Teaching

Everything about Illarion that fits nowhere else. / Alles über Illarion was inhaltlich in kein anderes Board passt.

Moderator: Gamemasters

User avatar
falco1029
Posts: 1325
Joined: Fri Nov 12, 2004 11:43 pm
Location: USA! USA!

Post by falco1029 »

So is this just not gonna go anywhere, or what? I mean it seems like most peopel supported it. If nothing els,e a simple "Im not gonna do that or allow it top happen" from a dev would make me.....complain more, actually. but still
Markous
Posts: 892
Joined: Thu Jul 14, 2005 1:04 am
Location: Leader of EvilCon!

Post by Markous »

I dislike the idea.
User avatar
Aristeaus
Posts: 1346
Joined: Mon Aug 04, 2003 6:59 pm
Location: My *SPECIAL* Place

Post by Aristeaus »

I like the areas of teaching skills to a minimal level, and the loss of skill from teaching.

Factors

1 ) Need to reach a certain skill level to teach skill
2 ) Can not teach those whom already have skill
3 ) Skill loss from teacher

Basically what Athian said.
Keikan Hiru
Posts: 3482
Joined: Thu Jun 26, 2003 5:46 pm

Post by Keikan Hiru »

Since you can only teach a skill once:

What do you think would be a fitting number (in %) that the student should get in the skill taught to him ?
User avatar
Aristeaus
Posts: 1346
Joined: Mon Aug 04, 2003 6:59 pm
Location: My *SPECIAL* Place

Post by Aristeaus »

A low level, i couldnt name a percentage. the same as the npc orc enables. I would see it as a small booster to new players. Or a way to teach runes by experienced mages. etc etc
Markous
Posts: 892
Joined: Thu Jul 14, 2005 1:04 am
Location: Leader of EvilCon!

Post by Markous »

Aristeaus wrote:Or a way to teach runes by experienced mages. etc etc
This is already implemented Ingame.
User avatar
Aristeaus
Posts: 1346
Joined: Mon Aug 04, 2003 6:59 pm
Location: My *SPECIAL* Place

Post by Aristeaus »

Markous wrote:
Aristeaus wrote:Or a way to teach runes by experienced mages. etc etc
This is already implemented Ingame.
See the developers liked the idea also :wink:
User avatar
Cain Freemont
Posts: 1424
Joined: Sun Apr 21, 2002 8:54 pm
Location: Oh, you know. Places.

Post by Cain Freemont »

Aristeaus wrote:A low level, i couldnt name a percentage. the same as the npc orc enables. I would see it as a small booster to new players. Or a way to teach runes by experienced mages. etc etc
The NPC orc enables a microscopic amount, or so it seems. I am led to believe that it is the same as one skill gain. XD

I would think maybe something ranging from 5-10% would make sense, if it was roleplayed in such a way that the teacher actually taught the student for a somewhat extended period of time.
User avatar
Misjbar
Posts: 2641
Joined: Tue Dec 09, 2003 7:39 pm
Location: *rawrs at random people*
Contact:

Post by Misjbar »

The NPC orc enables a microscopic amount, or so it seems. I am led to believe that it is the same as one skill gain. XD
You get exactly one skillpoint yes. Same with the elf teacher.
User avatar
Dónal Mason
Posts: 1115
Joined: Fri Mar 26, 2004 8:46 pm
Location: Don't feed the mogwai. After midnight, at least.

Post by Dónal Mason »

That one skill point is what 'unlocks' the language for you to start gaining skill. That's kind of the point.
User avatar
Misjbar
Posts: 2641
Joined: Tue Dec 09, 2003 7:39 pm
Location: *rawrs at random people*
Contact:

Post by Misjbar »

I know, that is why I explained. O.o
User avatar
Cain Freemont
Posts: 1424
Joined: Sun Apr 21, 2002 8:54 pm
Location: Oh, you know. Places.

Post by Cain Freemont »

But that really doesn't fit with the proposal, considering anyone can learn basically any skill they want, aside from languages. The Orc NPC teaching you that one skill point means nothing when its very, very simple to just start learning the skill. Teaching someone to fight with a blunt weapon, for instance, means nothing if you gain the skill from simply bashing a pig in the head.
User avatar
falco1029
Posts: 1325
Joined: Fri Nov 12, 2004 11:43 pm
Location: USA! USA!

Post by falco1029 »

the elf npc teaches you skil lbase don your intelligenc,e Ules, who had 18, had green skil lwhen he was taught it.


