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Posted: Sat May 27, 2006 10:33 pm
by falco1029
Arameh_ wrote:Cris maybe is faster generally, but peoples gets exausted! Arameh was wearing light cloches, much lighter than leather armors, not carrying any weapons, only pincers. We can easily follow someone running around trees if we are close enought as well, and I didnt even know it was night. Do like you want, but dont expect me to make another 8 pages like that having 0 chances.
Um, but you started running after cris took off, and took tiem to grab pincers, so you would ahve started behind him, so it wouldnt have been easy to follow him. And i rp'd in the beginning of the thread that it was night. And Cris doesn't easily get tired, he's used to running ;)

Posted: Sat May 27, 2006 10:33 pm
by Gort Greegog
Shut up about that, maybe talk to eachother in msn? its getting annoying.

Posted: Sat May 27, 2006 10:36 pm
by falco1029
its not offtopic, so shut up

Posted: Sat May 27, 2006 10:37 pm
by Gort Greegog
I was mainly talking to Dan, cause his arguments for the most part(like this one) are dumb and hes sort of always completely wrong.LOL

Posted: Sat May 27, 2006 10:37 pm
by falco1029
ah, alright then

Posted: Sat May 27, 2006 10:38 pm
by Jon Childs
It is offtopic. The hole point is to talk about the jailing thing and reakouts!

Posted: Sat May 27, 2006 10:38 pm
by falco1029
Jon Childs wrote:It is offtopic. The hole point is to talk about the jailing thing and reakouts!
its talking about a topci which was meant for a chance to capture someone for jail, so eat it ;)

Posted: Sat May 27, 2006 10:39 pm
by Gort Greegog
I have an idea! I can just get like 20 people and put them in the orc jail, then see what they do to get out. That would learn them. And it would be close to Fooser's jail, but one table and all rocks for a floor and a few skulls! Would like that Poots?

Posted: Sat May 27, 2006 10:40 pm
by Jon Childs
Tastes nice got any more xD!


Anyway, The hole Cris thing was all fair.

Posted: Sat May 27, 2006 10:47 pm
by falco1029
Jon Childs wrote:Tastes nice got any more xD!


Anyway, The hole Cris thing was all fair.
Nope, sorry :P

And hooray, anothe rperson agrees with me :)

Posted: Sat May 27, 2006 11:06 pm
by Gabon Corad
hmm i am having a tought here...lets have a big war kill eachothers chars and play new ones to do it all over again? anyone agree?

Posted: Sat May 27, 2006 11:08 pm
by falco1029
no

Posted: Sat May 27, 2006 11:09 pm
by Arameh
Gabon Corad wrote:hmm i am having a tought here...lets have a big war kill eachothers chars and play new ones to do it all over again? anyone agree?
yes

Posted: Sun May 28, 2006 12:10 am
by Turonga Mudwater
There was a way to break out of the old jail. Fooser just didn't find it :wink:


A. It's stupid to break out everytime in one day, that's ridiculos the gaurds would eventually keep an eye on you 24-7 or chain you down. As the old saying goes "Fool me once, shame on you; fool me twice, shame on me." They would eventually learn if they already haven't.

B. It is equally as stoopid to complain about bad guys breaking out. Everytime the good side doesn't win, it's complained about. Everytime the bad guys don't win, it's complained about.


As far as I can tell the only solution to this side bias is to remove skills and GM intervention. The problem with fighting is the good guys will always win. The good side has a seemingly infinte supply of fantastic fighters. They have the time and space to train in (although training has been a subject of my annoyance forever.) they have access to the best smiths, where bad guys don't. The problem with GM intervention is the bas side always wins. Everytime a GM intervenes the bad side wins or is extrainously overpowered. Either time the losing side complains.


Solution: Scrap them both. Fighting skills are annoying as hell. I don't have the time nor the willpower to sit and control click ogres for hours, also I find it extremely un-realistic to hit eachother with rusty daggers found in a cave full of undead beacuse they "Hurt less" same goes with hiting people with an uberaxe, hot off the anvil, just to test it out. So what am I to do except be forced to back down or uncharacteristically run away? What is anyone but the ultrastrong powergamed orcs or the ultrastrong powergamed gaurds to do in that situation?

Same goes with GM intervention, the players can never win in that situation. Never.


Both sides have their arguements and both are equally justified in their argueing, but since this debate has droned on for years the obvious solution is to look outside the realm of normality. Everytime these debates end in the same crappy solutions being proposed, and everytime they fail.

Posted: Sun May 28, 2006 12:12 am
by Cliu Beothach
Or we could just let everything be as it is.

Posted: Sun May 28, 2006 12:16 am
by Retlak
everything as it is is fine.

bad guys go to jail for a few ig days, break out and do bad things, since this is what they spent months and months training to do. It only makes sence.

No complaining on my post.

Posted: Sun May 28, 2006 12:37 am
by Gort Greegog
Turonga Mudwater wrote:There was a way to break out of the old jail. Fooser just didn't find it :wink:


A. It's stupid to break out everytime in one day, that's ridiculos the gaurds would eventually keep an eye on you 24-7 or chain you down. As the old saying goes "Fool me once, shame on you; fool me twice, shame on me." They would eventually learn if they already haven't.
No they havent learned. There are other ways of breaking people from jail. We just havent needed them yet. And jail sucks. If you want to play while in jail then you have to use a secondary boring guy.

And one more thing. Think if the good guys were put in jail ever time they lost, the situation would be completely reversed. And you would be the ones being scoulded.

Posted: Sun May 28, 2006 1:14 am
by Turonga Mudwater
Both Sides are equally justified. I play no gaurd or extremely riteous characeters, so I tend to sympathyze with the bad guys, but I do see where the good guys are coming from.

Seriously, if you scrap skill then no one would care if their character died. Peoplepretend like they really care about X and Y in a character, but from everything I've seen all they want to keep is the skills. The reason the skill wipe didn't matter so much was because newer players saw an oppourtunity to beat those who had always elluded them and monopolize the fighting "market." Alot of people left at the skill wipe, its obvious they only cared about their characters so long as they had skill.

Posted: Sun May 28, 2006 1:15 am
by Enwell van Illdoran
BTW today appeared a strenge person, which wanted to be jailed.. i thought only kargurk is that crazy

Posted: Sun May 28, 2006 1:18 am
by Galahan
If some guy wants to be jailed when a big bad leader like Gort is in a cell then you know they are probably trying to use a journey and escaoe with him. Or they could always be in danger and want to hide.

Posted: Sun May 28, 2006 1:39 am
by Gort Greegog
Enwell van Illdoran wrote:BTW today appeared a strenge person, which wanted to be jailed.. i thought only kargurk is that crazy
Liles, and he's an odd one. I think he just came back to be put in jail.(I didn't understand why he also asked to be a citizen thoe)

Posted: Sun May 28, 2006 1:39 am
by Markous
Turonga Mudwater wrote:Both Sides are equally justified.
Amen.

Break out, if you wish to do this, but do not do it too often. No one can be forced to stay Ingame for hours and hours in a boring prison. Also, think about the online costs, some people have.

I will close this topic.