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Posted: Fri May 12, 2006 1:40 am
by Arameh
Yeah thats funny.

Posted: Fri May 12, 2006 1:42 am
by Cain Freemont
I'm glad we can be just as vindictive out of character as we can while in.

Posted: Fri May 12, 2006 1:43 am
by Arameh
The thing that is alike both is that both are useless :P

Posted: Fri May 12, 2006 2:14 am
by Gro'bul
Arameh_ wrote:The thing that is alike both is that both are useless :P
LOL, too true.

People don't leave notes, they act out the game on the board, instead of in the game. I don't mind reiterations about what has happend in game without copy&pasting logs, and I don't care about background stories either. Its the modern protest that does it, if you have a deep seeded plot to overthrow someone, you don't go around telling everyone about it for FEAR OF YOUR LIFE. Everyone can be killed, but since they can hide behind the rpg board they have nothing to risk. In this way, the governance of the client is unapplied, so their unskilled chars cannot be slain/tortured/talked to civily into reconsidering their actions. Sorry to those who don't have enough time to login and make history like PO Galim&Co. , but theres a reason you are able to login.

Posted: Fri May 12, 2006 2:16 am
by Arameh
amen :P

Posted: Fri May 12, 2006 2:19 am
by falco1029
K ill respond to this before reading the rest of the posts
Garett Gwenour wrote: Here is the problem with you "bad" guy roleplayers. You shout for joy when someone roleplays well in your eyes; this means when you do the cliche #me "stealthily gets behind Stephen, reaches into his bag to find any valuables"; when someone gives you money you call that great roleplay. However, I view that yes, we can allow you to do that (although technically i think there is now a theif skill and that exchange of roleplay won't be needed);
It isnt done yet, and they still havent decided if itd even be implemented, so no, there's no thieving skill (which i think is a moronic skill to have anyway).
but if we allow you to do that you must "give" back to us. This means if your a theif and your caught as Cris was, (three times in total, one time stephen was on top of him bending his arm back, a knee pressed into Cris' back as he lay on his stomach infront the shop; a second time again when Revlen and Stephen were holding him; and a third when after stephen pounded cris' face in several times over you gave up) you should let us roleplay out a trial that we work for.
First time, stabbed with a rapier, you flinched, not like i force rp'd pushing you off.

Second time, same deal, stabbed.

Third time, i gave up, in a fair manner, and had cris get knocked out.

As for the trial, what would happen, he'd be defintiely charged with escaping prison and assault, and possibly theft and murder (where did that come from, cris never tried killing anyone, in fact, stabbing at stephen was the first time he actually attacked someone. Believe it or not, my thief has some morals, and is against killing if he doesnt need to)



I do not think this is too difficult to do; if you play a theif, you play a theif, give them physical limits. The thief in question was Cris, he was supposedly a young lad, well built for a teenager but not at all muscular, tell me how can he possibly throw off a man who stands 6 feet 6 inches, full of muscle, how can Cris possibly handle a punch to the face, much less several dozens times, and still run away from Stephen.
As i said before, i never threw stephen off, he was stabbed and you roleplayed rolling off or flinching backwards. on that note, how does ANYONE run after being stabbed in the legs, arms, and side witha rapier? Im sure even a strong punch to the face is nothing to being stabbed in the side, UNARMORED. And were you there for the roleplay? As i said that Cris dodged most of the punches, and is agile enough to run even after being hit a couple of times.


Also, i love how becuase youve seen on the boards that i dont call him zen, you and revlen "suspect" it to be the wrong name. Im sure neither have a high intelligence stat since theyre fighters, so roleplaying them as clever enough to realize a feasible name from a clever thief is as bad roleplay as taking blows you shouyldnt be able to, probably worse. So fix your own problems before poiting out others'
Play fairly, or else we will go back to the lame ctrl+click to solve these problems.
:roll:

Posted: Fri May 12, 2006 2:33 am
by Garett Gwenour
I won't even argue anymore. Do not do this again because next time I will bring in GM intervention.
Nuff said.

Posted: Fri May 12, 2006 2:34 am
by falco1029
I love how i beat every one of his arguments so he threatens me with telling a gm. Thats basically like admitting i was right....

