Navigation (Be able to pilot a ship)
Divination (Predicting Weather, future events, monster spawn points)
Herbology (planting herbs)
Biology (Knowledge of exotic and mythological creatures)
Tunneling (abilty to dig a hole, create a tunnel, siege a wall, etc.)
Explosives? (fireworks, small bombs, black powder)
Gunsmithing? (basic flintlocks, cannon, etc. pre-1700)
Many More.......(Many current skills can be subdivided)

I think we have more than enough and more coming, not to make skills harder to get, but easier. After all, It is just a game. :roll:

Posted: Sat Jul 01, 2006 4:44 pm
by Arameh
I alreeady found them hard before this, now its no bother training anything.

Posted: Sat Jul 01, 2006 4:48 pm
by Juniper Onyx
Arameh_ wrote:I alreeady found them hard before this, now its no bother training anything.
You mean 'what's the point of training', right? Not 'It's Easy because it's no bother'. Your statement has a double meaning.

Posted: Sat Jul 01, 2006 4:53 pm
by Arameh
It means its too hard to bother training, if it keeps up like that, I think that an unskilled character with average fighting attributes (warlock) would need about 100 full trainings with mummys to be able to go on skeletons. I dont know for crafts, but I think the system is just screwing the fighters, cause they need to learn tons of skills at once.

Posted: Sat Jul 01, 2006 4:54 pm
by Negyth
can't we just have the old learning-system back? i liked it. the only failure was at gem-cutting, because you didn't learn wenn the stone crushed.

Posted: Sat Jul 01, 2006 7:05 pm
by Taliss Kazzxs
I also think its a bit to hard, I wouldnt mind having the old system back aswell.

Posted: Sat Jul 01, 2006 7:07 pm
by Lance Thunnigan
Taliss Kazzxs wrote:I also think its a bit to hard, I wouldnt mind having the old system back aswell.
Same. I liked the randomness actually.

Posted: Sat Jul 01, 2006 7:16 pm
by Arameh
A bit too hard?! I guess im alone that gets nearly completely nothing..
Seems awfully hard to me.