Anyway. I dont like these ideas from tohers:

1) Skill loss of tacher
2) only teaching those who dont have skill

They are stupiud and wont help anymore than what ive said. Seriously, if someon teaches you how to saw wood, can they not later teach you how to do it better? Anyway

The reasons those arent needed are the othe rmeasures ive said, which are much better IMHO

1) Teacher can only teach once every hour or so, and the student skillcaps as well when he learns
2) Cant teach until you're a high enough skil l(as people keep saying without reading me saying it 50 times...)
3) Can only learn up to a certain skill from teaching


I think those are more realistic and easy:
1) A teacher wont have the focus to teach more than 1 lesson eveyr hour or so. Otherwise we'd get through a school day within an hour
2) One just learning a subject cant really teach well, as they barely know it themselves
3) You can only learn verbally for so logn before you need to do stuff yourself
4) A teacher doesnt forget what they teach, so skil lloss form them is moronic
5) You can learn from a teacher even if you know the basics. Otherwise, you couldnt learn calculus if you have already taken algebra. Also, this would make teaching only useful for languages



I think that all makes sense
User avatar
Gort Greegog
Posts: 378
Joined: Sun Oct 30, 2005 5:42 pm
Location: Orc cave

Post by Gort Greegog »

Cant teach until you're a high enough skil l(as people keep saying without reading me saying it 50 times...)
I'd like to add you should probobly be better than them at the skill.

I also do not like...
1.)The teacher loosing skill.(This only makes sense for magic since it is indeed unfused.)
2.) And teaching those with no skill.
3.)Only being able to teach every few hours/every hour.(I state why below)

I may dare to suggest..
1.)Being able to learn from some one with a skill level that is much greater than yours no matter what your skill is.(I belive a master of fighting could teach evan an established warrior)
2.) The person learning would hit the skill cap after one lesson and you could teach any one you wanted but they could only learn every few hours.
User avatar
falco1029
Posts: 1325
Joined: Fri Nov 12, 2004 11:43 pm
Location: USA! USA!

Post by falco1029 »

Gort Greegog wrote:
Cant teach until you're a high enough skil l(as people keep saying without reading me saying it 50 times...)
I'd like to add you should probobly be better than them at the skill.

I also do not like...
1.)The teacher loosing skill.(This only makes sense for magic since it is indeed unfused.)
2.) And teaching those with no skill.
3.)Only being able to teach every few hours/every hour.(I state why below)

I may dare to suggest..
1.)Being able to learn from some one with a skill level that is much greater than yours no matter what your skill is.(I belive a master of fighting could teach evan an established warrior)
2.) The person learning would hit the skill cap after one lesson and you could teach any one you wanted but they could only learn every few hours.
first thing's first, you would of course be higher than them, as with my plan you'd reach the "teachable" cap (cant be taught anymore) before you reached teaching status.

Hmm, for the teacher's limit, perhaps a compromise. Like, say, teaching 5 people within a couple hours (so no one randomly runs around using !teach or whatever).

For your suggestions
1) Hmm, well, pehraps the limit on when one stops learning would be base don the teacher then. So a fresh teacher can only teach newbies, but a grandmaster could teach even a fresh teacher (not much higher though).
2)
me wrote:1) Teacher can only teach once every hour or so, and the student skillcaps as well when he learns
By that, fi you misunderstood, im saying that if you're skillcapped, you cant be taught, or even if youre just close to capping. Like i mentioend with teacher searlier in the thread. So you repeated my sugegstion ;). Though sorta my fault for not clarifying
User avatar
Poots
Posts: 892
Joined: Mon Sep 19, 2005 9:12 pm
Location: On the run.

Post by Poots »

Ive only read a little but:

these make lots problems on an already shakey idea. so I say again, not a good idea.
User avatar
falco1029
Posts: 1325
Joined: Fri Nov 12, 2004 11:43 pm
Location: USA! USA!

Post by falco1029 »

Poots wrote:Ive only read a little but:

these make lots problems on an already shakey idea. so I say again, not a good idea.
care to elaborate?
User avatar
Ullyatth Leader
Posts: 197
Joined: Sat Oct 29, 2005 9:24 pm
Location: Somewhere between the 2nd and the 4th dimension

Post by Ullyatth Leader »

I think it's a fantastic idea. Will has an apprentice in lute, but he can't actually teach skill, it's silly. And when people help Will learn elf we just have to devise silly games. BTW where's the orc-teacher NPC?
User avatar
Arameh
Posts: 1875
Joined: Tue Nov 22, 2005 2:56 am

Post by Arameh »

I agree with Gort and Falco, theses ideas are great, and losing skill when teaching I think is **** ****. I think It would be great to have Falco and Gort's idea together, and implement it. But I dont think any developers will any soon.
User avatar
Belgram
Posts: 164
Joined: Sun Jan 22, 2006 12:19 am
Location: If I were a guy i'd be gay for Jake (and Jeremy Sumpter)

Post by Belgram »

And how about the limit you can teach is dependant on your skill. So say Salathe or Durin could raise a smith higher than Guran or Alexander?
User avatar
falco1029
Posts: 1325
Joined: Fri Nov 12, 2004 11:43 pm
Location: USA! USA!

Post by falco1029 »

Id gladly work on this but ntiram would have to give me the player file with the text commands and i doubt he will. Plus once i was finished he'd probably say my code is a disgrace, and not implement it, so....


EDIT: Turns out this stuff is hardcoded into the server, which is C++, so nothing i can do :(

EDIT2: Nitram's busy and cant so much with C++ anyway, and amrtin and vilarion are both busy. So dont count on this anytime soon :'(
Post Reply