Posted: Fri May 12, 2006 2:37 am
by Garett Gwenour
hahaha
how did i know that you would think you were right ?

please check your logs, never once did cris impale stephen. and it is pointless to argue it because it will solve nothing. As I said, do not do a jailbreak like that without allowing me (or revlen or any other town guard) to respond. It is unfair and entirely blindsides us.

Posted: Fri May 12, 2006 2:38 am
by Cliu Beothach
falco1029 wrote:I love how i beat every one of his arguments so he threatens me with telling a gm. Thats basically like admitting i was right....
You know, this WHOLE thing could of been dropped until this comment was made.

Posted: Fri May 12, 2006 2:41 am
by Fooser
Are we back to jailbreaks now? It seems this topic got out of hand for a bit there (oh, nicely fits the topic name too :wink: ) Anyways, I think the bigger issue here is the deflating value of jailbreaks. It is going down the same path as ressurections. It should be like this: "Jailbreak?! SHIT WHAT HAPPENED?!", but now it is more like "Jailbreak again? Damn, hm." It's really unfortunate, but oh well.

Posted: Fri May 12, 2006 2:48 am
by falco1029
Garett Gwenour wrote:hahaha
how did i know that you would think you were right ?

please check your logs, never once did cris impale stephen. and it is pointless to argue it because it will solve nothing. As I said, do not do a jailbreak like that without allowing me (or revlen or any other town guard) to respond. It is unfair and entirely blindsides us.
Right, sorry I checked and realized you parried a stab with your hand or "barely evaded" everything that a quick and dexterous thief threw at you, while sitting on him, or being stil lto begin. Again, before saying I rp'd badly fix your own rp.


As for the jailbreak, i say again, you can post about catching him outside, and that they rp'd before me anyway, blame them.

Posted: Fri May 12, 2006 2:49 am
by falco1029
Fooser wrote:Are we back to jailbreaks now? It seems this topic got out of hand for a bit there (oh, nicely fits the topic name too :wink: ) Anyways, I think the bigger issue here is the deflating value of jailbreaks. It is going down the same path as ressurections. It should be like this: "Jailbreak?! SHIT WHAT HAPPENED?!", but now it is more like "Jailbreak again? Damn, hm." It's really unfortunate, but oh well.
Well 2 thieves should be ablke to pcik a midieval lock, which actually happened a lot in medieval times. Of course, i wouldnt expect some odd thug to know how to pick a lock, or the like.

Posted: Fri May 12, 2006 2:50 am
by Samantha Meryadeles
Maybe a final word and desicion by a GM would be fine here to end this arguement,

Posted: Fri May 12, 2006 2:51 am
by Fooser
I'm just saying in general, you can't point out 1 or 2 people and say they did something wrong.

Posted: Fri May 12, 2006 2:51 am
by falco1029
@POsamantha:That'd mean theyd have to check their log and find the fight and everything we both did, then check our stats to see if our actins reflected them, then question both of our intentions with questinable areas of rp, etc etc. But if theyd like to, they can go ahead

Posted: Fri May 12, 2006 2:56 am
by Arameh
falco1029 wrote:
Fooser wrote:Are we back to jailbreaks now? It seems this topic got out of hand for a bit there (oh, nicely fits the topic name too :wink: ) Anyways, I think the bigger issue here is the deflating value of jailbreaks. It is going down the same path as ressurections. It should be like this: "Jailbreak?! SHIT WHAT HAPPENED?!", but now it is more like "Jailbreak again? Damn, hm." It's really unfortunate, but oh well.
Well 2 thieves should be ablke to pcik a midieval lock, which actually happened a lot in medieval times. Of course, i wouldnt expect some odd thug to know how to pick a lock, or the like.
You think they were using some crappy rusty locks for jails? Peoples in medieval weren that stupid.

