NPC's: Many of them are overpowered now imo (tested ogres, trolls, demon skelletons). I think it's because parry in general is lower, so they hit more and do too much damage compared to the amount of succeded hits. By the way, ogre mages have too many hitpoints or too high magic abilities imo. Mummies, skelletons and weaker stuff seems alright.
PvP:I think this is quite good now, I ve only tried very few different char's though, maybe little more parry, right now it seems that a swift, light armour using char who can dodge easily wins against a heavy armour using, parry-focused char (dont know if this was deliberate

Weapons: Two handed weapon damage is good now in my opinion (tried waraxe, double axe, two handed sword, bastard sword).
One weapon fighting has far too low parry imo, don't see a reason why it should be that much lower than using a two handed weapon (tested scimitar, serinjah sword and longsword).
Distance fighting: Hardly any experience with that, but damage seems to be better balanced now (or maybe it's just my impression and it hasn't even been changed