Posted: Fri May 12, 2006 2:58 am
by falco1029
Arameh_ wrote:
falco1029 wrote:
Fooser wrote:Are we back to jailbreaks now? It seems this topic got out of hand for a bit there (oh, nicely fits the topic name too :wink: ) Anyways, I think the bigger issue here is the deflating value of jailbreaks. It is going down the same path as ressurections. It should be like this: "Jailbreak?! SHIT WHAT HAPPENED?!", but now it is more like "Jailbreak again? Damn, hm." It's really unfortunate, but oh well.
Well 2 thieves should be ablke to pcik a midieval lock, which actually happened a lot in medieval times. Of course, i wouldnt expect some odd thug to know how to pick a lock, or the like.
You think they were using some crappy rusty locks for jails? Peoples in medieval weren that stupid.
did i say rusty or low quality? its more of a the lociks were simple enoguh for any skilled thief to pick type thing...

not they they couldnt get complex, but the design was stil lsuch taht any thief would probably be good enough at lockpicking to do so.

Posted: Fri May 12, 2006 3:00 am
by Garett Gwenour
but that isnt the main point, the main point is the town guard (That is active, i see two or three members online everyday) looks sloppy and bad because you didn't involve them in your roleplay that should involve them.

Posted: Fri May 12, 2006 3:00 am
by Siegfried Schtauffen
falco1029 wrote:
Arameh_ wrote:
falco1029 wrote:Well 2 thieves should be ablke to pcik a midieval lock, which actually happened a lot in medieval times. Of course, i wouldnt expect some odd thug to know how to pick a lock, or the like.
You think they were using some crappy rusty locks for jails? Peoples in medieval weren that stupid.
did i say rusty or low quality? its more of a the lociks were simple enoguh for any skilled thief to pick type thing...

not they they couldnt get complex, but the design was stil lsuch taht any thief would probably be good enough at lockpicking to do so.
Are you saying that every single skilled thief that was in jail could break out?

Posted: Fri May 12, 2006 3:02 am
by falco1029
Siegfried Schtauffen wrote:
falco1029 wrote:
Arameh_ wrote: You think they were using some crappy rusty locks for jails? Peoples in medieval weren that stupid.
did i say rusty or low quality? its more of a the lociks were simple enoguh for any skilled thief to pick type thing...

not they they couldnt get complex, but the design was stil lsuch taht any thief would probably be good enough at lockpicking to do so.
Are you saying that every single skilled thief that was in jail could break out?
No, but a thief on the outside with proper tools could break him out, or a thief who got the toosl inside somehow could.

Posted: Fri May 12, 2006 3:05 am
by Siegfried Schtauffen
falco1029 wrote:
Siegfried Schtauffen wrote:
falco1029 wrote:did i say rusty or low quality? its more of a the lociks were simple enoguh for any skilled thief to pick type thing...

not they they couldnt get complex, but the design was stil lsuch taht any thief would probably be good enough at lockpicking to do so.
Are you saying that every single skilled thief that was in jail could break out?
No, but a thief on the outside with proper tools could break him out, or a thief who got the toosl inside somehow could.
What tools may you be speaking of? If it is some sort of rusty lockpick, they would surely confiscate that. You can't use anything to open up a lock, you know.

Posted: Fri May 12, 2006 3:06 am
by Arameh
falco1029 wrote:
Siegfried Schtauffen wrote:
falco1029 wrote:did i say rusty or low quality? its more of a the lociks were simple enoguh for any skilled thief to pick type thing...

not they they couldnt get complex, but the design was stil lsuch taht any thief would probably be good enough at lockpicking to do so.
Are you saying that every single skilled thief that was in jail could break out?
No, but a thief on the outside with proper tools could break him out, or a thief who got the toosl inside somehow could.
And I say NO, jail lockpicks werent like houses ones, they were surely bigger or completely unpickable. It was nearly impossible to break someone's out in medieval, and now it still is. I think you looked at too many movies, the use of jail is TO PREVENT CRIMINALS FROM ESCAPING, and you say you just need to be able to use a lockpick to free someone? A jail that is easy to break out from is like an hospital in which we dont heal peoples, its stupid and illogic, I dont think there is anything else to say about that.

Posted: Fri May 12, 2006 3:08 am
by Siegfried Schtauffen
Arameh_ wrote:
falco1029 wrote:
Siegfried Schtauffen wrote: Are you saying that every single skilled thief that was in jail could break out?
No, but a thief on the outside with proper tools could break him out, or a thief who got the toosl inside somehow could.
And I say NO, jail lockpicks werent like houses ones, they were surely bigger or completely unpickable. It was nearly impossible to break someone's out in medieval, and now it still is. I think you looked at too many movies, the use of jail is TO PREVENT CRIMINALS FROM ESCAPING, and you say you just need to be able to use a lockpick to free someone? A jail that is easy to break out from is like an hospital in which we dont heal peoples, its stupid and illogic, I dont think there is anything else to say about that.
Anything that could be used to picklock it, would be confiscated. And also, a skilled thief couldn't do it every time either, it would at least take a few days.. months. Maybe years before they broke out.

Posted: Fri May 12, 2006 3:10 am
by falco1029
Siegfried Schtauffen wrote:
falco1029 wrote:
Siegfried Schtauffen wrote: Are you saying that every single skilled thief that was in jail could break out?
No, but a thief on the outside with proper tools could break him out, or a thief who got the toosl inside somehow could.
What tools may you be speaking of? If it is some sort of rusty lockpick, they would surely confiscate that. You can't use anything to open up a lock, you know.
Maybe not these days, but back then, locks were simply an amoutn of tumblers, usually in a line, that were easy enough to push upwards. And as i said, if they SOMEHOW got it inside (like once they put my thief in jail without confiscating ANYTHING), and also, someone on the outside (such as the case with this situation) could do it as well.

Posted: Fri May 12, 2006 3:12 am
by Arameh
Why dont you read what I wrote?

Posted: Fri May 12, 2006 3:12 am
by falco1029
Arameh_ wrote:
falco1029 wrote:
Siegfried Schtauffen wrote: Are you saying that every single skilled thief that was in jail could break out?
No, but a thief on the outside with proper tools could break him out, or a thief who got the toosl inside somehow could.
And I say NO, jail lockpicks werent like houses ones, they were surely bigger or completely unpickable. It was nearly impossible to break someone's out in medieval, and now it still is. I think you looked at too many movies, the use of jail is TO PREVENT CRIMINALS FROM ESCAPING, and you say you just need to be able to use a lockpick to free someone? A jail that is easy to break out from is like an hospital in which we dont heal peoples, its stupid and illogic, I dont think there is anything else to say about that.
Wow, im starting to believe the you're a 10 year old info, as you have no clue what you're talking about. Yes, these days, prison lcoks are nearly impossible to break through without high tech tools. But they werent back then, in the medieval ages, also known as the dark ages, when science and the like werent expanded upon and much was lost to begin with. They didnt use any "magical" lcoks for jails that stop people from breaking through them. In fact, most jails in medieval times had rusty locks but had plenty of guards there. Some didnt even have locks at all! So please, stop jabbering about something you dont know anything about.

Posted: Fri May 12, 2006 3:12 am
by Cain Freemont
Arameh_ wrote:
falco1029 wrote:
Siegfried Schtauffen wrote: Are you saying that every single skilled thief that was in jail could break out?
No, but a thief on the outside with proper tools could break him out, or a thief who got the toosl inside somehow could.
And I say NO, jail lockpicks werent like houses ones, they were surely bigger or completely unpickable. It was nearly impossible to break someone's out in medieval, and now it still is. I think you looked at too many movies, the use of jail is TO PREVENT CRIMINALS FROM ESCAPING, and you say you just need to be able to use a lockpick to free someone? A jail that is easy to break out from is like an hospital in which we dont heal peoples, its stupid and illogic, I dont think there is anything else to say about that.
No one ever said there was logic involved.

A big, medieval lock:
Image

Yes, you could still pick that.

Posted: Fri May 12, 2006 3:13 am
by falco1029
Cain Freemont wrote:
No one ever said there was logic involved.

A big, medieval lock:
Image

Yes, you could still pick that.
thank you!

Posted: Fri May 12, 2006 3:14 am
by Garett Gwenour
Garett Gwenour wrote:but that isnt the main point, the main point is the town guard (That is active, i see two or three members online everyday) looks sloppy and bad because you didn't involve them in your roleplay that should involve them.